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rainier
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What is the proper setting for a QB spike in the fourth quarter? Mainly interested in stopping the clock with zero timeouts and the ball in field goal range so that we can setup a game winning FG.

It won't stupidly call a QB spike more than once in a row will it?
 
Red Auerbach
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I tried to set it up as well and spiked the ball three times in a row at the end of a half. Dunno how to get away from that. I am trying different setting with times now. Like with 5 ticks left spike on first to give us that shot at the FG. But Then you cant set one up for second down so I dont know that makes no sense ( scrap the previous ) shit someone help???
 
rainier
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It did indeed spike three times in a row? Time to just remove it then until this is figured out.
 
AgentTrip
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Yeah, was puzzled by that setting myself. I couldn't make it work either. Nice idea, but Spiking the ball is such a specific thing, in terms of which down do you do it on.

The only way to make it work, is if they introduce a "if clock is ticking" tick box. I can't see any other way than that i'm affraid.

As with most of these games though, and kudos to Bort, it has obviously been put in, with a thought on the future. Basically, that tick box should arrive soon

 
rainier
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I thought the same of the clock ticking setting. I even expected to see it and searched for it. With all the issues lately with people losing games because they can't get their FG team on the field in time, you'd think it be put in quickly.
 
harshmellow
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The only way to make it work is to only spike it on 1st downs, and even then you're guaranteed to waste a down spiking it either immediately after you call your last TO or immediately after receiving a punt/kickoff.
 
anthonysamela
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go to 4th quarter, opponents 0 time outs under 2 minutes, qb spike
 
tautology
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No good way to implement it right now, as far as I can tell. We need a "clock is stopped/running" parameter.
 
meathead013
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Originally posted by harshmellow
The only way to make it work is to only spike it on 1st downs, and even then you're guaranteed to waste a down spiking it either immediately after you call your last TO or immediately after receiving a punt/kickoff.

correct

right now its bugged because as others have stated theres no way to make it call a spike ONLY if the the clock is running. so you will absolutely waste downs here and there sometimes

but its still won two games for me this season - one on a last play td and one on a FG, neither of which would have happened if spike hadnt stopped the clock
 
4th Quarter
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Does the QB spike do anything at all? Why run a QB spike? Whatever the proper input settings are to stop the clock, why not just kick the FG instead of spiking the ball?

The only reason you do it in the NFL is because you need to change personnel. Does GLB actually take longer to kick a FG than run a QB spike?
Last edited Jan 29, 2009 22:07:37
 
tengu
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Originally posted by 4th Quarter
Does the QB spike do anything at all? Why run a QB spike? Whatever the proper input settings are to stop the clock, why not just kick the FG instead of spiking the ball?

The only reason you do it in the NFL is because you need to change personnel. Does GLB actually take longer to kick a FG than run a QB spike?


What if you're out of FG range and don't want the clock running?
 
Bigmoneydave
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I don't use it but couldn't you set it up to go off on first through third only with your desired time in field goal range separately. Say less than 10 seconds or so for each down within field goal range. Then set your fourth quarter A.I. to kick with less than ten seconds on fourth down and put it right above the spike in the A.I. order. It might just kick the field goal first but that is what you want anyway right.
 
circa62
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Last edited Jan 30, 2009 20:45:26
 


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