well i kno scrambling QB's dont ork well in GLB but im going to give it a shot.
heres my projected guide of him.
LVL 1
Speed 11
Agility 12
Throwing 19
Vision 14
Confidence 12
Carrying 10
Strenght 15
Stamina 10
then with the 15 SP and 4 equip
Speed 17 (+6)
Agility 15 (+3)
Throwing 29 (+6 then +4 equip)
Vision 14 (+4)
Confidence 12
Carrying 10
Strenght 15
Stamina 10
(i created one then did a dice role to get a realistic number, QB will be created once the season ends.)
at LVL 8 (+35 SP + 2 SP for each catgory for lvl up bonus + 4 equip)
Speed 25 (+6)
Agility 20 (+3)
Throwing 41 (+4 equip +5)
Vision 20
Confidence 16
Carrying 14
Strenght 25 (+8)
Stamina 12
then at lvl 16 (40 SP and another +2 SP + 4 equip)
Speed 40 (+13)
Agility 27 (+5)
Throwing 55 (+4 equip then +5, not soft capped yet becasue 12 of the attribute is from equip which is not counted towards soft capping)
Vision 25 (+3)
Confidence 20 (+2)
Carrying 14
Strenght 30 (+3)
Stamina 14
SA
1-1-1-1-1
1-1-1-1-0
then Lvl 24 (same as above, +40 and +4 equip and +2 to all BUT im going to give myself +15 SP from Training)
Speed 50 (+6, soft capped then +4 more SP)
Agility 36 (+7)
Throwing 68 (+5 SP, then is soft capped. Then +4 for Equip then +4 SP which is +2 cause of cap)
Vision 35 (+8)
Confidence 25 (+3)
Carrying 18 (+1)
Strenght 40 (+8)
Stamina 20 (+4)
SA
2-2-2-2-2
2-2-2-2-0
Lvl 32 (same as above, +40 and +4 equip and +2 to all and il give my self +3 from training)
Speed 62 (+16)
Agility 48 (+10)
Throwing 74 (+4 equip)
Vision 45 (+8)
Confidence 30 (+3)
Carrying 20
Strenght 45 (+3)
Stamina 25 (+3)
SA
2-2-2-2-2
2-2-2-2-0
this would not be include vet pts which i would have about 10 of them by lvl 32
il stop there. this isnt probably accurate but give a ganeral idea.
any thoughts? and plz dont tell me not to create one this will be an interesting experiment. could this type of build be effective on a Team that would do QB runs on purpose with like HB and FB as blockers?
heres my projected guide of him.
LVL 1
Speed 11
Agility 12
Throwing 19
Vision 14
Confidence 12
Carrying 10
Strenght 15
Stamina 10
then with the 15 SP and 4 equip
Speed 17 (+6)
Agility 15 (+3)
Throwing 29 (+6 then +4 equip)
Vision 14 (+4)
Confidence 12
Carrying 10
Strenght 15
Stamina 10
(i created one then did a dice role to get a realistic number, QB will be created once the season ends.)
at LVL 8 (+35 SP + 2 SP for each catgory for lvl up bonus + 4 equip)
Speed 25 (+6)
Agility 20 (+3)
Throwing 41 (+4 equip +5)
Vision 20
Confidence 16
Carrying 14
Strenght 25 (+8)
Stamina 12
then at lvl 16 (40 SP and another +2 SP + 4 equip)
Speed 40 (+13)
Agility 27 (+5)
Throwing 55 (+4 equip then +5, not soft capped yet becasue 12 of the attribute is from equip which is not counted towards soft capping)
Vision 25 (+3)
Confidence 20 (+2)
Carrying 14
Strenght 30 (+3)
Stamina 14
SA
1-1-1-1-1
1-1-1-1-0
then Lvl 24 (same as above, +40 and +4 equip and +2 to all BUT im going to give myself +15 SP from Training)
Speed 50 (+6, soft capped then +4 more SP)
Agility 36 (+7)
Throwing 68 (+5 SP, then is soft capped. Then +4 for Equip then +4 SP which is +2 cause of cap)
Vision 35 (+8)
Confidence 25 (+3)
Carrying 18 (+1)
Strenght 40 (+8)
Stamina 20 (+4)
SA
2-2-2-2-2
2-2-2-2-0
Lvl 32 (same as above, +40 and +4 equip and +2 to all and il give my self +3 from training)
Speed 62 (+16)
Agility 48 (+10)
Throwing 74 (+4 equip)
Vision 45 (+8)
Confidence 30 (+3)
Carrying 20
Strenght 45 (+3)
Stamina 25 (+3)
SA
2-2-2-2-2
2-2-2-2-0
this would not be include vet pts which i would have about 10 of them by lvl 32
il stop there. this isnt probably accurate but give a ganeral idea.
any thoughts? and plz dont tell me not to create one this will be an interesting experiment. could this type of build be effective on a Team that would do QB runs on purpose with like HB and FB as blockers?
Last edited Jan 20, 2009 20:40:18






























