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Vivalde
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I am a DC, the owner of a TE and a fairly expreienced owner (since season 2, GM since season 4).

To this day i have seen almost only speed based WRs. There are variations of them, yes - but everybody maxes out speed always.

CB's have seen this of course, and the effective CB's all have very high speed, and only mediocre attributes otherwise (i havent seen any with anything else even med-capped).

So how, i aks myself, do i exploit this? The answer must be some kind of possesion build. I have seen a high catching build being quite succesful, are there any other examples. How low can you have speed?

Go!
 
Mob-6
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You could probably have success with just soft capped speed WRs with high catching, but all of them would need to be built that way so that a lone speedster wouldn't take most of the targets.
 
Jack Del Rio
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To make an elite possession WR I believe you need elite agility; but that's no excuse to be slow as balls. I'd 4th cap both speed and agility as the foundation of my build, and put all my equipment in agility. Ironically, I don't think there would be any huge rush to get catching/vision/jumping to extremely high amounts. I could see 1st capped jumping/vision and 2nd capped catching being all you'd need, ever. Get a decent amount in RR/FS/QC with all that agility and you should be open almost every time, provided you're running routes that let you take advantage of the immediate direction change your agility will let you make.
But the key I think is that even though you're a possession guy, you don't skimp on the speed.
Last edited Jan 13, 2009 15:14:02
 
Jack Del Rio
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Damn, now I really want to make another WR, thanks
 
WiSeIVIaN
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Originally posted by Jack Del Rio
To make an elite possession WR I believe you need elite agility; but that's no excuse to be slow as balls. I'd 4th cap both speed and agility as the foundation of my build, and put all my equipment in agility. Ironically, I don't think there would be any huge rush to get catching/vision/jumping to extremely high amounts. I could see 1st capped jumping/vision and 2nd capped catching being all you'd need, ever. Get a decent amount in RR/FS/QC with all that agility and you should be open almost every time, provided you're running routes that let you take advantage of the immediate direction change your agility will let you make.
But the key I think is that even though you're a possession guy, you don't skimp on the speed.


very high speed/agility with low jumping/catching isn't s possession WR...
 
Vivalde
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I agree that you need to have decent speed. Or else how would you manitain the seperation made in the cuts. Has anybody had succes with concentrating on agility? and at which ratios with speed. How about breaking tackles? carrying/strength do anything for you?

Does anyone know how QB's meassure openness? how big a factor is catching/jumping opposed to distance between dots?

Then there is the area in which you can make the catch. I think maybe the SA's onehandcatch and diving catch would be good?
 
Viscount
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My WR is what I'd consider to be a possession WR: http://goallineblitz.com/game/player.pl?player_id=829206

He's had 0 drops and only 1 PD so far this season.
 
Jack Del Rio
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Originally posted by WiSeIVIaN
Originally posted by Jack Del Rio

To make an elite possession WR I believe you need elite agility; but that's no excuse to be slow as balls. I'd 4th cap both speed and agility as the foundation of my build, and put all my equipment in agility. Ironically, I don't think there would be any huge rush to get catching/vision/jumping to extremely high amounts. I could see 1st capped jumping/vision and 2nd capped catching being all you'd need, ever. Get a decent amount in RR/FS/QC with all that agility and you should be open almost every time, provided you're running routes that let you take advantage of the immediate direction change your agility will let you make.
But the key I think is that even though you're a possession guy, you don't skimp on the speed.


very high speed/agility with low jumping/catching isn't s possession WR...


It isn't how you'd build a possession WR
 
TtD
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Originally posted by Vivalde
I am a DC, the owner of a TE and a fairly expreienced owner (since season 2, GM since season 4).

To this day i have seen almost only speed based WRs. There are variations of them, yes - but everybody maxes out speed always.

CB's have seen this of course, and the effective CB's all have very high speed, and only mediocre attributes otherwise (i havent seen any with anything else even med-capped).

So how, i aks myself, do i exploit this? The answer must be some kind of possesion build. I have seen a high catching build being quite succesful, are there any other examples. How low can you have speed?

Go!


Speed can be as low as softcapped, but it comes with issues at that low, mostly in terms of play development time leading to sacks, and an increase in PDs as even the worst of CBs can get on top of you. An ideal speed for slow possession WR seems to be around 60, with at least 60 agility to support it. This gives you SP to spend elsewhere while still giving you enough short distance maneuverability that the CBs aren't crawling down your jersey at the catch.

Personal taste for a possession WR is 60 speed, 75 agility, greater than 50 jumping/catching, greater than 40 vision/strength/confidence, as it gives you a big advantage in terms of the stats involved in the catching rolls. Others prefer to sacrifice some of those tertiary stats for greater seperation options looking to beat the CBs more, both work relatively well though.

My WR is at 80%+ in terms of making receptions this season if that helps with your decision, for 55 catches in 6 games. It isn't heavy yardage by any means but it's constant first downs.
 
ChicagoTRS
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Personally I think ALL receivers should at least have speed at the 3rd cap and agility to the 2nd cap. Then build the receiver from there...speed guys should take speed to the 4th or 5th cap...possession WR should focus on catching/jumping/catching.
 
benkei
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Possession receivers have high jumping, catching, vision, and confidence. They are designed to move the chains, not break down the secondary and run for 40 yards. When it's 3rd and long and you absolutely need a guy to make a catch, that's where the possession excels. Anything else is just a speedster in disguise.
 
Viscount
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Everyone seems to have their own opinion as to what attributes a Possession WR should have, but has anyone actually built one other than myself and TtD?
 
pat2007
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Originally posted by Viscount
Everyone seems to have their own opinion as to what attributes a Possession WR should have, but has anyone actually built one other than myself and TtD?


Is that one:

Tsubasa Ohzora (Lv. 44 WR)
Ht/Wt: 6'4", 183lbs

Experience, Skill Points, and Cash
Money: $160990
Daily Salary: $4600
Skill Points: 0
Training Points: 0
Bonus Tokens: 9
Veteran Points: 0
Next Level: 858/1000

Attributes
Strength 27.09 Blocking 25.47
Speed 77.05 Tackling 7
Agility 65.21 Throwing 8
Jumping 51.08 Catching 67.26
Stamina 41.15 Carrying 29.73
Vision 44.07 Kicking 8
Confidence 44.19 Punting 9

Special Abilities
Possession Receiver Abilities
Route Running: 9
Sticky Hands: 9
Jumping Catch: 3
Diving Catch: 3
One Handed Catch: 3

Speedster Abilities
First Step: 2
Quick Cut: 2
Head Fake: 0
Spin: 0
Juke: 0

Veteran Abilities
Soft Hands: 15
Go To Guy: 1
Sure Hands: 7
 
benkei
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That's exactly the type of build I'm talking about.

 
Mob-6
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Yeah, Pats build looks good. 68,68,68 speed agility catching is the sweet spot.
Last edited Jan 14, 2009 20:32:48
 
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