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JAKshutdown
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I thought I'd share some of my insight into how to hopefully build a good CB.
I understand many of you will be familiar with this/nothing groundbreaking here but it may be useful to those just starting building DBs or on GLB.

http://goallineblitz.com/game/forum_thread.pl?thread_id=1809885

After reading this thread a couple of things became far more apparent.

1. There are 2 different "areas" for CBs to target.
2. Very few CBs target the second area (increasingly more are)

By this I mean that the vast majority of CBs have very high Speed, Agility which is usually followed by vision. This is useful to "diagnose" the play and then to be able to cover at get to the WR- shutting him down is the main goal of the CB. Once you have entered the "defensive radius" of the WR and the QB throws the pass, as far as I can see, the 3 main attributes now matter very little.
Bort says that the ability to deflect/intercept once close to the WR is governed by the Jumping, Catching and possibly Strength stats.

You can see that if you build a good enough Speed Agility and Vision based CB, the QB should never throw the pass in the first place meaning you really are shutdown. If you "neglect" Speed and Agility you can allow the room for the QB to make the pass, but provided you can get close enough to the WR to trigger the deflection stage, you should have a massive advantage if your CB is built with exceeding jumping ability.

I therefore come to the conclusion that the optimum CB would have just enough speed and agility to cover the WR, ie not get burnt whilst having a very high Jump.

I know a lot of this is pretty obvious but it does seem to me that jumping especially is underrated and I would suggest even second softcapping it to make sure you can get the advantage over the WR. I mean there is nothing worse than marking the WR perfectly, only for the pass to be complete due to the lack of physical coverage.
 
kentrol72
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I think it catching was the "underrated" attribute hinted by Bort, discused in that thread. Most CBs, good CBs have decent numbers in Jumping.
 
Negronic
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jumping was underrated about 6 months ago.
 
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catching isnt so underrated IMO. I dont think its all that great but it can/will increase your chances for INTs but I believe there are better places for a CBs skill-points.
Jumping is big but 40 seems good enough to me.

Building a good CB is no secret. Building a great CB is more about knowing what SAs work best.
 
Negronic
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bort explained the mechanics of pass defense like this:

CB gets a PD roll.
WR gets an anti-PD/catch roll.
if WR didn't catch the ball, CB gets a catch roll.

that means that your catching only comes in to play if the WR doesn't catch the ball.

 
LostPeon
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Originally posted by Negronic
bort explained the mechanics of pass defense like this:

CB gets a PD roll.
WR gets an anti-PD/catch roll.
if WR didn't catch the ball, CB gets a catch roll.

that means that your catching only comes in to play if the WR doesn't catch the ball.



That's not what he said. He said "defense get first crack at the pass," which does not necessarily mean only PD, but could very well include INT roll as well on the first go around as well as the second time around if the receiver misses or drops it.
 
Negronic
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Originally posted by LostPeon
Originally posted by Negronic

bort explained the mechanics of pass defense like this:

CB gets a PD roll.
WR gets an anti-PD/catch roll.
if WR didn't catch the ball, CB gets a catch roll.

that means that your catching only comes in to play if the WR doesn't catch the ball.



That's not what he said. He said "defense get first crack at the pass," which does not necessarily mean only PD, but could very well include INT roll as well on the first go around as well as the second time around if the receiver misses or drops it.


hmm i re-read that thread and you are right. i guess i just inferred that, but bort never actually said it.

thanks.
 
kentrol72
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Bort "defense gets first crack at the pass, followed by the receiver, followed by defense again if he misses/drops it."

Bort "Defensive players have a swat/intercept radius too."

Originally posted by GMathiasf
"yes, I assumed that. let me clarify my question:

Radius implies a sort of circle within which a player has a reach.

If the ball is coming into my CB's swat/catch radius, but only touches the outskirts, am I less likely to swat/catch the ball than if it comes into the center of my radius."

Bort "Yes, same as a WR is less likely to catch the farther it is from him."

This is why I think the hint is toward catching. It would increase the the DBs radius horizontally . Jumping would increase it vertically.
 
Korwin
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i don't think catching would make the radius bigger. maybe make you better at intercepting/catching within the radius, but not extend the range. confidence would help in the radius and maybe strength.

i would think that agility and speed can extend the horizontal radius. jumping may extend the horizontal radius too.
 
Negronic
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i would think that vision and agility would increase the horizontal radius. when you PD a ball you aren't necessarily trying to catch it.
 
Zeromus
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well. looking at this, makes me think about an equipment i rolled once that gave a +2% interception chance
is the pass deflection chance the first check and the interception chance the third check?
(or the second CB check, whatever you call it)
 
Negronic
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Originally posted by Zeromus
well. looking at this, makes me think about an equipment i rolled once that gave a +2% interception chance
is the pass deflection chance the first check and the interception chance the third check?
(or the second CB check, whatever you call it)


i would think the second roll is ONLY an INT check. since the WR doesn't get another roll it doesnt matter if you PD at that point. i think the first roll is eitehr a PD or INT roll. i don't think its the same roll. the CB makes a decision. am I going to PD or am I going to INT? this is based on vision and your coverage settings.
 
hep
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Originally posted by Negronic
Originally posted by Zeromus

well. looking at this, makes me think about an equipment i rolled once that gave a +2% interception chance
is the pass deflection chance the first check and the interception chance the third check?
(or the second CB check, whatever you call it)


i would think the second roll is ONLY an INT check. since the WR doesn't get another roll it doesnt matter if you PD at that point. i think the first roll is eitehr a PD or INT roll. i don't think its the same roll. the CB makes a decision. am I going to PD or am I going to INT? this is based on vision and your coverage settings.


Why even have the 3rd roll then? If the CB sold out for the PD and missed or grazed the ball then either the WR catches it or he doesn't. A PD attempting CB is not going to be in position to make a INT after the WR misses. If, on the other hand he goes for the INT on the first roll, then he either makes it or he doesnt, why would he get a 2nd chance?

The only thing I see the third roll for is to strip away a bobbled ball or if the CB deflected the ball straight up in the air and gets a crack at it after the WR does
 
slyraje
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Originally posted by hep

The only thing I see the third roll for is to strip away a bobbled ball or if the CB deflected the ball straight up in the air and gets a crack at it after the WR does


I think it probably has to do with trying to knock the ball out of the receiver's hands after he's made his catch roll. Just a guess, though.
 
Negronic
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Originally posted by slyraje
Originally posted by hep


The only thing I see the third roll for is to strip away a bobbled ball or if the CB deflected the ball straight up in the air and gets a crack at it after the WR does


I think it probably has to do with trying to knock the ball out of the receiver's hands after he's made his catch roll. Just a guess, though.


one of the INTS from arizona's game yesterday wasw a good example. the ball got tipped by the CB, the WR got a piece of it but couldn't catch it, then it sailed deep for the safety who got the 3rd roll and picked up the INT.
 
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