Originally posted by Robbiesol
I think it is 11% of your throwing score. So if you have 100 throwing, it is as if you have 111 THrowing come game time I'd guesstimate. That is some sick AEQ.
I really like your post about confidence in the playoffs and late in the game, in fact I just finished quoting it in our team forum since I think it could potentially help us a lot.
I think it doesn't modify your throwing score directly but instead a total achieved by combining lots of factors including your throwing stat.. I think when a QB throws a pass the game makes a quality roll to determine how on target and "pretty" the pass is and the results are modified up or down based on the QB stats, current energy, current morale, throwing on the run, being hurried, SAs, pass distance etc. A high number might let a QB drop a pass out in front of a receiver in stride while a lower number would make the ball farther off target and harder to catch/easier to deflect or intercept. If that's the case the above equipment would increase the results by 11% for the final total so base result of 100 would become 111.
I think there is a roll because you need some randomness in the system, there is nothing saying a league's best QB can't come in and throw a terrible pass that gets picked off to start the game despite having a great build and perfect energy/morale with zero pressure. Of course, it doesn't happen a lot so the random roll might be small and the other factors might play much bigger roles. in determining the final quality.
I would assume "Tight Spiral" does something similar to +% pass quality equipment and the bonuses stack. "Pocket Presence" also sounds like it might work the same way but only when your QB is under pressure, helping to negate the penalty for being hurried.
Last edited Dec 26, 2008 22:18:19