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Forum > Position Talk > QB Club > Quick Release ??
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gtthom86
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So if this VA adds to the chance at preforming a quick release, what triggers a quick release in the first place? How often do quick releases fire without this VA? anyone notice a quick release in the sims?

After reading it is seems unlikely that at level 15 you'd have a 75% chance for a quick release
 
WiSeIVIaN
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IMO the wording of the VA's are a big clue to what they do. When it says a x'% BONUS it is talking about a multiplier on a current ability, attribute, or action.

When it says x'% CHANCE it implies that it is an action which cannot be done without the veteran ability, and that it really is giving said ability another x'% chance of happening, rather than just multiplying it from an already existing chance, since there is regularly no chance that said thing can happen...

All just my opinion of course...
 
gtthom86
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That was my original thought too, I;m not sure what way it goes.

luckily, should be pretty easy to see in the sim. even at level 10, you'll should be able to notice if your quick release is firing about half the time. if its firing much less than that we will know it increases an existing chance.

if thats true though, bort must have added a lot of extra features in the simulator engine this season- with all the extra abilities VAs grant that seems like a pretty huge overhaul... but possible either way. To me its seems VA are completely game changing update and a lot of old strategies are going to have to me modified/thrown out
Last edited Dec 23, 2008 15:21:57
 
WiSeIVIaN
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Meh, quick release just says it gives defenders less time to react to a thrown ball, which will be nearly impossible to see in the sim, and I doubt will have an extremely overwhelming effect...
 
gtthom86
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I think you'd be able to see a quicker throw though, it give them less time to react for a reason. I don't think it would lower their vision or reaction time, but increase the speed that your QB gets the ball out. I'd think that would be noticeable in the sim, hitting open receivers quicker.

I'm thinking it would primarily reduce deflections, which would be desirable bonus. either way, I guess we have to see the sims to know for sure
 
Adamjk
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I'd hope it would reduce the number of sacks from defensive ends getting to the QB the second he's stepped back after snapping the ball, allowing to get rid of it quicker.
 
WiSeIVIaN
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Originally posted by Adamjk
I'd hope it would reduce the number of sacks from defensive ends getting to the QB the second he's stepped back after snapping the ball, allowing to get rid of it quicker.


I hope so too, though the description in no way mentions getting the ball out while under pressure.
 
Adamjk
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Originally posted by WiSeIVIaN
Originally posted by Adamjk

I'd hope it would reduce the number of sacks from defensive ends getting to the QB the second he's stepped back after snapping the ball, allowing to get rid of it quicker.


I hope so too, though the description in no way mentions getting the ball out while under pressure.



Originally posted by
gives the defense less time to react


I'd assume that would cover it.
 
Amerifunk
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Well, it would seem to suggest that the QB gets the ball out before the defense has time to pressure him.
 
rsb014
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I don't know if it is going to be visible in the sim directly just by watching replays. But it should definitely show up indirectly by decreasing INTs and pass deflections it it works like it claims.

I'm guessing it will penalize the vision/agility based roll defenders make to determine how quickly they react to a thrown pass. A QB with a slower release telegraphs his throws when he starts his longer, slower throwing motion. That gives the defender time to read where the QB is looking and get in position to make a play. The quick release would give the defender slightly less warning since the ball comes out soon after the motion starts. I would think it would help counter Super Vision, it may be a nice compliment to Pump Fake as well if it helps you deliver the ball a little more quickly while the defender is still recovering from the fake.
Last edited Dec 24, 2008 16:17:20
 
WiSeIVIaN
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Originally posted by Adamjk
Originally posted by WiSeIVIaN

Originally posted by Adamjk


I'd hope it would reduce the number of sacks from defensive ends getting to the QB the second he's stepped back after snapping the ball, allowing to get rid of it quicker.


I hope so too, though the description in no way mentions getting the ball out while under pressure.



Originally posted by

gives the defense less time to react


I'd assume that would cover it.


That line suggests that the QB gets the ball out quickly giving players in coverage less time to react. Pass rushers don't react to a thrown ball, hence that line doesn't really speak to getting the ball out while under pressure... imo...
 
gtthom86
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I have to agree with wiseman here after debating this skill for a while. My guess is it penalizes any players in coverage by X% each time the skill fires successfully, which would be 5 X Quick release level. I think rsb014 is correct that it won't be visible in the sim, and the QB won't get the ball out any faster to avoid sacks - just because if we haven't noticed QB visually releasing it quicker im sure bort hasn't rewritten this into the sim.

So i guess the effectiveness of the skill is based % reduction from the coverage players skill, which we will never know. Still, its intriguing and does sound like a great compliment to pump fake. Sounds like almost like a SA in the VA tree
Last edited Dec 24, 2008 18:55:30
 
BuddyHorn
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Originally posted by Amerifunk
Well, it would seem to suggest that the QB gets the ball out before the defense has time to pressure him.


Not true. a quick release is the amount of time it takes to get the ball out once the qb rcognizes a target.

Thus the defense will have less time to react to a thrown ball.
 
whatspeakyou
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Originally posted by BuddyHorn
Originally posted by Amerifunk

Well, it would seem to suggest that the QB gets the ball out before the defense has time to pressure him.


Not true. a quick release is the amount of time it takes to get the ball out once the qb rcognizes a target.

Thus the defense will have less time to react to a thrown ball.


+1


I personally plan to max this VA out and then build up laser arm. Quick Release can do nothing but benefit you as a QB, really.
 
HydrOshocK
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http://goallineblitz.com/game/replay.pl?game_id=344534&pbp_id=188417

This is probably the closest/best example I could find of what appears to be Quick Release in effect for my QB. If you play it frame by frame you'll see how there is little to no hesitation when he stops his back pedal and fires the ball. There was no real considerable pressure (in regular speed it appears that the blitzer is about to get him but slo-mo shows a solid pocket.). The result was an incomplete pass. The WR is no slouch so I dunno if he dropped it because of the quick pass or because he simply failed the pass catch check.....more evaluation is needed.
 
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