There's a ton of them that can help WRs. What route did you decide to go, or are thinking about going?
Djinnt
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Track Star, Sure Hands, Mr. Reliable > the rest
imo
Though I'm open for discussion
imo
Though I'm open for discussion

Last edited Dec 23, 2008 03:16:08
hiimjake
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I went with Track Star and Quick personally, but Tenacious might be a good one because all the CBs use wrap up tackling. Maxed out Sure Hands is going to be great, I plan on investing in that. I also plan on putting points into Quick Feet b/c I have some AE with Juke on it.
Kavadas
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Clutch looked pretty good to me. Sure Hands is obviously the best investment though IMO.
Legacy
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Comeback Kid might be a good investment for a receiver like mine, who averaged 30 YPC last season, but my team doesn't trail very often, so I'm probably going to focus on abilities that provide a more immediate benefit for now.
ChicagoTRS
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Go to guy might be very nice...
Mr Reliable seems decent for a receiver...
Awe inspiring might be very effective for WR with high fame...
Quick would be ok for high agility players...
Streaky is interesting if you dump a bunch of points in it...
But...Track Star or sure hands seems like the obvious choice for most.
Mr Reliable seems decent for a receiver...
Awe inspiring might be very effective for WR with high fame...
Quick would be ok for high agility players...
Streaky is interesting if you dump a bunch of points in it...
But...Track Star or sure hands seems like the obvious choice for most.
PackMan97
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I wonder...how good of an investment is sure hands if you catch 80% of your passes, now if you catch 50% of them...good investment 

djhoffman99
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Go to guy and Red Zone freak in addition to sure hands and soft hands. I probably spread them out too thin but I had 21 points to distribute. We are unfortunately the guinea pigs, and it's tough to really know how much they'll help, but the descriptions sound good.
djhoffman99
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Originally posted by PackMan97
I wonder...how good of an investment is sure hands if you catch 80% of your passes, now if you catch 50% of them...good investment
Yeah, that one is more variable than some of the others. If you are targeted a lot, even if you have a decent completion percentage it might be helpful. If not, it may not help much.
I wonder...how good of an investment is sure hands if you catch 80% of your passes, now if you catch 50% of them...good investment

Yeah, that one is more variable than some of the others. If you are targeted a lot, even if you have a decent completion percentage it might be helpful. If not, it may not help much.
Rowdyboy
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Originally posted by ChicagoTRS
Go to guy might be very nice...
Mr Reliable seems decent for a receiver...
Awe inspiring might be very effective for WR with high fame...
Quick would be ok for high agility players...
Streaky is interesting if you dump a bunch of points in it...
But...Track Star or sure hands seems like the obvious choice for most.
i like this one.
underdog is a good one for WR's with low fame as its the exact opposite of awe inspiring.
Go to guy might be very nice...
Mr Reliable seems decent for a receiver...
Awe inspiring might be very effective for WR with high fame...
Quick would be ok for high agility players...
Streaky is interesting if you dump a bunch of points in it...
But...Track Star or sure hands seems like the obvious choice for most.
i like this one.
underdog is a good one for WR's with low fame as its the exact opposite of awe inspiring.
dapasta
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Soft Hands, Mr Reliable, Track Star, Red Zone Freak, Clutch, Go To Guy...way too many and a tough choice
Mob-6
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I'd stick to the ones that give you a +1% increase to attributes or Sure Hands, the rest are to situational or gimpy.
arcbee007
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If you have 20 points, but I haven't done it yet.
Quick Feet (5)
Originally posted by
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake and Juke special abilties
Quick (5)
Originally posted by
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility attribute.
Slippery (5)
Originally posted by
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.
Clutch (5)
Originally posted by
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on both offense and defense in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.
Quick Feet (5)
Originally posted by
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake and Juke special abilties
Quick (5)
Originally posted by
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility attribute.
Slippery (5)
Originally posted by
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.
Clutch (5)
Originally posted by
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on both offense and defense in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.
Nef Etc.
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I'm going 10 to track star and then building up sure hands.
I'm really interested by second wind. I wish we knew how much of an effect stamina actually has..
I'm really interested by second wind. I wish we knew how much of an effect stamina actually has..
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