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Squicken
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I have a choice of 2 pieces of equipment, one that gives a bonus to the first step ability, and one that gives a bonus to blitz. I'm leaning towards first step since it should help on every play, but as MLB my team seems to blitz me a lot and I think it might help. What do you guys think?
 
pottsman
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Does either one have +2 to an attribute? Ideally, AEQ comes with +2 or +3 to a relevant attribute, +1 to SA. Keeps it as always better than the normal EQ.
 
Squicken
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Well they're both gloves is the thing. Ideally I'd like advanced for each piece.

Looking again, the blitz one only gives blitz, the first step gives +1 speed. I'm thinking I should go with that one. Most of the natural LB SA's are kinda crap. I think some of these better CB abilities, or maybe some SS ones would work real nice.
 
pottsman
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Advanced for everything isn't a good idea. They take 8 tokens per upgrade, so a set of advanced level 24 gear will run you 96 tokens. That's over 6 seasons, at which point your level will be in the high 30s/low 40s. It'll always be behind. Stick with one, MAYBE 2.

First step plus speed is probably better, since it helps on every down and does come with that extra boost to speed.
 
Squicken
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I agree, if the guy was just starting out. But he's already high 30's, and I think it's a little ridiculous asking for a million dollars just to get a couple more points.
 
kentrol72
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Originally posted by Squicken
I agree, if the guy was just starting out. But he's already high 30's, and I think it's a little ridiculous asking for a million dollars just to get a couple more points.


well then if your player is in his 30s then neither AE would be a choice. You need to get something that matches or exceeds the current Basic EQ upgrades. Lvl 32 has what 5 upgrades so for example: black glove +5 speed. neither item your looking at would justify loosing out on +5 speed. Even the one with +1 speed and +1 first step SA falls short if your basic attributes aren't high enough. SAs are only good if you have the Attributes to activate them and +1 on a SA thats not in your SA tree really wont do you much good at 30+ lvl.

Look for an AE that gives you +2-3 to a basic attribute and a 2-5% chance of forcing a fumble, making a tackle, not getting faked, making an int etc... Thats a better trade off.
 
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Originally posted by kentrol72

Look for an AE that gives you +2-3 to a basic attribute and a 2-5% chance of forcing a fumble, making a tackle, not getting faked, making an int etc... Thats a better trade off.


it's pretty easy to never find +3. and +3 with % is not that great really, you may end up with 1 more SP on it eventually...i'd rather have something that's equivalent but +first step myself. i'd go with that piece and then shop a little more next season.
 
kentrol72
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Originally posted by Darren McFadden
Originally posted by kentrol72


Look for an AE that gives you +2-3 to a basic attribute and a 2-5% chance of forcing a fumble, making a tackle, not getting faked, making an int etc... Thats a better trade off.


it's pretty easy to never find +3. and +3 with % is not that great really, you may end up with 1 more SP on it eventually


What are you talking about...its called being patient. I've got a lvl 36 LB rolled a +3 speed 3% chance INT shirt. Upgraded it to +4 speed 5% chance INT, that balanced out my +4 speed +1 agility shirt. I have lvl 25 LB that rolled a 2% force fumble, 2% make tackle. Upgraded 2xs now a +2 strength, 6%FF 6% MT. I got a LVL 36 FB rolled +2 strength 5% hold block. Upgraded once to +3 strength 7% hold block. I got more examples if you want....All I'm saying is be patient and keep rolling, dont waist your money on a AE thats not going to benifit you. Yea, ok you can pick up anything, put your tokens in it and wait till you roll something better, but if you do and the AE isn't = or > the current basic equipment..why bother? Your only going to negatively effect your player's performance.
 
Prof Chaaos
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Hey everybody. Never posted on these boards before, but I had a quick question about advanced equipment.

I rolled a pair of gloves that gives: Break block chance +5%, Force fumble chance +5%. Is this a good piece of equipment or no? This is for a level 40 MLB. I have been against advanced equipment since it came out, but I thought I might try and get something good.

Money is no object for my team so I could carry my regular +6 equipment with the advanced equipment until the adv. equipment is upgraded a little.

Should I buy this equipment?
Last edited Dec 15, 2008 15:18:16
 
pottsman
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That does not seem terrible. I personally dislike %s, since you never know what your actual % is already, and there is confusion about how much they actually add, but if you're going to buy a %, that's the one.
 
drakeborn
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Originally posted by Prof Chaaos
Hey everybody. Never posted on these boards before, but I had a quick question about advanced equipment.

I rolled a pair of gloves that gives: Break block chance +5%, Force fumble chance +5%. Is this a good piece of equipment or no? This is for a level 40 MLB. I have been against advanced equipment since it came out, but I thought I might try and get something good.

Money is no object for my team so I could carry my regular +6 equipment with the advanced equipment until the adv. equipment is upgraded a little.

Should I buy this equipment?


Depends on how many bonus tokens you have saved and how long your outlook is. If you have no bonus tokens saved, in two seasons the piece will be +4 attribute, +13% Break Block, +13% Forced Fumble. Is that better to you than +6 attribute?
 
kentrol72
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Since these types of AEs are out there, whether they are effective or not, you have to assume that one or more of the opponents are using them, so its a worthy thought at least for countering.
 
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% are mutiplied... so if ur 40% not getting fake, a 5% from ad equip would be 42% (40%*105%) not 45 %... it is stated in the wiki page... i'm just too lazy to link it
 
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Originally posted by kentrol72

What are you talking about...its called being patient. I've got a lvl 36 LB rolled a +3 speed 3% chance INT shirt. Upgraded it to +4 speed 5% chance INT, that balanced out my +4 speed +1 agility shirt. I have lvl 25 LB that rolled a 2% force fumble, 2% make tackle. Upgraded 2xs now a +2 strength, 6%FF 6% MT. I got a LVL 36 FB rolled +2 strength 5% hold block. Upgraded once to +3 strength 7% hold block. I got more examples if you want....All I'm saying is be patient and keep rolling, dont waist your money on a AE thats not going to benifit you. Yea, ok you can pick up anything, put your tokens in it and wait till you roll something better, but if you do and the AE isn't = or > the current basic equipment..why bother? Your only going to negatively effect your player's performance.


I'd rather have +4 speed, +1 agi than +4 speed +% int. The +% is a very small bonus in most cases and it's to things that only apply a certain fairly limited number of times a game. You say "waste money" as if that's even possible...you can't waste money unless you are on a broke team. I've had every piece of eq paid for since level 32 that I asked for, so money is never going to be an issue for my players. And just because you buy the AEQ doesn't mean you use it immediately. All of my players have a piece but none of them are wearing it yet. When I do manage to get a piece *beyond* what I already have, then I would consider wearing it.

Using Chaaos' example, a +13% break block chance when let's say your natural percent is 20 gives a grand total of 22.6% break block, for an improvement of 2.6%. That doesn't impress me.
 
kentrol72
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Originally posted by PlayLikeAChamp
% are mutiplied... so if ur 40% not getting fake, a 5% from ad equip would be 42% (40%*105%) not 45 %... it is stated in the wiki page... i'm just too lazy to link it


This is a quote from the wiki on AE


Percent chance items math

1. It's multiplicative, not additive. For example, if you normally have 40% chance to do something, and add an item that gives 5% more, your end chance is 42% (40 x 1.05) not 45% (40 + 5).
2. Unknown how it works if you have multiple items that add to the same skill chance. The difference between doing them all at once or separately is pretty small, though.

– Originally posted by Bort

It's not completely cut and dry. It's actually a modifier to your "score" for doing things, so +3% gives you 103% pct of your "intercept" score which is then used in comparisons to opponent scores, etc. To make it easy enough to understand, though, you can pretty much think of it as a 3% higher chance of doing something.
end quote




 
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