User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Agility to Juke
hiimjake
offline
Link
 
I know this isn't something anyone can answer with absolute certainty. But anyone who has experimented with high Juke, at what point did you notice it really starting to work? How high did you have to get your agility? Or did it not ever make a difference for you?
 
Mob-6
offline
Link
 
I too would like to know this, and I don't think anyone has dared to take high juke until they find this out. Take the plunge and let us know.
 
hiimjake
offline
Link
 
I plan on doing it next season, once the piece of AE I have is upgraded enough. I'm just not sure about my agility.
 
Mob-6
offline
Link
 
May I ask how much agility you currently have?
 
arcbee007
offline
Link
 
I'm probably one of the few people here on this site that can answer the question. Currently my WR, Chris Jlien (Lv.38) Sit at 5 in Juke and Agility is currently 62ish. Now so far there haven't been any signs of the Juke.

But because Juke has other effects that can make an impact on your team I believe u would need about 70-75 in agility for it to activite as a bit more often like Quick Cut or Head Fake. I'm also guessing that the same applys to Spin also. Furthermore, confidence may play a small role as to have the courage to do the move.

Yet as you probably figure out most of the paragraph above is only but a Guess to how much agility is required. Who knows you may even need 80 u may only need 70, only one that knows is Bort.

Now hiimjake if you want I can alway send you a update of the progress I made with Juke and any other Speedster SA (FS-10, QC-7, HF-5, Sp-7, Ju-5).
 
rsb014
offline
Link
 
Originally posted by arcbee007
I'm probably one of the few people here on this site that can answer the question. Currently my WR, Chris Jlien (Lv.38) Sit at 5 in Juke and Agility is currently 62ish. Now so far there haven't been any signs of the Juke.

But because Juke has other effects that can make an impact on your team I believe u would need about 70-75 in agility for it to activite as a bit more often like Quick Cut or Head Fake. I'm also guessing that the same applys to Spin also. Furthermore, confidence may play a small role as to have the courage to do the move.

Yet as you probably figure out most of the paragraph above is only but a Guess to how much agility is required. Who knows you may even need 80 u may only need 70, only one that knows is Bort.

Now hiimjake if you want I can alway send you a update of the progress I made with Juke and any other Speedster SA (FS-10, QC-7, HF-5, Sp-7, Ju-5).


Level 39 WR with 70 agility, 4 in Juke, +13% fake chance on his advanced equipment.

I haven't been impressed with it. When I put points into Juke this season I had initially planned to increase it more next season, now I don't know. I'm starting to think I would have been better off putting the points into speed or quick cut or even just more agility. It might pay off later, but if you are planning on getting Juke to 4 or 5 and agility to 70 and seeing results, I wouldn't bet on it.
 
Kramer
offline
Link
 
It is my opinion that for any SA to really start showing signs of really helping, it's got to be at 8.

But that's just my opinion.
Last edited Dec 14, 2008 20:23:55
 
arcbee007
offline
Link
 
Originally posted by rsb014
Originally posted by arcbee007

I'm probably one of the few people here on this site that can answer the question. Currently my WR, Chris Jlien (Lv.38) Sit at 5 in Juke and Agility is currently 62ish. Now so far there haven't been any signs of the Juke.

But because Juke has other effects that can make an impact on your team I believe u would need about 70-75 in agility for it to activite as a bit more often like Quick Cut or Head Fake. I'm also guessing that the same applys to Spin also. Furthermore, confidence may play a small role as to have the courage to do the move.

Yet as you probably figure out most of the paragraph above is only but a Guess to how much agility is required. Who knows you may even need 80 u may only need 70, only one that knows is Bort.

Now hiimjake if you want I can alway send you a update of the progress I made with Juke and any other Speedster SA (FS-10, QC-7, HF-5, Sp-7, Ju-5).


Level 39 WR with 70 agility, 4 in Juke, +13% fake chance on his advanced equipment.

I haven't been impressed with it. When I put points into Juke this season I had initially planned to increase it more next season, now I don't know. I'm starting to think I would have been better off putting the points into speed or quick cut or even just more agility. It might pay off later, but if you are planning on getting Juke to 4 or 5 and agility to 70 and seeing results, I wouldn't bet on it.


Best part is that I have the AE equipment so I not wasting SP to pour into Juke. But ya even 70 agility I still consider low, you need to push it if possible to 75 and you should see better results.

For I saw better results when my speed finally hit 80, so I'm assuming it the same with Agility and SA for WR's.
Last edited Dec 14, 2008 21:52:31
 
hiimjake
offline
Link
 
Originally posted by Mob-6
May I ask how much agility you currently have?


It will be low 70's by the start of next season. When my AE is upgraded and ready to go I'm also going to put points into Juke so it's a natural 4, plus 3 from AE, and 1 from CE. So 8 Juke and low 70's agility, I guess I'll just have to wait and see how it works.
 
Rage Kinard
offline
Link
 
My opinion is that the best SAs for WRs are the first 2 in each tree since those are the ones that help you get open or make the catch the most.

Also, I'm an agility nut. I think WRs should have agility over 80 and pushing it even higher. I believe my WRs success has been due to

1. High agility
2. Route Run and Quick Cut SA combination
 
Djinnt
offline
Link
 
Originally posted by Rage Kinard
My opinion is that the best SAs for WRs are the first 2 in each tree since those are the ones that help you get open or make the catch the most.


He didn't ask that.


As for OP, Bort has clarified that SAs don't require attribute levels to activate, they work independently. He's said nothing of their level of effect however, so feel free to speculate that "without yada yada, SA#5 won't do what it's supposed to". But it definitely triggers without having any supporting stats; you could literally have 25 agility and it would activate according to how often your level of the SA should.
 
monsterkill
offline
Link
 
my HB, 77 agi, 9 juke, +3% fake. i've given up on trying to identify what is a juke vs a normal change in direction. watch his replays and draw your own conclusions if you want. i used to have more equipment in agility but he was too slow to get away from anyone.

http://goallineblitz.com/game/player.pl?player_id=476868
 
soloem
offline
Link
 
Originally posted by monsterkill
my HB, 77 agi, 9 juke, +3% fake. i've given up on trying to identify what is a juke vs a normal change in direction. watch his replays and draw your own conclusions if you want. i used to have more equipment in agility but he was too slow to get away from anyone.

http://goallineblitz.com/game/player.pl?player_id=476868


My HB is similar at 70 agi, 10 juke and I haven't noticed anything worthwhile
 
O
offline
Link
 
I'm at about 66 agility (have to get it up higher I guess), 8 juke, 20% increased chance to juke with veteran abilities. We'll see how it works out this year.
 


You are not logged in. Please log in if you want to post a reply.