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Forum > Position Talk > HB Club > Talk to me about Juke
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LarryB
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Give me opinions about how high to make Juke, speciifically if anyone has seen it work better at higher than the 3-points-per-level increase (5 I think)

Talking about for Larry Brown II, build is open but don't give me stat advice, I know he doesn't have a high enough vision or agility or carrying. The poor guy is lvl 17. I'm wondering about the effectiveness of Juke.
 
Nuge20
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good build. Juke is pretty good tbh. Elusive SAs overall are not that great IMO
 
Rod Smart
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Its worked for me. But I've got custom and advanced equipment in that slot (plus 2 points before anyone told me not to waste points in SA's before level 24).

And that is what I would recommend. i.e., don't put more than one cheap point in it, but buy that advanced equipment up if you can.
 
skel1977
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I have 7 in juke. Its not a waste of points but juke does seem to work randomly. One game it will work great and then another game it doesentseem to work at all.
 
kingofgod
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After you are happy with speed, agility and vision I would get juke to 6 w/o equipment. Thats my plan
 
soloem
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I dont think its that great. My level 35 HB has 9 in juke, but he is the 3rd back so doesn't get much play. I would personally like all those points back.

One thing I did find out, juke is absolutely useless in punt returns

 
Rod Smart
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Originally posted by soloem

One thing I did find out, juke is absolutely useless in punt returns



fact
 
Viscount
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Originally posted by Rod Smart
Originally posted by soloem


One thing I did find out, juke is absolutely useless in punt returns



fact


Every elusive SA apart from First Step is useless on returns.
 
Zeromus
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Originally posted by Viscount
Originally posted by Rod Smart

Originally posted by soloem



One thing I did find out, juke is absolutely useless in punt returns



fact


Every elusive SA apart from First Step is useless on returns.


I thought Quick Cut/Change Direction were very useful there
 
Viscount
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Originally posted by Zeromus
Originally posted by Viscount
Originally posted by Rod Smart
Originally posted by soloem
One thing I did find out, juke is absolutely useless in punt returns
fact
Every elusive SA apart from First Step is useless on returns.
I thought Quick Cut/Change Direction were very useful there

I've tried putting my HB with 10 Quick Cut on a few returns and I saw absolutely no difference between him and other returners with similar speed and agility.
Last edited Dec 13, 2008 17:46:25
 
a12872344
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i got an item wiht just juke for ae is it worth getting?
 
Underdawg08
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Originally posted by LarryB
Give me opinions about how high to make Juke, speciifically if anyone has seen it work better at higher than the 3-points-per-level increase (5 I think)

Talking about for Larry Brown II, build is open but don't give me stat advice, I know he doesn't have a high enough vision or agility or carrying. The poor guy is lvl 17. I'm wondering about the effectiveness of Juke.


Better s.a's to pump out there. Quick cut, first step. I wouldn't worry about juke till those are pretty high. even still I have 5 in juke and I hate it. I have known guys with 9 or 10 in juke and they are just like "blah" about it.
 
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what happens when they change stuff yet again and make juke and spin the best SA's liek they are spose to be?
 
Knock_U_out
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Juke=Joke...just retire a player with 9 in Juke because it hardly did anything to help my RB.
Last edited Dec 14, 2008 09:17:11
 
floods
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Originally posted by UnderDogs
Originally posted by LarryB

Give me opinions about how high to make Juke, speciifically if anyone has seen it work better at higher than the 3-points-per-level increase (5 I think)

Talking about for Larry Brown II, build is open but don't give me stat advice, I know he doesn't have a high enough vision or agility or carrying. The poor guy is lvl 17. I'm wondering about the effectiveness of Juke.


Better s.a's to pump out there. Quick cut, first step. I wouldn't worry about juke till those are pretty high. even still I have 5 in juke and I hate it. I have known guys with 9 or 10 in juke and they are just like "blah" about it.


I agree, I think you'll see more of your money pumping those, even for a power back. Any HB with a good base will see solid results the higher they get.

I put 6sp into head fake for my WR who returned punts and kicks for a few seasons, talk about a waste of points. I'm convinced that there's specific pathing on KR/PR that negates all of those SA's that should be useful there. More reason to put a strong, fast HB back there and let him bowl into the pile.
 
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