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Forum > Position Talk > WR Club > Help me make a Possession WR
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This is my first WR so I'm not sure how to build him. I'd like to go the possession WR route, rather than Speedster. I would like to see him as a WR that can catch anything thrown in his general direction. Here is the player, Catchin' Time:

http://goallineblitz.com/game/player.pl?player_id=1052720

I've got 40 Skill Points to spend. I have not spent many skill points so far because I wanted to maximise his training XP. I'm on a CPU team at the moment so results don't really matter.

I did build up Stamina a bit though so that he would get more plays and maximise XP per game. I have also been playing him on Relaxed to again maximise playing time and get his level up quicker. Was this a good idea or not? The lack of skill points allocated and his Relaxed settings explain his pretty crappy stats.

At the moment his equipment is as follows:

+1 Speed
+1 Speed
+2 Catching (Advanced Equipment)
+1 Agility

I got the Catching AdvEq after going shopping over and over and coming up with nothing else of value. I figure I can always try again a little later before I have upgraded it too much as you get the Bonus Tokens back when you sell it.

Is it a good buy for a Possession WR or should I keep looking? If it isn't, what should I be looking for?

I am still to buy Custom Equipment for him as I wasn't sure what skills to allocate the 6 points in. Any suggestions?

And what about my other equipment pieces? Is 2 pieces of equipment concentrating on Speed and 1 on Agility a good idea?

So what stats should I put the 40 skill points in? And what stats should I be training up?

Olaf the Stout
 
TtD
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A pretty basic possession build is looking at about 5-6 softcapped stats, namely speed, agility, catching, jumping, confidence (optional) and vision (optional), and then any development comes on top of that build. If you want immediate production, softcapping (->49) catching with your 40SP would give you immediate production from your build.

As far as development over time, it's popular for WR to train intensively on agility/speed to start with, and then switch to either strength/jumping, or confidence/vision when your satisfied with the agility and speed.

As far as equipment, my personal taste is to have the majority of the equipment in agility for a possession guy, as I consider it the primary stat to have high. Other very viable options for equipment are speed and jumping. Catching is an option, but many high level WRs are seeing a drop off in value with catching above about 55, and so have moved away from having equipment in the stat. Advanced equipment will come with time, your current piece is fine for a level 10. I'd look for your career piece at lvl30, when +3 stat, +1 SA pieces become available. Until then your only looking for a filler piece. Pieces to look out for with your final piece include those with jumping catch, diving catch, sticky hands, quick cut or high +% to catch ball. 1-hand catch and route run are also valuable but are probably only secondary SAs in the majority of possession builds. Example piece would be my WRs equipment, which is currently +3 carrying, +3 catching, +11% to catch ball, built up from a +3 carrying, +5% to catch ball piece.

For your build, my preference would be to softcap catching, and then save onto your spare SP until you can softcap another stat, while training speed and agility.
 
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Thanks for your help TtD. So is the best option to sink all of my points into Catching until I reach the softcap? I shouldn't worry about spreading some of them around to Vision, Speed, Agility, etc. while concentrating mostly on Catching? Won't this make him a little unbalanced? If I did that I could see his catching anything that came his way but having trouble getting open in order to get passed to.

Thoughts?

Olaf the Stout
 
Mob-6
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Everyone has there own opinion, TtD's advice is good, you can't go wrong with it, but I'd do it this way:

Catching to second softcap, speed to second softcap, agility to second softcap. Get each possession SA to level 6, then re-evaluate where you need to put more. These are your key skills, you can train up the jumping, vision, carrying, etc later and come back to plug points in them when the main three are met. Put all equipment in catching, I have seen a major difference in upping this, combining it with the possession SAs make you a ball magnet.


Don't worry about vision until the main three attributes are met, then training it to 40 will be fine. You won't be unbalanced if you start with the base I list above, you will have a fantastic foundation to build from.
Last edited Dec 14, 2008 15:00:21
 
HEHEHEHEHE
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Originally posted by TtD
A pretty basic possession build is looking at about 5-6 softcapped stats, namely speed, agility, catching, jumping, confidence (optional) and vision (optional), and then any development comes on top of that build. If you want immediate production, softcapping (->49) catching with your 40SP would give you immediate production from your build.

As far as development over time, it's popular for WR to train intensively on agility/speed to start with, and then switch to either strength/jumping, or confidence/vision when your satisfied with the agility and speed.

As far as equipment, my personal taste is to have the majority of the equipment in agility for a possession guy, as I consider it the primary stat to have high. Other very viable options for equipment are speed and jumping. Catching is an option, but many high level WRs are seeing a drop off in value with catching above about 55, and so have moved away from having equipment in the stat. Advanced equipment will come with time, your current piece is fine for a level 10. I'd look for your career piece at lvl30, when +3 stat, +1 SA pieces become available. Until then your only looking for a filler piece. Pieces to look out for with your final piece include those with jumping catch, diving catch, sticky hands, quick cut or high +% to catch ball. 1-hand catch and route run are also valuable but are probably only secondary SAs in the majority of possession builds. Example piece would be my WRs equipment, which is currently +3 carrying, +3 catching, +11% to catch ball, built up from a +3 carrying, +5% to catch ball piece.

For your build, my preference would be to softcap catching, and then save onto your spare SP until you can softcap another stat, while training speed and agility.




I like this
 
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Thanks for all your suggestions. Just so I am clear, when people refer to the second softcap, do you mean having a 48 in a attribute or 61?

Also, was my strategy of giving my player a good Stamina and playing him on Relaxed while he was in the D-leagues in order to maximise his game time a good idea or a bad one?

I also currently have 3 boosts available to me to use this season. Should I use any of them or just let him keep developing as he is? Is there an ideal level to be at in order to be recruited? I know that some leagues have level caps but I've never played in one of them before so I'm not sure what the deal is with them.

Olaf the Stout
Last edited Dec 14, 2008 17:48:55
 
kcdizz
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the second cap is 61. IMO possession builds take the longest and the key attibutes are catching, jumping, speed, agility. youll need the agility to get open and the jumping with the catching to attack the ball. 61 catching is not enough, if you have jumping it doesnt matter if the cb reaches you because you can outjump him for the ball. you probably wont be done building til level 32ish. also imo i would start with speed to 61, agility to 61, then catching to 61 and finally jumping to 61. I played a team where none of the corners could stop the WRs because we were being outjumped.
 
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Thanks to everyone for their advice. A couple of questions that still haven't been answered.

Was my strategy of giving my player a good Stamina and playing him on Relaxed while he was in the D-leagues in order to maximise his game time a good idea or a bad one?

I currently have 3 boosts available to me to use this season. Should I use any of them or just let him keep developing as he is? Is there an ideal level to be at in order to be recruited? I know that some leagues have level caps but I've never played in one of them before so I'm not sure what the deal is with them.

Olaf the Stout
 
TtD
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Good stamina is a decent option, I like to get my guys to 30 so I can maximise XP gain early on, others like to take it real slow and get every single bit of training xp they can before stepping up. The difference is noticeable, but not to such an extent as to make the stamina route a bad idea. You trade a little bit of training for a more active early career.

As far as boosting, I tend not to boost until mid-teens if I can plan it, any earlier and your gaining very little due to the xp decrease per level. As you are now, i'd wait until next season and save the flex points, you should be able to get on a human owned team easy enough at lvl10, so take it easy for now. Again though, the choice is yours.
 
Rage Kinard
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Originally posted by Olaf the Stout
Thanks to everyone for their advice. A couple of questions that still haven't been answered.

Was my strategy of giving my player a good Stamina and playing him on Relaxed while he was in the D-leagues in order to maximise his game time a good idea or a bad one?

I currently have 3 boosts available to me to use this season. Should I use any of them or just let him keep developing as he is? Is there an ideal level to be at in order to be recruited? I know that some leagues have level caps but I've never played in one of them before so I'm not sure what the deal is with them.

Olaf the Stout



Playing on relaxed is always a BAD thing. You reduce your xp by 10%. 40 plays on normal > 45 plays on relaxed.
 
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I didn't know that. Thanks for telling me. Does playing on hard increase XP over relaxed even more then?

Olaf the Stout
 
Rage Kinard
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Originally posted by Olaf the Stout
I didn't know that. Thanks for telling me. Does playing on hard increase XP over relaxed even more then?

Olaf the Stout



I haven't noticed a difference on hard vs. normal. Although some say that you do get a small xp bonus if you get the same number of plays. I do know that playing on relaxed reduces not only your xp per play, but the max xp you can get in a game.
 
drakeborn
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Originally posted by Rage Kinard
I do know that playing on relaxed reduces not only your xp per play, but the max xp you can get in a game.


How do you know that?

I mean, I know there is a rumor about it, but how do you know it personally?
 


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