I have a Pocket Passer that has been very successful so far this season. I am looking for some build advice, especially in the merits of Special Abilities. I have it my head that when you hit 7 on individual special attributes that you start to see real results. (I'm not sure if there is any merit to that belief. I must have read it a while back.) I have Advanced Equipment that offers 'Turn Shldr' and I have notice his ability to throw even when having a blitzer on him.
Now I'm debating plugging some of the special attributes with my skill points. For example, I have 5 and can plug 2 into 'Turn Shldr' and boost equipment tomorrow to have the mythical 7 attribute. Then use the other 3 skill points for either one 'Throwing', one 'Field Gen', or one "Pocket Presence' (+ 1 point left).
My key build points are below. Any thoughts?
Throwing: 85.49 (66.49)
Vision: 55.93
Confidence: 51.1
Strength: 39.78
Pocket Passer Abilities
Pocket Presence: 4
Tight Spiral: 7
Pump Fake: 5
Turn Shldr: 5
Field Gen: 3
Now I'm debating plugging some of the special attributes with my skill points. For example, I have 5 and can plug 2 into 'Turn Shldr' and boost equipment tomorrow to have the mythical 7 attribute. Then use the other 3 skill points for either one 'Throwing', one 'Field Gen', or one "Pocket Presence' (+ 1 point left).
My key build points are below. Any thoughts?
Throwing: 85.49 (66.49)
Vision: 55.93
Confidence: 51.1
Strength: 39.78
Pocket Passer Abilities
Pocket Presence: 4
Tight Spiral: 7
Pump Fake: 5
Turn Shldr: 5
Field Gen: 3






























