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Tyler81
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Whats the best SA for a LB
 
pottsman
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OLB or MLB?
 
shawnjeffrey
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From what I've read none of them are really that good. A LB has so many attributes needed that it is better to stick with them then using points on SA's.
 
Tyler81
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MLB
 
pottsman
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General. Only D-line general.
 
wallysmith
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Originally posted by shawnjeffrey
From what I've read none of them are really that good. A LB has so many attributes needed that it is better to stick with them then using points on SA's.


Not entirely true. There are a number of quality SA's for LB's, but you just have to exhibit patience before developing those. I would say late 20's to mid 30's would be a good time to start pumping SA's, depending on how well you built your LB in the early stages.
 
Zsirvone28
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Originally posted by wallysmith
Originally posted by shawnjeffrey

From what I've read none of them are really that good. A LB has so many attributes needed that it is better to stick with them then using points on SA's.


Not entirely true. There are a number of quality SA's for LB's, but you just have to exhibit patience before developing those. I would say late 20's to mid 30's would be a good time to start pumping SA's, depending on how well you built your LB in the early stages.


What SAs would you put those points into them? I'm at level 41 right now on a friend's Oceania A League. I'm very curious about exploring SAs, especially Shed Block.
 
wallysmith
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I would base it more on your role in the defense and go from there. From what I've read and experienced, it seems like the following are potentially the most effective: Aura, Diving, D-Gen, and Shed Block. OLB's can benefit more from Diving/Shed Block, D-Gen is obviously for ILB's, and I think Aura is a great complement no matter the role.
 
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Shed Block is just generally useful for all LB spots, but it doesnt need to be excessive unless you are in one of the particular roles. Otherwise, the SAs are fairly specific to your role on the team.
 
Underdawg08
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Shed Block,Swat Ball,diving tackle are my favorites for linebacker. But when you have the Glare, trash talk, or aura of intimidation very high, they work as well.
 
kentrol72
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Anyone have Shutdown coverage?
I rolled a Shutdown coverage SA with +3 jumping for my lvl 25 LB. He subs both OLB positions. I've got an AEQ that I can sell with 2 upgrades on it with +2 strength so I won't loose those if I buy it.

edit from price.
its $108,550 btw
Last edited Dec 26, 2008 16:02:20
 
LionsLover
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Most underrated special abilites are ones that effect morale. Especially with new VAs that boost morale effecting SAs.
 
CapnEnnui
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Despite its description, aura isn't only for easier tackles...
 
Fekkd
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Hey guys

I`m kinda new round here,let me pose a newbish question with my fuzzy logic.

I`ve got a few LB rdy for this season,between what i ve read and what im beginning to learn is
that due to the wide range of attributes a LB needs,you are gonna end up slow and strong and play on the inside,or quick and nimble and play on the outside. I know we could discuss the LB path and opinions on each type for pages,lets not.

I`m sure you guys read Borts post giving the example of that monster Running back,and queried us what we thought would stop him.On top of being nasty he also had a couple nice SA`s.

Did that get fuzzy? Good!

I got to thinkin of it from the LB postion,i read the 80 pages of peoples opinions and learned a lot. No one mentioned SA`s to counter.

Time for another fuzzy detour....In another seemingly rational post it seemed like the LB was making about 70ish percent of his tackles,the nasty RB was draggin his average down.(it was one game,and its really only an example..dont get side tracked..we are almsot there)

All that said.wouldnt a decent MLB with enough spd/agi-str/tkl-sta/conf/vision ect to get there and deliver a decent tackle really benefit from "Snarl" and "aura of intimidation".

In all the guides and posts i ve read no one mentions them,yet by the decriptions it would seem they almost bebuff your opponent. And even that seems two fold,fist Snarl barks at the guy and makes him easier to tackle..sounds good to me..but then it says it adds up with repeated "applications" *smack*.
So in the fictional 30% missed tackle game,wouldnt that begin to swing in your favor,as in spite of where the ball goes..you have applied a snarl/moral hit 7 out of 10 meetings.
Then you have your Aura of intimidation,so even if its a full back sneak..you are still close enough to the D line and that Running back to breath on them a bit and keep them "depressed".

Someone out there has to have tryed it..how did it work?
 


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