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Forum > Goal Line Blitz > Tactics Discussion > Is their a co relation between % Blitz in Basic Settings and Defensive AI...
vt_dolfan
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For example...

Our old basic defense had blitz set @ 40%...which had been abandoned ages ago...in the advanced defense AI...we have at least one player...blitzing 100% of the time.

Does the 40% blitz setting in basic...tie into the advanced setting somehow...because we have noticed plays where we should have a LB blitz..and he does not?
 
OUTLAW77
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its random..he will blitz 100percent of the time in 40 percent of the plays?
 
EagleOtto
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basic blitz% is not used at all if you set up the advanced AI, the basic setting only takes place if some scenario happens in the game that you have no defense set up for in your AI, so if you have a gap in your AI< it reverts to basic.

If you set it to blitz 100% of the time, make sure max blitzers is high enough for all your blitzers. If you have max blitzers of 2, and you have an LB set at 100, and FS at 50 and CB at 25. Theres a chance the FS and CB blitz, and then the LB can't blitz because max blitzers was reached. It randomly checks all blitz% in a different order each time, so sometimes the LB check will be 3rd and therefore that 100% won't have a chance of activating. Hope that makes sense.

Otherwise maybe a different AI set is being called where you dont have the LB blitzing, and you dont realize it.
Last edited Nov 20, 2008 23:48:02
 
tautology
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Originally posted by EagleOtto
basic blitz% is not used at all if you set up the advanced AI, the basic setting only takes place if some scenario happens in the game that you have no defense set up for in your AI, so if you have a gap in your AI< it reverts to basic.

If you set it to blitz 100% of the time, make sure max blitzers is high enough for all your blitzers. If you have max blitzers of 2, and you have an LB set at 100, and FS at 50 and CB at 25. Theres a chance the FS and CB blitz, and then the LB can't blitz because max blitzers was reached. It randomly checks all blitz% in a different order each time, so sometimes the LB check will be 3rd and therefore that 100% won't have a chance of activating. Hope that makes sense.

Otherwise maybe a different AI set is being called where you dont have the LB blitzing, and you dont realize it.


Not entirely true...

If your basic settings are at 25%, and you have a defense that calls for (for instance)
LOLB -blank-
MLB 50%
ROLB 50%

Max Blitzers-2

with a maximum of 2 blitzers, the Def AI will refer to your basic settings and give the LOLB a 25% chance to blitz, and then if the MLB blitzes as well, there will be no possibility for the ROLB to blitz.

(just an example).

If using the Def AI, you should set the basic to 0% blitzing, or you should make certain that ALL blitzing fields are filled in with a zero% for all players that you do not want blitzing on a given play.

Call it a bug, or call it a feature...just know that it happens.

Last edited Nov 21, 2008 00:07:16
 
SalemVikings
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Wow...no doubt...handt seen that
Last edited Nov 21, 2008 01:55:55
 
jetsfan0327
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Originally posted by EagleOtto
basic blitz% is not used at all if you set up the advanced AI, the basic setting only takes place if some scenario happens in the game that you have no defense set up for in your AI, so if you have a gap in your AI< it reverts to basic.


In the Wiki it says that it will use your basic settings as part of the equation unless you input 0's into all the other positions that you don't want to blitz.
Do I understand this correctly?
 
tautology
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Originally posted by jetsfan0327
Originally posted by EagleOtto

basic blitz% is not used at all if you set up the advanced AI, the basic setting only takes place if some scenario happens in the game that you have no defense set up for in your AI, so if you have a gap in your AI< it reverts to basic.


In the Wiki it says that it will use your basic settings as part of the equation unless you input 0's into all the other positions that you don't want to blitz.
Do I understand this correctly?


Yes. You should either set your basic AI to zero%, or set all of the non-blitzers to zero% in each specific play-call.
 


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