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Hey there. Im currently making a very experimental TE. I was wondering that if I could build a TE very much so like a WR if he would be effective. Usually the TE is being blocked by a LB and possibly a safety, but these positions are both slower than CB's.

My Current Build:

Level 1:

Strength: 12 Blocking: 13
Speed: 11 Tackling: 10
Agility: 10 Throwing: 8
Jumping: 9 Catching: 36
Stamina: 10 Carrying: 10
Vision: 13 Kicking: 9
Confidence: 10 Punting: 8

My first goal will be to soft-cap catching.
I will then soft-cap speed.
Then soft-cap agility.
Then soft-cap vision.
Meanwhile, the whole time I will be training carrying.
I will then put points into jumping (unsure specific amount)
Then I will start to put points into blocking and strength, however after all the other stats are soft capped, blocking and strength will not be substantially low.

At level 26, or so, I will start to put points into the Recieving tree. My points will be placed similar to this:

2-4-2-1-0
 
Xelstyle
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Not to much experimental.
Anyways, the plan is pretty solid.
However, don't put points into jumping; just train it.
That goes with blocking, but you could put some points into strength once it's 20~30 for some YACs.
 
gtthom86
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NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.
 
LostPeon
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As a TE, your major attributes are strength, blocking, vision, and catching. You start off with a .5 increase in each of those each level up until level 22. To me, it makes sense to work on at least soft capping two of those four before anything else.
 
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Originally posted by Xelstyle
Not to much experimental.
Anyways, the plan is pretty solid.
However, don't put points into jumping; just train it.
That goes with blocking, but you could put some points into strength once it's 20~30 for some YACs.


Haha, thats probabally true, but it will be until I reach a higher level.
 
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Originally posted by gtthom86
NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.


I have already gone far in capping my catching and so I will continue to put SP's into it until it is soft capped.
 
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Originally posted by LostPeon
As a TE, your major attributes are strength, blocking, vision, and catching. You start off with a .5 increase in each of those each level up until level 22. To me, it makes sense to work on at least soft capping two of those four before anything else.


I understand, however I will be building him slightly different by capping catching and then speed.
 
Titansfan94
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Sounds like a good idea, I'll be interested to see what happens
 
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Originally posted by Titansfan94
Sounds like a good idea, I'll be interested to see what happens


Same here
 
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Originally posted by gtthom86
NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.


You could not be more wrong. Catching is the first thing any TE should soft cap, maybe even hard cap.

http://goallineblitz.com/game/player.pl?player_id=69115
I know from experience. ^probably the G.O.A.T. at the TE position.
 
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I agree
 
TheGreatPuma
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Originally posted by ImTheScientist
Originally posted by gtthom86

NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.


You could not be more wrong. Catching is the first thing any TE should soft cap, maybe even hard cap.

http://goallineblitz.com/game/player.pl?player_id=69115
I know from experience. ^probably the G.O.A.T. at the TE position.


+1

Speed/Agi are pointless to spend SPs early on. The level bonus of .16 SP per level is essentially worthless if you're capbuilding. For a Rec TE, catching first definitely. I even went so far as to do str second because I have plenty of time to build. I'll worry about speed/agi later at the expense of sucking now.
Last edited Nov 8, 2008 22:35:14
 
gtthom86
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Originally posted by TheGreatPuma
Originally posted by ImTheScientist

Originally posted by gtthom86


NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.


You could not be more wrong. Catching is the first thing any TE should soft cap, maybe even hard cap.

http://goallineblitz.com/game/player.pl?player_id=69115
I know from experience. ^probably the G.O.A.T. at the TE position.


+1

Speed/Agi are pointless to spend SPs early on. The level bonus of .16 SP per level is essentially worthless if you're capbuilding. For a Rec TE, catching first definitely. I even went so far as to do str second because I have plenty of time to build. I'll worry about speed/agi later at the expense of sucking now.


jesus no. STR? give me a break. he wants to make a receiving tight end. there is a valid argument for catching, especially for slow building, but the OP never said anything about that. My biggest regret in my TE build (my first) was soft capping STR as a receiving tight end. you'll break way more tackles, get open way more often, and drop less passes with spd/agil focus.

I think that the catching skill is overrated. how high do you need to get this skill? I think i would be fine with 60 catching, i'd much rather have 90+ speed and 70+ agility as a receiving option. I think that you've got to worry about getting open and making plays after the catch than having a minuscule drop rate, especially with most smart defenders having 70/80+ speed regardless of position.

as far as manson slaughter is concerned, just because you started early doesn't mean you have the best build. Not saying your advice is not valuable, but braging of GOAT status is premature, especially when your stats haven't been dominant.
 
Xelstyle
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Originally posted by gtthom86
Originally posted by TheGreatPuma

Originally posted by ImTheScientist


Originally posted by gtthom86



NOOOOOOOOOOOOOOOO.


The first soft cap is by far the most important, and you will save much more SP in that skill than any other in your career, especially if you get it to the 60 cap.

simply: don't soft cap catching first. if you want a receiving threat at least soft cap speed first, thats it. agility if you want to be fancy, but catching absolutely not.


Not that i have tried it, but i think jumping might be worth soft capping much earlier than any current build or advice seems to recommend.


You could not be more wrong. Catching is the first thing any TE should soft cap, maybe even hard cap.

http://goallineblitz.com/game/player.pl?player_id=69115
I know from experience. ^probably the G.O.A.T. at the TE position.


+1

Speed/Agi are pointless to spend SPs early on. The level bonus of .16 SP per level is essentially worthless if you're capbuilding. For a Rec TE, catching first definitely. I even went so far as to do str second because I have plenty of time to build. I'll worry about speed/agi later at the expense of sucking now.


jesus no. STR? give me a break. he wants to make a receiving tight end. there is a valid argument for catching, especially for slow building, but the OP never said anything about that. My biggest regret in my TE build (my first) was soft capping STR as a receiving tight end. you'll break way more tackles, get open way more often, and drop less passes with spd/agil focus.

I think that the catching skill is overrated. how high do you need to get this skill? I think i would be fine with 60 catching, i'd much rather have 90+ speed and 70+ agility as a receiving option. I think that you've got to worry about getting open and making plays after the catch than having a minuscule drop rate, especially with most smart defenders having 70/80+ speed regardless of position.

as far as manson slaughter is concerned, just because you started early doesn't mean you have the best build. Not saying your advice is not valuable, but braging of GOAT status is premature, especially when your stats haven't been dominant.


TEs have always been, and will always be an option for the QB.
Keyword is option there; whereas WRs are the targets.

If we're assuming that the OP is cap building, then I see absolutely no problem with getting both catching and strength to 48.07
From there, he should be able to get both speed and agility up as high as he wants.
Besides, by the time he's around Lvl 9, he should have capped 2 skills anyways.

 


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