Has anyone here gotten any WR SA's to 9 or higher, and do you feel like it's been beneficial or a waste of SPs?
ajunior148
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I think it depends on the SA and the kind of player you are building. For example, if you built a blocking WR then I would not suggest putting 9 or 10 points in Juke or Head Fake. That would be a poor use of your limited resources.
But if you had a high speed/high agility speedster I think 9 or 10 in those 2 SA's would be nice.
I hope this helps.
But if you had a high speed/high agility speedster I think 9 or 10 in those 2 SA's would be nice.
I hope this helps.
JHYATT
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Originally posted by ajunior148
I think it depends on the SA and the kind of player you are building. For example, if you built a blocking WR then I would not suggest putting 9 or 10 points in Juke or Head Fake. That would be a poor use of your limited resources.
But if you had a high speed/high agility speedster I think 9 or 10 in those 2 SA's would be nice.
I hope this helps.
What he said.
I think it depends on the SA and the kind of player you are building. For example, if you built a blocking WR then I would not suggest putting 9 or 10 points in Juke or Head Fake. That would be a poor use of your limited resources.
But if you had a high speed/high agility speedster I think 9 or 10 in those 2 SA's would be nice.
I hope this helps.
What he said.
doubletree
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10 FS is must imo. 10 QC seems like a good idea as well. Yet to see WRs fake consistently against good competition, though I'm still gonna try and make mine a fake WR.
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