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Hoates
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http://goallineblitz.com/game/player.pl?player_id=597945

Are my strength and Confidence too low for my level?
Strength:41.44 Blocking: 9
Speed: 16.58 Tackling: 9
Agility: 21.65 Throwing: 72.94
Jumping: 14.8 Catching: 14.8
Stamina: 35.79 Carrying: 14.8
Vision: 64.98 Kicking: 9
Confidence:42.02Punting: 9

SA
3-2-3-2-2
0-0-0-0-0

We are a short-medium passing team.

Stats listed below
118.8 139 209 66.5 1,812.5 129.5 8.7 17 1 2 2 -11.5 -0.8 -5.8 0 0 0
 
Ilok
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what kind of quarterback do you want? It's hard to give just random advice without knowing what kind of offense you run, what is expected out of you, and what is your overall goal as a QB. Being the best QB you can be is not a goal btw.
 
TyrannyVaunt
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1.) I would get your strength and confidence to the soft cap of 48... Maybe even take them to 50.

2.) Then I would get your SA's beefed up.

IMO... Importance of SA's for pocket passer are:

Tight Spiral
Pocket Presence
Pump Fake
Field General
Turn Shoulder

The problem with Field General is the cost. So I wouldn't go crazy with SA's.

3.) Without knowing what your true stats are without equipment it is hard for me to say... But taking throwing vision and strength to the 2nd soft cap of 62 isn't a bad idea either once you get some SA's going.

Good luck!
Ty
Last edited Oct 18, 2008 00:00:19
 
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Originally posted by Ilok
Being the best QB you can be is not a goal btw.


Sure it is.

Any QB should be able to throw a TD, avoid picks, manage a late lead, or lead a late comeback.

All this talk about having to make a "field general" or "gunslinger" or whatever doesn't seem to jive with the reality of the game. The QB's role in the team's offense has a lot more to do with whether he's a "game manager" or "gunslinger" then his build does. Does your team pass the ball 50+ times a game or do you run a lot and only pass when needed?

Either your QB can make the throws he needs to make to win your team the game or he can't. When your team finds itself at 3rd and 10, you need to be able to get a completion one way or another it doesn't matter what "kind" of QB you think you have.

I'd say there are two ways to differentiate QBs. There are effective QBs and ineffective QBs and a QB's effectiveness can depend on either his build or the quality of the team he plays for or both.
Last edited Oct 18, 2008 02:07:51
 
urge-ant
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Originally posted by
Danthesportsman
"I'd say there are two ways to differentiate QBs. There are effective QBs and ineffective QBs. "


This man speaks the truth.
Last edited Oct 18, 2008 02:13:31
 
jeffgarcia
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People believing that is exactly why there are so many ineffective QBs.
 
gretho
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Originally posted by jeffgarcia
People believing that is exactly why there are so many ineffective QBs.


And yet there are people who don't fully believe that who do have effective QB's. I'm not knocking your guide Im just saying its not the only way to go.
 
jeffgarcia
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wat

you pretty much said the same thing as me.
 
Ilok
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Originally posted by Danthesportsman
Originally posted by Ilok

Being the best QB you can be is not a goal btw.


Sure it is.

Any QB should be able to throw a TD, avoid picks, manage a late lead, or lead a late comeback.

All this talk about having to make a "field general" or "gunslinger" or whatever doesn't seem to jive with the reality of the game. The QB's role in the team's offense has a lot more to do with whether he's a "game manager" or "gunslinger" then his build does. Does your team pass the ball 50+ times a game or do you run a lot and only pass when needed?

Either your QB can make the throws he needs to make to win your team the game or he can't. When your team finds itself at 3rd and 10, you need to be able to get a completion one way or another it doesn't matter what "kind" of QB you think you have.

I'd say there are two ways to differentiate QBs. There are effective QBs and ineffective QBs and a QB's effectiveness can depend on either his build or the quality of the team he plays for or both.


Out of the the 40 or so builds of the top QBs in pro and AAA leagues, mostly from USA, I would say there is a bunch of different ways to build an effective QB. Take the USA Pro League, 6 of the top 10 QBs in that league sent me their build, and only 2 QBs have even a remotely similar build. There are a bunch of different ways to build an effective QB. The guide is exactly that, a guide to help new players. I promise you if a new player follows the guide they will have a much better QB than if they just blindly follow the random advice given from every QB that post on the boards. There is so much bad information floating around it's not even funny.

The best way to build a QB from scratch is picking a goal, mapping out a way to achieving the goal by picking what you want to soft cap first and what you want to train, and treating the first two season as developmental seasons. I promise you, you'll have a bunch more SPs by level 30 to spend at your leisure, which will make you a much better QB.
 
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Originally posted by Ilok

There is so much bad information floating around it's not even funny.


That's for sure.
 
Ilok
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Originally posted by Danthesportsman
Originally posted by Ilok


There is so much bad information floating around it's not even funny.


That's for sure.


I'm guessing you're putting my guide into the bad advise category. Please be constructive and tell me where the bad advise is?
Last edited Oct 18, 2008 14:22:04
 
jeffgarcia
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Don't mind him.
 
ajd40
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Hoates to answer your question you should have your strength and confidence soft capped by now.

The "guide" will help new players build effective QB's because they will be adding points to the 4 main attributes in some order.

If you want to make the "guide" more successful you should find 40 QB's on some less talented teams and see if the builds hold water. I would assume that if you take those 40 QB's and stick them on sub par teams you will have sub par QB's.
 
TyrannyVaunt
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Originally posted by ajd40
Hoates to answer your question you should have your strength and confidence soft capped by now.

The "guide" will help new players build effective QB's because they will be adding points to the 4 main attributes in some order.

If you want to make the "guide" more successful you should find 40 QB's on some less talented teams and see if the builds hold water. I would assume that if you take those 40 QB's and stick them on sub par teams you will have sub par QB's.


Great point. A solid build is only going to do so much for a QB. If his line can't block you will face more pressures. More pressure creates inaccurate throws. Inaccurate throws turn into INT's and incompletions. Oh did I mention sacks? This isn't even taking into the account poor WR, TE, HB, etc...

Enough can't be said about playing on a decent team.
 
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Originally posted by Ilok

I'm guessing you're putting my guide into the bad advise category.


Not entirely, I've read it and there is some good information regarding the importance of certain attributes and special abilities although I don't necessarily agree with everything in there. In my opinion "confidence" should be considered one of the four primary attributes. I don't think you quite describe "pocket presence" correctly either, your description is a bit vague. I read it as specifically helping when getting hurried by pass rushers, therefore helpful if you have a poor pass blocking line but not very helpful if you don't.

My main beef with your guide is the specialized quarterback section. I think there are some dubious conclusions drawn in there that are perhaps based more on opinion then facts. I agree that there is somewhat of an order as to what attributes should be raised while developing a quarterback but I think the labels you've come up with are bit artificial without taking into consideration the role of the actual quarterback in his offense. I certainly think that we can stop asking every new poster who asks a question here "what kind of quarterback" does he want to make. A better question would be "what kind of offense" does your team run because that will have much more of an impact on his quarterback's play. Maybe I'm biased because I'm also the OC of my QB's team.

I think a more accurate way to break down quarterback builds would be to look at how the quarterback is getting his completions. A quarterback with very high vision may be able to always find the most open receiver but he may be unreliable on actually making the throw and he may find himself in a lot of trouble if all the receivers are well covered and he has to force a throw into coverage (they need to add throwing the ball away!).

A quarterback with less vision and higher throwing and strength might throw into coverage more often but can get away with it since their passes are more accurate and have more zip. My quarterback's highest attribute by far is throwing and I'm of the opinion he's reached a point where he can get away with throwing into fairly good coverage because of his "pass quality".

The key might be reaching a certain amount of "pass quality", if you have enough throwing, mixed with tight spiral and (maybe) strength you can get away with throws that would have previously been deflections or interceptions. His overall build does not really fit into the three "types" the you have in the guide but over the course of his career he's had to take on each of those roles at different points. This is just my opinion based on my experience.

Don't get me wrong, there is a lot of good information for someone building a new quarterback in the guide, I guess I just don't agree with some of the conclusions. Keep up the good work though!
Last edited Oct 19, 2008 00:47:06
 
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