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Forum > Position Talk > WR Club > Crazy IDEA - did bort mess up?
Gladdy11
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Okay, hear me out.

When a WR is made, he has an "overall scouting report"
One can assume that this scouting report is greatly influenced by basically two things: Catching, and Speed.

(there are sub divisions like carrying and jumping)

If a WR catching is higher than everything else, his overall scouting report will look as follows:

Recieving>Carrying

However, if Speed is higher than catching, than the scouting report will look as follows:

Carrying>Recieving

When a sim plays, it is quite possible that it takes into account this "Scouting report" much more than the actual stastistics, because that would simply be easier! The Scouting report does what the sim doesnt want to do, sums up all the players attributes into one general attribute. Therefore, players that don't have alot of points into catching, but alot of points into speed or agility, they will get screwed over! For the sim percieves this player as a bad "reciever" and a good "carryer", and will possibly result in more drops, less getting open, and worse WR.
Last edited Oct 13, 2008 14:24:06
 
PackMan97
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Huh?

Scouting bars mean nothing. Ignore them and just build your player. Or be like my WR and haxor your bar so it looks studly.
 
Gladdy11
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Originally posted by PackMan97
Huh?

Scouting bars mean nothing. Ignore them and just build your player. Or be like my WR and haxor your bar so it looks studly.


You dont know that Packman!!
I wonder why your WR has 16 touchdowns, with a very high "recieving" bar, and my WR, who has 80 spd, 53 agility, 45 catching, only has 5 touchdowns, simply because my recieving bar is significantly lower than my carrying bar.

Imagine the amount of work a sim would have to do if it took into account every single statistic. Too much work!!!! therefore, it just takes the general sum up of all the stats (the scouting bar) and puts that into its formulas. It makes sense, Packman.
 
TtD
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Bort has said they're just to give rough representation. They have absolutely no link to game performance, and that hasn't changed since season 1.

As for his TD count, check his teams record, they just had a long long win streak snapped. It's not hard for receivers on good passing teams to rack up TD.
Last edited Oct 13, 2008 14:53:51
 
PackMan97
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Originally posted by Gladdy11
Originally posted by PackMan97

Huh?

Scouting bars mean nothing. Ignore them and just build your player. Or be like my WR and haxor your bar so it looks studly.


You dont know that Packman!!
I wonder why your WR has 16 touchdowns, with a very high "recieving" bar, and my WR, who has 80 spd, 53 agility, 45 catching, only has 5 touchdowns, simply because my recieving bar is significantly lower than my carrying bar.

Imagine the amount of work a sim would have to do if it took into account every single statistic. Too much work!!!! therefore, it just takes the general sum up of all the stats (the scouting bar) and puts that into its formulas. It makes sense, Packman.


#1 - I have 16 TD's because cupcakes taste good! When your offense is scoring 100 pts/game you are gonna get lots of TDs

#2 - CPU power is cheap. You really haven no idea how fast current processors are. I'd say that GLB is likely running on fairly cheap into servers. Though my numbers might be off a bit depending on the exact configuration, I'd wager they are running somewhere around 10-50 BILLION floating point operations a second! A SECOND! Trust me, doing the math isn't too much work. That's what computers are meant to do.
 
Killer_Elite
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Originally posted by Gladdy11
Imagine the amount of work a sim would have to do if it took into account every single statistic.


umm.. its just more variables in the equation. The amount of "work" is the same.

Your idea makes little to no sense mathematically.

Think of it this way: (A+B+C)=X vs. D=X If X is the chance to make a catch and D=(A+B+C), the variable is the same in the equation weather you do the math before calculating the result or while you calculate the result. So the "work" is not increased at all. These are variables that are not moving targets.. they are statistics in an equation.



 
PackMan97
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Originally posted by TtD
As for his TD count, check his teams record, they just had a long long win streak snapped. It's not hard for receivers on good passing teams to rack up TD.


Actually, we are a running team but we do good passing as well. It's just with cupcakes...when you score 180 pts or 299 or 87 or whatever, the ball gets spread around.
 
TtD
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36.7 ppg, 33.9 rpg. Pretty balanced but with your speed receivers your relying more on the pass for your yardage. Wouldn't call you a running team.
 
Viscount
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This is ludicrous, if the sim only took the scouting report into account, this would be a crappy game. One of my WRs a "carryer" as you put it, is the league leading WR:

http://goallineblitz.com/game/player.pl?player_id=765336
 
TtD
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Meh! It was a reasonable query so not gonna jump all over the guy. May have been worth checking more than just two or three WR before throwing it out here but only some of us were around early on when Bort did clarify this repeatedly.

As far as the bars, i'd ignore them completely, they're a total waste of space as is and the gametape for a player gives you far better information.
 
Jack Del Rio
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How many forums did you post this in after it got shot down in Suggestions and Bugs?
 
zollins5
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Originally posted by TtD
Meh! It was a reasonable query so not gonna jump all over the guy. May have been worth checking more than just two or three WR before throwing it out here but only some of us were around early on when Bort did clarify this repeatedly.

As far as the bars, i'd ignore them completely, they're a total waste of space as is and the gametape for a player gives you far better information.



+1 Couldn't have said it any better.

Stats are misleading when you want to compare WR's. Every team runs a different AI, and plays diff. teams. Some leagues are tougher than others, and some may even have better CB's and Safeties than others. To many variable to compare them that way.
 
tobewon
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Originally posted by Gladdy11
Okay, hear me out.

When a WR is made, he has an "overall scouting report"
One can assume that this scouting report is greatly influenced by basically two things: Catching, and Speed.

(there are sub divisions like carrying and jumping)

If a WR catching is higher than everything else, his overall scouting report will look as follows:

Recieving>Carrying

However, if Speed is higher than catching, than the scouting report will look as follows:

Carrying>Recieving

When a sim plays, it is quite possible that it takes into account this "Scouting report" much more than the actual stastistics, because that would simply be easier! The Scouting report does what the sim doesnt want to do, sums up all the players attributes into one general attribute. Therefore, players that don't have alot of points into catching, but alot of points into speed or agility, they will get screwed over! For the sim percieves this player as a bad "reciever" and a good "carryer", and will possibly result in more drops, less getting open, and worse WR.



I see what you are trying to say here, but I dont follow. Players with a boat load of speed and agility but low catching should get "screwed" as you so eloquantly put it as "catching" is fairly important at the WR position. As for your theory on the scouting bar and its readings, well my player is 20pts higher on Speed than catching (70 vs 50) and the scouting bar reads even for carrying vs receiving.

http://goallineblitz.com/game/player.pl?player_id=340650

Zollins has a great point, essentially it is impossible to fairly compare any two WR out there due to gazillion different variables. Not only are you looking at there teams offensive philosophies and surroundin support, but their competiton and the fact that their individual matchups (CB1 vs CB2) will change every game (quarter/play in alot of cases).
Last edited Oct 15, 2008 19:38:53
 


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