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Forum > Position Talk > QB Club > Note: Before you ask for help on your QB build
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jeffgarcia
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Think about what kind you want him to be.

Scramblers don't really take much speed/agility, so you don't need to classify your build like that unless you mean "rusher" IE: Mike Vick

There are types like,

gunslinger (Brett Favre, Rex Grossman, Tony Romo)
game manager (Jeff Garcia, David Garrard
rusher (Vince Young, Mike Vick)
field general (Peyton, Bradyish kind I dunno what else to call it)
 
Xelstyle
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Field General can also be called a control tower.
 
Djinnt
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Originally posted by jeffgarcia
game manager (Jeff Garcia, David Garrard
field general (Peyton, Bradyish)


What if you want a mix ^

Don't think there's any need to see it in such tunnel vision
 
Juvydagreat
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Field General is basically the mix if you ask me. Tom Brady and Peyton Manning are Gunslingers with great vision.
 
Ilok
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So what is the builds like in your opinion?

Gunslinger: high strength
Game Manager: High Vision
Rusher: Speed/agility
Field General: Balanced Strength/Vision
 
Ilok
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Also If I would give my opinion on this. I think before you pick which type of QB to make, I'd soft cap throwing vision strength and then chose what type of QB by bringing what ever stat to the second soft cap.

I'm building my second QB in this fashion to make a gunslinger. I've soft capped vision first to just get it out of the way and let it rise naturally here on out. I'm training throwing/strength at the moment till I can soft cap Strength, then I'm going to soft cap throwing. Next I'm going to raise strength here on out while training con/stam, putting the odd point into SAs.

edit: It's really an experimental build as I'm going to focus equipment in strength and try to find a piece of AEQ in pass quality, and bring throwing to the first soft cap last and not raise it anymore. Instead I'm going to focus more on tight spiral.
Last edited Oct 12, 2008 20:05:59
 
Kayoh
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And then there's the Alex Smiths(level 1) and Gus Frerottes(level 34 with 50 throwing)
 
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What if you want to make a Joey Harrington?
 
Ilok
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I was thinking about rolling a Ryan Leaf. Put every single point into strength and contact Bort to remove Confidence completely.
 
TyrannyVaunt
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Originally posted by Ilok
So what is the builds like in your opinion?

Gunslinger: high strength
Game Manager: High Vision
Rusher: Speed/agility
Field General: Balanced Strength/Vision


Where is throwing?
 
Juvydagreat
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its his opinion. Gunslingers imo are high throwing and high strength. Field general is basically throwing and vision pretty much identical, with confidence and strength soft capped. This is all my opinion though.
 
Ilok
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Originally posted by TyrannyVaunt
Originally posted by Ilok

So what is the builds like in your opinion?

Gunslinger: high strength
Game Manager: High Vision
Rusher: Speed/agility
Field General: Balanced Strength/Vision


Where is throwing?


Obviously Throwing is at first soft cap. I myself haven't seen a major need in raising throwing higher then that, but fit throwing where you would put it.

I'm making what I'm going to call a field general. I have throwing vision strength to the soft caps. I have TS at 7 and FG at 5. I'm going to raise vision to the 2nd cap then throwing. I'll ten move FG to 7. I'll raise Vision to 3rd cap then Strength. Raise TS to 10 then FG to 10. I'll bring vision to next soft cap then Strength and back and forth till my player retires. That's the only type of QB I have so far.

I'm making a gunslinger next. I soft capped vision first, since I'm not putting anything else in it. I'm taking Strength to soft cap, then throwing. My equipment is going to have at 16 with be +3 throwing and hopefully 1 piece of throwing quality. Once all three are capped I'm going to raise strength to second soft cap, sticking the spare SP into PP TS PF, they will be 2-2-2 without bonus. I'll go to the next soft cap with strength putting the spare points into TS raising PP enough to get to the next level. After that I'll get TS to 10, and I'll start raising Strength higher with spare points going into the other SAs until he retires.

Thats my goal anyways.
 
Ilok
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Originally posted by Juvydagreat
its his opinion. Gunslingers imo are high throwing and high strength. Field general is basically throwing and vision pretty much identical, with confidence and strength soft capped. This is all my opinion though.


I was thinking game manager was throwing/vision QB that sacrificed some strength for confidence.

This is all based on getting the 3 main stats to the first softcap first and branching off from there. You will have variations in this, some sacrificing strength for confidence, some adding in throwing.

I'm wanting to build a guide based on this premise.

Also I haven't seen any proof that throwing needs to be higher than the first soft cap with equipment putting it around 70. I think TS has more of an effect than raising throwing to the second soft cap. Regardless I will take a couple bad passes, for a QB that can stretch the field and always find open receivers.
 
Juvydagreat
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I didn't say throwing needed any more points, than equip I just said throwing and vision need to be balanced you can achieve that in different ways.
 
dextrose
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Originally posted by Ilok
Obviously Throwing is at first soft cap. I myself haven't seen a major need in raising throwing higher then that, but fit throwing where you would put it.

I'm making what I'm going to call a field general. I have throwing vision strength to the soft caps. I have TS at 7 and FG at 5. I'm going to raise vision to the 2nd cap then throwing. I'll ten move FG to 7. I'll raise Vision to 3rd cap then Strength. Raise TS to 10 then FG to 10. I'll bring vision to next soft cap then Strength and back and forth till my player retires. That's the only type of QB I have so far.

I'm making a gunslinger next. I soft capped vision first, since I'm not putting anything else in it. I'm taking Strength to soft cap, then throwing. My equipment is going to have at 16 with be +3 throwing and hopefully 1 piece of throwing quality. Once all three are capped I'm going to raise strength to second soft cap, sticking the spare SP into PP TS PF, they will be 2-2-2 without bonus. I'll go to the next soft cap with strength putting the spare points into TS raising PP enough to get to the next level. After that I'll get TS to 10, and I'll start raising Strength higher with spare points going into the other SAs until he retires.

Thats my goal anyways.


I do not have a QB. I have a handful of characters and I have a good understanding of building players. I am not a pro on QBs or this game by a longshot, but I wanted to create a Scrambling QB.

My thoughts were:
Create player - try to get Throwing as high as possible
Train Vision until it can be softcapped
Train Speed and Agility on Intense
Hope and pray that I find a good piece of Equipment
Softcap Speed
Train Strength and Carrying
Softcap Agility
Train Confidence and Carrying
Softcap Strength
Softcap Throwing - should be 35-40 by now anyway

This is doable in two seasons if you train properly.

I have a feeling that a QB like that couldn't ever be a starter though. =( Again, I do not have tons of knowledge about QBs. I would not discount Throwing, but it seems less useful past a certain point. Confidence will be trained and given each level as well, while not capping it might leave it a bit low for a Pocket QB, hopefully a Scrambler can overcome that with rushing plays and fewer pass attempts. I would assume that a Scrambling QB would also be a part of a more rushing focused offense.

I haven't ever been able to find a team to accept a Scrambling QB, so I have no idea what works and what doesn't or even where to begin. I always thought it'd be fun, though.
 
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