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Forum > Goal Line Blitz > Tactics Discussion > What has Priority - AI or Auto Adjust?
meathead013
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example:

general offensive tactics set to 0/100% run/pass ratio

passing is working extremely well early. the team builds and maintains a 28 point lead

a general Input in the OAI says when leading by 28+ switch to a 100/0% run/pass ratio (switch to 'Heavy Rushing' mode)

Auto-Adjust is at 50%

which takes precidence when the lead gets at or past 28 points, the AI Input or the Auto-Adjust? iow, does the team run or pass more after obtaining the lead?

i would expect the OAI to override Auto-Adjust and run very heavily after building the 28 point lead

but in a recent game that didnt appear to happen. if i can answer what the priority is supposed to be between OAI or Auto-Adjust it will help me figure out what happened

thanks in advance

mh
 
DustGrazer
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The OAI takes precedence but the auto adjust will do as its namesake adjust automatically. In this case Im betting the rush wasnt working to well earlier in the game or when it switched so the AA started throwing more as it started working better. To avoid this try lowering your auto adjust figure.
 
meathead013
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if the OAI takes precidence then the team should have been running heavy when it achieved a 28 point lead regardless of how well the run was or wasnt working early in the game

but that didnt happen, which leads me to believe Auto Adjust will override even the OAI Inputs set up exactly for that purpose

it appears nobody on GLB can answer this with a high degree of confidence

this is a big problem for anyone trying to use Auto-Adjust. the logic of the sim should be that Auto Adjust only takes over for plays that you pass through the OAI and specifically intend for the sim to make the play decision for. that way you can control the scope of what the sim engine calls before you pass it through the OAI

iow - Auto Adjust should NEVER override the plays scripted in the OAI, but it appears now that it does
Last edited Oct 12, 2008 19:27:33
 
Forbin
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Wish I could help. I don't trust auto adjust, or the basic AI, at all. They're pretty much useless pieces of code for my teams.
 
Bleeds
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Originally posted by meathead013
iow - Auto Adjust should NEVER override the plays scripted in the OAI, but it appears now that it does


then it would be pretty pointless.

An Auto Adjust function that doesn't actually adjust your gameplan? I'm not following your logic.

That being said, a significant number of teams roll with AA turned off to prevent this from happening. It really depends on how much faith you have in your AI settings (We don't use it at all fwiw).
 
DustGrazer
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Originally posted by meathead013

Low - Auto Adjust should NEVER override the plays scripted in the OAI, but it appears now that it does


Not true. Even a 1 in the auto adjust box will override. If you want to NEVER override your OAI or your Off. basic then you need to have a 0 in the box.
 
JeffSteele
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acutally, does Auto Adjust adjust the percentages in the Offensive AI? i mean to say not that Auto Adjust overrides teh AI, but rather that it will adjust the percentages you choose within the AI.

AA definitely pushes the AI; that's what i found in my test games.
Last edited Oct 14, 2008 18:08:32
 
DustGrazer
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Originally posted by SyedAshrafulla
acutally, does Auto Adjust adjust the percentages in the Offensive AI? i mean to say not that Auto Adjust overrides teh AI, but rather that it will adjust the percentages you choose within the AI.

AA definitely pushes the AI; that's what i found in my test games.


I would venture to say that is the case and the way.
 
billthekill
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If you use the Advance Offense AI.

Auto Adjust doesn't work.

It's either use the Basic AI or Advance Offense AI. Not "and".
 
DustGrazer
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Originally posted by billthekill
If you use the Advance Offense AI.

Auto Adjust doesn't work.

It's either use the Basic AI or Advance Offense AI. Not "and".


"If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic. "


So you must be one of those people that has a input and output for every possible situation right.
 
billthekill
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Originally posted by DustGrazer
Originally posted by billthekill

If you use the Advance Offense AI.

Auto Adjust doesn't work.

It's either use the Basic AI or Advance Offense AI. Not "and".


"If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic. "


So you must be one of those people that has a input and output for every possible situation right.


I am assuming most team that uses the offense AI will cover all the offense inputs. Covering all the offense input should be a fairly easy thing to do.

But, you are right about the blank fields or the no matching inputs. AI auto adjust probably would affect those.



 
meathead013
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Originally posted by DustGrazer
"If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic. "

see, thats what i am assuming. but so far i have not been able to confirm one way or another yet - thats exactly what im trying to confirm

Originally posted by DustGrazer

So you must be one of those people that has a input and output for every possible situation right.

it appears thats what the vast majority of teams do. personally i think its a mistake for most teams

if the OAI takes precidence over the AA, as it should, then you can intentionally and selectively leave portions of the gameplan to 'pass through' to the general settings and use the AA feature to select plays that are working and avoid those that arent

if you have hundreds of hours a month to spend analyzing the dots and coming up with 'lock down' plays that span every situation thats great. but if you dont you can set up the OAI to take advantage of logic in the sim to select good plays for you. and since you have (or should have, if OAI overrides AA) total control over what you pass to the AA then you can explicitly limit where and when you want AA to make that call

but to do that OAI absolutely must take precidence over AA. the logic seems to indicate that should be the case, but so far i have been unable to confirm that


Last edited Oct 17, 2008 04:20:36
 
DustGrazer
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Originally posted by meathead013
Originally posted by DustGrazer

"If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic. "

1.see, thats what i am assuming. but so far i have not been able to confirm one way or another yet - thats exactly what im trying to confirm

Originally posted by DustGrazer


So you must be one of those people that has a input and output for every possible situation right.

it appears thats what the vast majority of teams do. personally i think its a mistake for most teams

2.if the OAI takes precedence over the AA, as it should, then you can intentionally and selectively leave portions of the gameplan to 'pass through' to the general settings and use the AA feature to select plays that are working and avoid those that arent

if you have hundreds of hours a month to spend analyzing the dots and coming up with 'lock down' plays that span every situation thats great. but if you dont you can set up the OAI to take advantage of logic in the sim to select good plays for you. and since you have (or should have, if OAI overrides AA) total control over what you pass to the AA then you can explicitly limit where and when you want AA to make that call

but to do that OAI absolutely must take precidence over AA. the logic seems to indicate that should be the case, but so far i have been unable to confirm that




1. That quote is straight from the tactics page no need to try and confirm. It is how it is.

2. I agree completely with this point. Unfortunately I think your trying to hard to confirm it and thus over doing it. I can confirm in my games that it does work. There are holes in my game plans that I allow the game to do its thing and can see the difference game to game. Again its in controlled situations and only situations where i feel its unlikely that it will effect me adversely. Its just about finding the medium between controlling the gameplan too much and giving to much to the AA.
 
goshann
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The Auto Adjust will override the Advanced AI period.
 


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