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what level should the receiver be for soft capping this attribute so they won't consistently drop passes?
Last edited Oct 11, 2008 02:50:14
 
jeffgarcia
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not like they'll drop your 15 strength passes
 
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Originally posted by jeffgarcia
not like they'll drop your 15 strength passes





I'm talking about around the general vicinity of the leveled receiver where one doesn't have to worry about upgrading that part due to fear of dropped passes.
Last edited Oct 12, 2008 23:12:49
 
Ilok
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It shouldn't matter. People worry about drops way too much. I soft capped my strength during my first season in the 13 capped league. Had lots of problems with drops. This season still have lots of problems with drops. Out of 149 incompletion this year, 59 have been counted as drops. I'm still completing 67% of my passes, and we throw a lot. I would build the best QB you can and let the WR worry about catching your passes.
 
jeffgarcia
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building for your team (if you plan on staying) is better than building for your QB.
 
rsb014
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Originally posted by Ilok
It shouldn't matter. People worry about drops way too much. I soft capped my strength during my first season in the 13 capped league. Had lots of problems with drops. This season still have lots of problems with drops. Out of 149 incompletion this year, 59 have been counted as drops. I'm still completing 67% of my passes, and we throw a lot. I would build the best QB you can and let the WR worry about catching your passes.


Drops are really hard to figure out. The best way to look at it, in my opinion, is to look not just at drops but also at how often the WR is targeted vs how many passes he catches. As a WR gets better he might be able to get a hand on passes that otherwise would have been out of range. However those passes would still be harder to catch and so are likely to be dropped. That obviously can lead to a similar targets to receptions ratio but a higher drops to receptions ratio.

Also sometimes you just have a fluke game. For example I boosted my WR and added around 7-8 points to catching before the first game this season. My QB also boosted but did not increase strength, working instead on throwing, vision and some Field General specifically to try and decrease drops. The previous season my WR had dropped 13 passes in 16 games, so NATURALLY with a better QB and a good bit more catching his first game he came out and dropped 6. That's 6 in a game that ended 74-13 so it isn't like he was facing awesome pass defense. However since then he has only dropped 4 more in 9 games without much change to his or the QB's build, certainly not enough change to explain how he went from 6 drops in game 1 to less than half a drop per game ever since.
Last edited Oct 12, 2008 14:04:50
 
aliuking
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Originally posted by jeffgarcia
building for your team (if you plan on staying) is better than building for your QB.


I would think that it is the opposite, bring in the type of players that best fits the QB's abilities, instead of diverting your build because your QB has below average speed WRs (that is just an unfocused example to make my point).

It is easier doing that when the circumstance your team wants to change the offense to improve efficiency. Since any individual player can be replaced but the build of a player remains permanent.
Last edited Oct 12, 2008 20:20:32
 
Ilok
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Originally posted by aliuking
Originally posted by jeffgarcia

building for your team (if you plan on staying) is better than building for your QB.


I would think that it is the opposite, bring in the type of players that best fits the QB's abilities, instead of diverting your build because your QB has below average speed WRs (that is just an unfocused example to make my point).

It is easier doing that when the circumstance your team wants to change the offense to improve efficiency. Since any individual player can be replaced but the build of a player remains permanent.


exactly what I was thinking. Have the team bring the players they want to run their system, build your player how you want him to play. Unless you are the one building the team, or you are part of a new team that is being built which you are guaranteed the starting position season after season building a system QB just limits the teams willing to sign you.
 
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So what is the approximate level for one not to worry about dropped balls?
 
Ilok
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On my team I have level 24 WR drop passes. You can't catch everything thats thrown to you and you can't make every throw no matter what level or how high your attributes are.

I wouldn't worry about dropped passes right now unless you are completing less than 60% of your passes and don't have a serious team problem.
 
aliuking
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Originally posted by Tribal Warfare
So what is the approximate level for one not to worry about dropped balls?


It depends on the build
 
zollins5
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If anyone here is worried about drops, they should take a look at the WR forum. There have been hundreds of post about drops, and whose fault they are. I believe the consensus is the WR's fault. I don't think that strength is that big of an issue for the QB. IMO it is more important to maintain some sort of balance with throwing, strength, vision, and confidence. One could even throw agility in the mix. Primarily to be able to set yourself in the pocket to make a throw. I know that is pretty vague, but from the exp of my QB build, any time I got one stat up a lot higher than the others...within a certain ratio......I was throwing more and more incomplete passes, and prob. causing more and more drops. But like was posted earlier, build for your team, not your QB. The whole point is to win, not get great stats.
Last edited Oct 14, 2008 21:11:25
 
Kisin
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Originally posted by Ilok
It shouldn't matter. People worry about drops way too much. I soft capped my strength during my first season in the 13 capped league. Had lots of problems with drops. This season still have lots of problems with drops. Out of 149 incompletion this year, 59 have been counted as drops. I'm still completing 67% of my passes, and we throw a lot. I would build the best QB you can and let the WR worry about catching your passes.


"let WR;s worry about catching" took me a while to learn that but its true
 
rsb014
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Originally posted by zollins5
One could even throw agility in the mix. Primarily to be able to set yourself in the pocket to make a throw.


I'm in favor of raising agility relatively high. I don't see people talk about it much though.
Last edited Oct 16, 2008 23:09:08
 
Ilok
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Originally posted by rsb014
Originally posted by zollins5

One could even throw agility in the mix. Primarily to be able to set yourself in the pocket to make a throw.


I'm in favor of raising agility relatively high. I don't see people talk about it much though.


I'm training speed and agility now. Agility is important, but you can be a good QB without spending any SPs on it. You can't be a good Qb without spending SPs on Throwing, vision, strength, confidence, stamina and SAs. I would work on what helps you as a passer, mainly raising attributes, then worry about stuff that will set you apart from other passers.
 
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