Originally posted by Ilok
It shouldn't matter. People worry about drops way too much. I soft capped my strength during my first season in the 13 capped league. Had lots of problems with drops. This season still have lots of problems with drops. Out of 149 incompletion this year, 59 have been counted as drops. I'm still completing 67% of my passes, and we throw a lot. I would build the best QB you can and let the WR worry about catching your passes.
Drops are really hard to figure out. The best way to look at it, in my opinion, is to look not just at drops but also at how often the WR is targeted vs how many passes he catches. As a WR gets better he might be able to get a hand on passes that otherwise would have been out of range. However those passes would still be harder to catch and so are likely to be dropped. That obviously can lead to a similar targets to receptions ratio but a higher drops to receptions ratio.
Also sometimes you just have a fluke game. For example I boosted my WR and added around 7-8 points to catching before the first game this season. My QB also boosted but did not increase strength, working instead on throwing, vision and some Field General specifically to try and decrease drops. The previous season my WR had dropped 13 passes in 16 games, so NATURALLY with a better QB and a good bit more catching his first game he came out and dropped 6. That's 6 in a game that ended 74-13 so it isn't like he was facing awesome pass defense. However since then he has only dropped 4 more in 9 games without much change to his or the QB's build, certainly not enough change to explain how he went from 6 drops in game 1 to less than half a drop per game ever since.
Last edited Oct 12, 2008 14:04:50