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Forum > Position Talk > WR Club > Where to gear possession guy.
Mob-6
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I'm building a WR with high Route running, 20 speed and 20 agility (I'll let you know how it works out, if it fails, it fails, experiment and all). I'm focusing more on the catching and related attributes. What I need to know is where do you guys think I should put my EQ(Not looking for advice on attributes, just the EQ )

I'd think high catching would be the way to go, but the return on high catching is debatable and contentious, thoughts? If I wanted a 5 yard ball machine would it help?

Speed? Going from 20 speed to ~40 speed with EQ just seems like a waste as you are still stuck in mediocracy and you aren't maximizing the skills bonus by using it in a softcap area.

Vision, carrying, jumping don't seem like a good solution.

Is this a case where getting advanced EQ with SA's might be worthwhile because they offer the best return in this situation since I'm not past a 2nd softcap?
 
Killer_Elite
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I'm trying to figure out this same question.. if you have a low speed don’t you want a very high catching to increase your catch radius.. and what about the Route Running SA? My guy has been able to gain separation with head fake.. but as the CBs get faster that is not happening as much as it did when he was lower level.

So I am thinking All equipment in Catching.. Soft cap Jumping and max the Route Running SA. No idea if it will be a good build though. If anyone has tried this and failed.. Please speak-up before I build a fugged up WR
Last edited Oct 13, 2008 12:50:07
 
hiimjake
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might want to think about some more agility also, if you can't get in and out of the cuts in your well run routes the DB will be all over you because you're so much slower
 
Killer_Elite
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Yah.. I currently have soft capped Speed and Agility.. soft capping Catching.. and then putting all gear in catching.. then working on jumping and the Route running SA.. Again I have no clue if this build will be affective..
Last edited Oct 13, 2008 12:49:26
 
Kwill-bot
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Speed, imo. 50 speed simply won't get you separation even from most LBs. Soft cap speed, equipment into speed, cap agility, jumping, catching, vision, then pump up catching. That's what I'd do.
 
Killer_Elite
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Kwill-bot that seems to be what everyone is saying.. but CBs are just as fast as WRs now days.. plus.. if you are a Slot (#3 WR) most of your routes are not go routes.. so in these circumstances dont you think you could use a WR that has the ability to make catches in traffic, or gain separation even when speed is equal? That’s what I think we are trying to accomplish (at least I am).. So a high Route Running WR who can move to space and then out jump a LBer or CB#3 for the ball would excel at the #3 spot, wouldn’t he?

The build you talk about is your standard cookie cutter WR these days.. but there has to be a way to build a WRs who can make plays in traffic. I think that’s what we are looking at.
 
PackMan97
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Catching. Nuff said. If you want to build a WR that catches the ball, put it into catching. Maybe some jumping and confidence as well. Now, the other question remains is how effective will he be without speed and agility? Well, you won't get much in the way of YAC...but you'll move the chains well enough.
 
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Originally posted by Killer_Elite
Kwill-bot that seems to be what everyone is saying.. but CBs are just as fast as WRs now days.. plus.. if you are a Slot (#3 WR) most of your routes are not go routes.. so in these circumstances dont you think you could use a WR that has the ability to make catches in traffic, or gain separation even when speed is equal? That’s what I think we are trying to accomplish (at least I am).. So a high Route Running WR who can move to space and then out jump a LBer or CB#3 for the ball would excel at the #3 spot, wouldn’t he?

The build you talk about is your standard cookie cutter WR these days.. but there has to be a way to build a WRs who can make plays in traffic. I think that’s what we are looking at.


Ala Wes Welker. Basically the direction I am taking my TE (high agility, catching, jumping, and route run with speed at just the first cap). And one question, I'm pretty sure it doe, but does quick cut help during running routes? Or just when you have the ball and are making guys miss. I would think it applies to route running but the description has me worried. Thanks
 
Viscount
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Quick Cut is used in routes and in the open field.
 
Mob-6
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Below are the 4 catches my level 16 guy had today going against a level 28 corner. He has less than 20 speed and agility, 1 point in route run (2 if you count custom EQ) and soft capped strength, carrying and catching. I created this guy as a testbed for my higher level guy, to see first hand strength, carrying and catching's effect. The plan is to get his jumping to the softcap (because the SA jump catch will benefit more if it is higher) and get 10 in route run, haven't decided the order. I will then plug the rest of the possession SAs to at least level 6. I fully recognize he will be gimped for speed and agility, but experimenting is the mother of all learning so...You'll notice the 28 corner is covering me like a cape, I can't get separation, but my guy seems to get position though, as if shielding the defender to make the catch using his catching radius and perhaps carrying and strength to absorb the hit or out muscle the defender? I did get a number of balls deflected that were tossed towards me, I'm hoping that route run or the possession SAs will compensate for these PDs when I am able to point them. That's my theory and I'm sticking to it.


http://goallineblitz.com/game/replay.pl?game_id=167058&pbp_id=7289400

http://goallineblitz.com/game/replay.pl?game_id=167058&pbp_id=7290265

http://goallineblitz.com/game/replay.pl?game_id=167058&pbp_id=7290899

http://goallineblitz.com/game/replay.pl?game_id=167058&pbp_id=7292628

Edit: Yes, the distance and YAC are horrible. I'm not posting these to brag , merely to show my experience with a guy who has not speed/agility. Hopefully I can get this guy playing against level competition as out offense puts up more goose eggs than a goose egg farmer...?
Last edited Oct 13, 2008 19:57:39
 
WizardofWar
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Love the discussion...I built a level 23 WR possession rec and departed from the "all in speed" mentality seasons ago...what I found was that by keeping speed, agility and catching (s/a/c) as close as possible 45/45/45 and jumping/vision ALSO correlated (30/30 or 35/35)...you have some great games and some "where the hell was he" games. Strength is also important and try slotting him in the #3 spot...just had a 10 reception game with only 1 drop 2 days ago..for me that was big. SA's....I ran up the RR SA to 5 early on...and I regret spending on it that early so I would advise you to only get it up to 2 or 3. Someone pointed out to me the flaw with RR which is that you would much rather have skill points in speeed or agility that work EVERY PLAY vs. too many in RR that only SOMETIMES trigger while you are running a route..once that route is over (and IF THE SKILL EVEN ACTIVATED)...you are back to your base skills. Dont forget Stick hands either but dont go crazy.

And yes, YAC is lousy although I have had 2 games this year where I caught, broke tackles and ran almost 50 yards but I never intended to build a pure speed WR.

Oh...and also very important...watch your receiving bar increase as you put more points into jumping....if you are in a pack of defenders and the ball comes your way, we think that height, jumping and strength are important.
 


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