Be interested in hearing anyone's conjectures, beliefs or links to anything already stated about the WR receiving and carrying bars.
What attributes effect each bar? Do attributes solely effect one or the other or are there attributes that effect both bars? Do they effect them equally?
My unsubstantiated opinion:
I'd like to think that there are major attributes that are tied to each bar.
Receiving: Vision, Catching and Jumping
Carrying: Speed, Carrying and Agility
I'd like to think that in Bort's vision of possession receivers people will load up on the receiving attributes while the speedster types will load the carrying ones.
Reason being, in Possession tree there is an SA to boost jumping, a few to boost catching and I'd like to think one of those has to boost vision. Route run in the tree is for people who have low speed and agility, like you should purposely neglect those two areas if you want a possession guy and use route run as the equalizer.
Speedster abilities only enhance speed, agility and hypothetically carrying?
Yes, vision, jumping, carrying, agility could all effect either bar, but that would complicate things putting to many things for WRs to concentrate on.
I would be interested to hear what other people think in regards to the bars because quite frankly, I'd like to figure out "code" or "key" to making the best receiver possible in terms of what Bort intended. I rank this up their with trying to figure out the "creation" of the human species.
What attributes effect each bar? Do attributes solely effect one or the other or are there attributes that effect both bars? Do they effect them equally?
My unsubstantiated opinion:
I'd like to think that there are major attributes that are tied to each bar.
Receiving: Vision, Catching and Jumping
Carrying: Speed, Carrying and Agility
I'd like to think that in Bort's vision of possession receivers people will load up on the receiving attributes while the speedster types will load the carrying ones.
Reason being, in Possession tree there is an SA to boost jumping, a few to boost catching and I'd like to think one of those has to boost vision. Route run in the tree is for people who have low speed and agility, like you should purposely neglect those two areas if you want a possession guy and use route run as the equalizer.
Speedster abilities only enhance speed, agility and hypothetically carrying?
Yes, vision, jumping, carrying, agility could all effect either bar, but that would complicate things putting to many things for WRs to concentrate on.
I would be interested to hear what other people think in regards to the bars because quite frankly, I'd like to figure out "code" or "key" to making the best receiver possible in terms of what Bort intended. I rank this up their with trying to figure out the "creation" of the human species.
Last edited Oct 2, 2008 10:56:27






























