I am going to try a relatively uncommon strategy of building a speed back. All these figures are without equip and actual attribute values.
First: I capped vision (HB Danny Ciccarelli) in anticipation of it being fixed, and so far its still questionable. But it can allow good comparisons to HBs who have agility capped before vision.
Second: I plan on capping speed to the second soft cap as soon as possible. Getting it to 60.
Third: The "forgotten attributes" will be agility, stamina, strength and carrying. So, these will get the training focuses until the speed is to the second soft cap (holding onto the SP and training Speed/stamina until they hit 20, then shifting to carrying).
Fourth:
After the speed is to 60, all level ups and boosts after that will go to carrying and stamina (more to carrying). THE ATRIBUTE THAT WILL BE COMPLETELY OVERLOOKED IS....Agility.
I know I know, agility is needed for acceleration. But if speed is capped early to 60, that means the .2 increase in speed for every level up after that will be twice as good.
Agility will be the core training attribute and where a good chunk of equipment will go towards.
In the long run, the agility can start to get some SP attention at around level 24, along with some elusive SAs. Then i can add agility slowly, and I can know for sure what the min amount of agility is needed to make the back function like an elusive back.
The reason why I sacrificed agility early is so I can get carrying to a respectable level and not drop the ball on the turf twice per game or worse. And the HB will see noticeable improvement as the agility is improved late in his career.
My HB gets good rushing yards having anemic speed and agility, but I have vision capped. But he is in a d league....so who knows.
--Dan
First: I capped vision (HB Danny Ciccarelli) in anticipation of it being fixed, and so far its still questionable. But it can allow good comparisons to HBs who have agility capped before vision.
Second: I plan on capping speed to the second soft cap as soon as possible. Getting it to 60.
Third: The "forgotten attributes" will be agility, stamina, strength and carrying. So, these will get the training focuses until the speed is to the second soft cap (holding onto the SP and training Speed/stamina until they hit 20, then shifting to carrying).
Fourth:
After the speed is to 60, all level ups and boosts after that will go to carrying and stamina (more to carrying). THE ATRIBUTE THAT WILL BE COMPLETELY OVERLOOKED IS....Agility.
I know I know, agility is needed for acceleration. But if speed is capped early to 60, that means the .2 increase in speed for every level up after that will be twice as good.
Agility will be the core training attribute and where a good chunk of equipment will go towards.
In the long run, the agility can start to get some SP attention at around level 24, along with some elusive SAs. Then i can add agility slowly, and I can know for sure what the min amount of agility is needed to make the back function like an elusive back.
The reason why I sacrificed agility early is so I can get carrying to a respectable level and not drop the ball on the turf twice per game or worse. And the HB will see noticeable improvement as the agility is improved late in his career.
My HB gets good rushing yards having anemic speed and agility, but I have vision capped. But he is in a d league....so who knows.
--Dan






























