Getting strength to the second soft cap is more efficient, but it will also lengthen the time before you'll be able to contribute effectively.
It's all about situation and desire. If you have the ability to slow build as long as you want... go for the second soft cap. Otherwise, if you want to start contributing, start to balance your player once you get one or two primary attributes to the first soft cap.
In your situation, I'd train agility or blocking (depending on your focus), while second capping strength. This should get your agility/blocking to the 25 mark, with training, before you start putting points into it. Once training gets it to about 25, start training stamina (so you can put that equipment into strength, before it starts getting expensive to replace).
Once you soft cap your third attribute, it's time to get your other attributes up to speed (like carrying/vision/confidence/etc...).
Looking real good for a level 10 though. Once you get your three primaries soft capped and the secondaries a little more balanced, you can start to work on SAs to put a little bite into your player.
Training and soft-capping should be staggered IMHO. Once you train an attribute to ~25, move to the next attribute you plan to work on... while spending points to take it the rest of the way to soft cap. Once all your primary and secondary attributes are over 25, you can start to train things up to 30 or work on other things that aren't extremely important, but kind of helpful (like catching, confidence, jumping, etc...).
Last edited Sep 1, 2008 07:12:32