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Jethro Rice
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I was planning on soft capping agility but now am thinking on 2sp capping strength while training agility to ??? 25? When do you think its a good time to start training another attribute if your still capping another?

Level 10
Strength: 57.5
Blocking: 20.5
Speed: 49.05
Agility: 21.03
Catching: 11.8
Carrying: 18.17
Stamina: 18.8
Vision: 11.8
Confidence: 11.8

6 equip on Strength
7 equip on Stamina
No SA's
Last edited Sep 1, 2008 05:19:22
 
Warlock
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Getting strength to the second soft cap is more efficient, but it will also lengthen the time before you'll be able to contribute effectively.

It's all about situation and desire. If you have the ability to slow build as long as you want... go for the second soft cap. Otherwise, if you want to start contributing, start to balance your player once you get one or two primary attributes to the first soft cap.

In your situation, I'd train agility or blocking (depending on your focus), while second capping strength. This should get your agility/blocking to the 25 mark, with training, before you start putting points into it. Once training gets it to about 25, start training stamina (so you can put that equipment into strength, before it starts getting expensive to replace).

Once you soft cap your third attribute, it's time to get your other attributes up to speed (like carrying/vision/confidence/etc...).

Looking real good for a level 10 though. Once you get your three primaries soft capped and the secondaries a little more balanced, you can start to work on SAs to put a little bite into your player.

Training and soft-capping should be staggered IMHO. Once you train an attribute to ~25, move to the next attribute you plan to work on... while spending points to take it the rest of the way to soft cap. Once all your primary and secondary attributes are over 25, you can start to train things up to 30 or work on other things that aren't extremely important, but kind of helpful (like catching, confidence, jumping, etc...).
Last edited Sep 1, 2008 07:12:32
 
Jethro Rice
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Thanks for your thoughts bro. They are exactly the sort of intelligent build ideas I was looking for.

I just wish I'd gone straight for the second soft cap in strength instead of capping speed... Oh well, I always planned this guy as a long build (early to mid 20's is when I want to really start fleshing him out, adding SA's ect) so it's not going to kill me.

I hope you don't mind if I open a dialogue on blocking as an attribute-
What does high blocking (above and beyond 1st cap) really add to an FB?
Is it just to hold that block a fraction longer?
Is that really that necessary since most decent running backs in this game are fast enough that they'll be past the block quickly?

Personally I like the fact that blocking increases by half a point each level without me investing anything into it and would like to take advantage of this by maxing strength and other 'get you there' attributes like speed/agility. (By 'get you there' I mean being able to hit that block in the first place).

Really interested to hear what you think...
 
Warlock
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Originally posted by Jethro Rice
Thanks for your thoughts bro. They are exactly the sort of intelligent build ideas I was looking for.

I just wish I'd gone straight for the second soft cap in strength instead of capping speed... Oh well, I always planned this guy as a long build (early to mid 20's is when I want to really start fleshing him out, adding SA's ect) so it's not going to kill me.

I hope you don't mind if I open a dialogue on blocking as an attribute-
What does high blocking (above and beyond 1st cap) really add to an FB?
Is it just to hold that block a fraction longer?
Is that really that necessary since most decent running backs in this game are fast enough that they'll be past the block quickly?

Personally I like the fact that blocking increases by half a point each level without me investing anything into it and would like to take advantage of this by maxing strength and other 'get you there' attributes like speed/agility. (By 'get you there' I mean being able to hit that block in the first place).

Really interested to hear what you think...


The rumor is that blocking helps a player sustain a block (I.E. not get shed). I believe it works like this... HB runs past... The low block player might not be able to keep his assignment from breaking free of the block, at the last second and making the tackle. The high block player will make sure that his assignment doesn't sneak the tackle in.

Personally, I'll deal with the occasional flubbed block to be better all the time. By raising things like agility, vision, etc... over taking blocking super high.

The only downside to this theory, is that you lose out on the leveling efficiency of soft capping blocking quickly. If I had to do it all over again, I'd have soft capped strength and blocking right out of the gate (just for the free points). Then agility/speed would have been 3rd, followed by speed/agility (I believe agility goes up as you level, so that would be the next priority IMHO)... at that point I'd be in my late teens, early 20's. With the ability to start working on SAs or second soft caps, while training confidence and carrying.

 


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