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Forum > Position Talk > WR Club > Build advice for lvl 22(speed) WR
hendoxps
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just wanting any adive on where i should build up next on this guy. 6'4 193 speedster WR..

Strength: 9.05 Blocking: 8
Speed: 76.88 all eq Tackling: 8
Agility: 55.03 Throwing: 8.48
Jumping: 21.41 Catching: 48.44
Stamina: 30.11 Carrying: 20.38
Vision: 35.53 Kicking: 8
Confidence: 20.38 Punting: 9

SA's
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i am starting to target vision for the next soft cap, and slowly working up STR to 40+ there after.

currently all equipment is on speed and i plan on using the lvl 24 upgrades on AGI to bring that up to 60.

anything else i should focus on or change up my planning would be appreciated.
Last edited Aug 29, 2008 14:09:31
 
Justwar
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Until you get that strength, you need to run exact routes so throw 2 into route run and get away from the D so you aren't easily tackled first try. Once you get your strength up, its not as big of a issue, but 2 into Route run, then the other 3 into jumping. Next 5 when you get 24, go agility and keep the all speed theme in your equip. Once I get my agility above my speed again, I'm going all speed in my equipment but I need a little higher natural agility to make that change.
 
PackMan97
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I would work on your jumping some.
 
Mob-6
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Get level 6 with equipment for First Step and at least 4 in Quick cut.
 
knudlen
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i like where youre at in general. until you get 24, id get route run up to 5. not cause 'lawlz you need to run better routes' but because its a buff to speed and agility, and the points to 5 are most efficient there. then once you get your agility to 60 with 24 gear, start getting head fake and juke to 5. with a 60+ agi you should be able to utilize those two pretty well for both seperation and yac. after you get those 3 SA to 5, put sp into jump. and training str that whole time is a good idea. youre lookin real good now and are honestly 6 levels and 1 season away from being a beast. big fan of your build to this point. not quite the order id pick but at 28 or so youll be right where i want to be.
 
oshow
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i wouldnt get route running up to 5, you wont notice a difference between 2 in RR against 5 RR. but definitely a point or two into the first 4 'possession SAs'. i would rather get 5 into first step and quick cut than in juke. dont put the equips into agility but into speed since you can already reach full speed in the first 5-10 yards. just my 2cents.
 
knudlen
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Originally posted by oshow
i wouldnt get route running up to 5, you wont notice a difference between 2 in RR against 5 RR. but definitely a point or two into the first 4 'possession SAs'. i would rather get 5 into first step and quick cut than in juke. dont put the equips into agility but into speed since you can already reach full speed in the first 5-10 yards. just my 2cents.


agility both helps you cut sharper and helps SA trigger. youre not always moving in a straight line.
 
oshow
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Originally posted by knudlen

agility both helps you cut sharper and helps SA trigger. youre not always moving in a straight line.



if you havent noticed, he has 55 agility and 76 speed. he's already above the 3:2 acceleration rumor. and he has more than enough to make SA's trigger and make sharp cuts already. he'll notice more of a difference with the speed..
 
Nef Etc.
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Originally posted by oshow
Originally posted by knudlen


agility both helps you cut sharper and helps SA trigger. youre not always moving in a straight line.



if you havent noticed, he has 55 agility and 76 speed. he's already above the 3:2 acceleration rumor. and he has more than enough to make SA's trigger and make sharp cuts already. he'll notice more of a difference with the speed..


It's a rumor. If you want to play like that, Juke isn't supposed to trigger until around 60 agility or so, and even that makes tons more sense than any supposed ratio.

Get this into your head, there is no magic ratio. Just like speed keeps on increasing your top speed, agility keeps on increasing acceleration rate and separation created by cuts. Agility also has the added bonus of triggering SA's
 
oshow
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i kind of agree with you on some levels.. but too me, juke is just not necessary. i mean, it's just too long to level it up for it to actually work good. i'd rather have 8 head fake than 6 juke. but since he's already got the agility.. eh, just my opinion.. go ahead and flame and what not, im done with this thread.
 
Nef Etc.
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Originally posted by oshow
i kind of agree with you on some levels.. but too me, juke is just not necessary. i mean, it's just too long to level it up for it to actually work good. i'd rather have 8 head fake than 6 juke. but since he's already got the agility.. eh, just my opinion.. go ahead and flame and what not, im done with this thread.


Oh I agree, I don't like juke at all, takes too much agility and costs too many points, much rather have head fake and the earlier SA's in both tree's it was just an example. I value agility very highly.
 
hendoxps
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great information fellas, he's my first WR and from the sounds of it i did it the right way, just trying to stay on track.

i definitely like the advice on dropping 5 into pass catching SA for the bonus to agilty+speed. i never looked into it.

i do think i am going to drop the 4 points from lvl 24 gear into agi like nef suggested. my balance would be 78/60 by then and it would help trigger more SA's and i dont think the extra 4 speed would be as beneficial
 
knudlen
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Originally posted by oshow
i kind of agree with you on some levels.. but too me, juke is just not necessary. i mean, it's just too long to level it up for it to actually work good. i'd rather have 8 head fake than 6 juke. but since he's already got the agility.. eh, just my opinion.. go ahead and flame and what not, im done with this thread.


who the hell is flaming you? youre way too sensitive for the internets. its not that serious business sir.
 
Djinnt
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I was flaming him.
 


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