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Forum > Position Talk > HB Club > Level 13 Elusive - Is it time for SAs?
Tito716
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My HB just boosted to level 13. Is it time to start adding in SAs?

Should I move agility past the softcap?

I've very split on this. I'm interested in making a "juke" build. I figure that I can either build juke to level 8 or get agility to base 60 next season not really both.

Thoughts?

http://goallineblitz.com/game/player.pl?player_id=595650

Thanks!
 
Dravz
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Agility to base 60!

If you are going to raise an attribute it is always better to raise it sooner rather than later (to take advantage of each level's auto-points).
 
Cowboys101
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You need more vision
 
Tito716
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Originally posted by Cowboys101
You need more vision


Thanks!

I've got vision and carry and confidence under control.

I just want to gather opinions concerning agility vs SAs right now.
 
Nuge20
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agility should go up to at least 60 for juke to work well and 70 for spin (i think)
 
Ryiotgear
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I'm all fall for raising your agility/speed as high as you can, but don't lose track of your carry and strength - keep them respectable at least. It looks like you have trouble fumbling and it won't get any better unless you address these attributes. Regardless of how good you look when your specials kick in, an owner won't be able to count on you in a big game versus a tough defense - 1 turnover can kill the 5 or 6 other good runs you have on a drive.
Last edited Jul 18, 2008 16:17:21
 
Tito716
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Originally posted by Ryiotgear
I'm all fall for raising your agility/speed as high as you can, but don't lose track of your carry and strength - keep them respectable at least. It looks like you have trouble fumbling and it won't get any better unless you address these attributes. Regardless of how good you look when your specials kick in an owner won't be able to count on you in a big game versus a tough defense - 1 turnover can kill the 5 or 6 other good runs you have on a drive.


I am the owner/operator of this team. A good number of the fumbles came early on in his career. When he was a level 4 or 5 with 4 or 5s blocking for him, playing against level 18-20s.

I understand your concerns about fumbles. There are only so many points to go around.

Right now I am concerned about playing well in small games against bad defenses. I still expect to be woefully outleveled next season, but we are really gelling. Assuming you are able to look at our most recent scrimmage loss (48-0, against a team of 16-22s) and see it as progress.

EDIT: Forgot to blame morale. 50 morale gives you butterfingers.
Last edited Jul 18, 2008 16:21:12
 
Ryiotgear
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Ha. Didn't even notice you were the owner Given that you are comfortable with the development of your team I guess it is a little less of a concern then.
 
spraybottle
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i would say pump or train vision to 30. Helps alot
 
Raid
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uhm.... HEADFAKE
 
Raid
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Headfakes + Jukes = paralyzer. seriously
 
Tito716
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Originally posted by Atatakakunai
uhm.... HEADFAKE


Yeah. I know. I refuse to believe that what I essentially think of as the "headfake exploit" will continue to work.

When that happens, we move to the era of the "Juke Exploit."

I fully understand that pumping headfake is an established path to good stats now.

I just refuse to believe that it will continue to be forever. I feel like juke should have a better shelf life.

Last edited Jul 18, 2008 23:01:31
 
spraybottle
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Originally posted by Tito716
Originally posted by Atatakakunai

uhm.... HEADFAKE


Yeah. I know. I refuse to believe that what I essentially think of as the "headfake exploit" will continue to work.

When that happens, we move to the era of the "Juke Exploit."

I fully understand that pumping headfake is an established path to good stats now.

I just refuse to believe that it will continue to be forever. I feel like juke should have a better shelf life.



well i don't think headfake will become completely useless, but it won't be activated on every single play. However, it could freeze a defender, enough for it from becoming a 2 yard gain to a 40 yard touch down
 


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