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Staz
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Originally posted by ShakeNBake
Actually I've heard that same statement quite a few places

Here's one I came across just a few minutes ago, I don't know if it's true or not, just throwing it out there
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Special Abilities (“SAs”) act as multipliers for certain skills, but they are not always active.

Some skills are very likely to be active, Run Block and Pass Block for the O-Line is a good example.

The ones that are more likely to be active are very low multipliers...0.075 times blocking in a Running play for example.

Additional levels of SAs will either make them more likely to be active, or add to the multiplier:
+1 Run Block = boost of 0.075 (Active 75% of plays)
+2 Run block adds an additional 0.025 (Active 75% of plays)
+3 Run Block adds an additional 0.015 (Active 75% of Plays)

So say we run 100 Running plays...
You have a 75% chance of a 0.075 bonus - 75 Plays.
You have a 75% chance of an additional 0.025 bonus - 56.25 plays.
You have a 75% chance of an additional 0.015 bonus - 42.1875 Plays.

So out of 100 Running plays you will get the full effects of a 3 SAs bonus on 42.1875 plays.
But you have a 3 out of 4 chance of some kind of bonus, think of it as rolling 3 Dice.

You get one roll to see if the level one boost takes effect, if yes then the second and third roll is to see if you get the additional boost.

If not then the second roll is to see if you get the initial boost


That's saying that the "extra levels" are smaller in comparision to the initial ones, but that they're ADDED on to the initial boosts. The thing you just copied and pasted states that you're much more likely to get the bonus, or multiplier, where at Matt said that you'll have LESS of a chance of working


Matts Explanation: You've got 3 dice, and you're trying to get the number 4. You get it on the first two, but not the third. His reasoning is that the more you have in it, the harder it is to reach the "full potential"

The way he explains it is a little misleading. You've got the same amount of chance to activate the initial boost and/or skill. Then, with that 2nd level, you've got a chance of activating ANOTHER boost, ON TOP of the initial boost.

Think of it as a 1-and-1 situation in basketball. If you miss the first free throw, rebound, live ball. However, if you make the first one, you get the chance to shoot that second one.

Only with the 3 levels, it's a 1-and-1-and-1, where the 2nd and 3rd shots are just harder to make. If you hit the first shot, you get a second one (think 3 point line instead of FT line). If you hit the 2nd one, you get a 3rd shot (half court, instead of 3point or FT line). If you hit that 3rd shot, you get the FULL boost, full points, full effect, full yada yada.

Without that 2nd or 3rd level, if you hit that first shot, you're done. Cool...I guess. I'd much rather have the CHANCE of hitting those next two shots, even if it does get tougher.
 
Alex44
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The decriptions of some wouldn't say: INCREASES THE CHANCE OF _____ WORKING at higher levels if it didn't do that. It increases previous rolls and gives you a chance for another boost too.

Don't see how you can even debate that.
 
babiiverson
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Flames already did this, with all out speed and 5 at first step(the last time I saw his build)
 
JD Cuda
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But 5 at First Step really isn't a lot.

And yeah...I don't get that weird chart. I understand it; I just don't think it agrees with the statement "Increases the chance of ___ working and the boost to ____."

In my opinion, the chart would look like this:
1 (10% chance of working, 1% bonus)
2 (20% chance of working, 1.5% bonus)
3 (30% chance of working, 2% bonus)
4 (40% chance of working, 3% bonus)
5 (45% chance of working, 4% bonus)
6 (50% chance of working, 5% bonus)
7 (55% chance of working, 6% bonus)
8 (60% chance of working, 7% bonus)
9 (65% chance of working, 8% bonus)
10 (70% chance of working, 9% bonus)
11 (75% chance of working, 10% bonus)
12 (80% chance of working, 11% bonus)

Yeah, that's completely made up by me and just off the top of my head. Please don't go touting that like it's gospel somewhere else on the forum because I really don't know how it works. That's just somewhat how I envisioned it.
 
viinse
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Originally posted by jdupuy3
But 5 at First Step really isn't a lot.

And yeah...I don't get that weird chart. I understand it; I just don't think it agrees with the statement "Increases the chance of ___ working and the boost to ____."

In my opinion, the chart would look like this:
1 (10% chance of working, 1% bonus)
2 (20% chance of working, 1.5% bonus)
3 (30% chance of working, 2% bonus)
4 (40% chance of working, 3% bonus)
5 (45% chance of working, 4% bonus)
6 (50% chance of working, 5% bonus)
7 (55% chance of working, 6% bonus)
8 (60% chance of working, 7% bonus)
9 (65% chance of working, 8% bonus)
10 (70% chance of working, 9% bonus)
11 (75% chance of working, 10% bonus)
12 (80% chance of working, 11% bonus)

Yeah, that's completely made up by me and just off the top of my head. Please don't go touting that like it's gospel somewhere else on the forum because I really don't know how it works. That's just somewhat how I envisioned it.


Can we copy and post this on the team forums with the other Gospels of Speculation that are in circulation?
Last edited Jul 11, 2008 20:47:23
 
bigpimpin123
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Originally posted by jdupuy3
But 5 at First Step really isn't a lot.

And yeah...I don't get that weird chart. I understand it; I just don't think it agrees with the statement "Increases the chance of ___ working and the boost to ____."

In my opinion, the chart would look like this:
1 (10% chance of working, 1% bonus)
2 (20% chance of working, 1.5% bonus)
3 (30% chance of working, 2% bonus)
4 (40% chance of working, 3% bonus)
5 (45% chance of working, 4% bonus)
6 (50% chance of working, 5% bonus)
7 (55% chance of working, 6% bonus)
8 (60% chance of working, 7% bonus)
9 (65% chance of working, 8% bonus)
10 (70% chance of working, 9% bonus)
11 (75% chance of working, 10% bonus)
12 (80% chance of working, 11% bonus)

Yeah, that's completely made up by me and just off the top of my head. Please don't go touting that like it's gospel somewhere else on the forum because I really don't know how it works. That's just somewhat how I envisioned it.


uhh isnt the max 11? 10 is the highest base + 1 from the custom equip. which makes 11
 
JD Cuda
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viinse...lol

bigpimpin123, I've seen 12 before on a punter who now has a closed build. I've got no clue if 12 is the max or if it can go even higher.
 
sback19
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i believe the words everyone is looking for is Diminishing Returns.
 
JD Cuda
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Originally posted by sback19
i believe the words everyone is looking for is Diminishing Returns.


Would it be diminishing returns if each level of First Step increased the boost and the probability that it would happen?

(or is it just diminishing returns because it costs more SP to increase each level?)
 
sback19
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It would be diminishing if each level increased the boost, but not as much as the last.
 
Pong
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Originally posted by jdupuy3
I think I saw First Step trigger at the LOS and at the catch.


I believe I saw that too.
 
shull
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Originally posted by sback19
It would be diminishing if each level increased the boost, but not as much as the last.


This is how I imagine it works. Each level increases the boost by slightly less than the previous level, but the chance of it working is increased.
 
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