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Forum > Goal Line Blitz > Timeout Logic Bug. Can This Be Fixed?
Bash E. Bull
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https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100935

Now this 'refusal to use the 3rd timeout bug' has hit our team also. Can this please be fixed? It will be changing outcomes against the teams who have been hit with this bug and that really will be intolerable if that occurs.
 
Bash E. Bull
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It happened again- the second game in a row it cost us a FG attempt:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111950&pbp_id=114395
this really needs to be fixed
 
slughead42
Don't panic!
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Originally posted by Bash E. Bull
It happened again- the second game in a row it cost us a FG attempt:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111950&pbp_id=114395
this really needs to be fixed


The first one you posted, y'all did still have a timeout, but that second one you just posted, y'all had called all 3 timeouts available in the first half, the last one right before that last play, with 15 seconds left
 
reddogrw
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1:03 3rd & 6 OPP 46 Tiffany W. Cat 2022 pass to Treylon Burks up the right side, caught (12 yd gain) [tackle: Battle zone]

0:45 1st & 10 OPP 34 Offensive Timeout Called: Felicus Feline Generals

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100917

in one example, it took 18 seconds from the start of a play until the timeout kicked in

given the example where you didn't get to make use of the final timeout, the play started with 21 seconds left

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100935

that play seems to take longer, so maybe it took the 21 seconds and there wasn't time for the timeout to be called
 
Tomcic
OC/DC Guru
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Slower dots, does it mean that the clock needs to be slower as well?
If the same issue occurs in Pros, then it might be a case. I presume in minors it takes more time to complete passes etx
 
Theo Wizzago
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Originally posted by reddogrw
1:03 3rd & 6 OPP 46 Tiffany W. Cat 2022 pass to Treylon Burks up the right side, caught (12 yd gain) [tackle: Battle zone]

0:45 1st & 10 OPP 34 Offensive Timeout Called: Felicus Feline Generals

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100917

in one example, it took 18 seconds from the start of a play until the timeout kicked in

given the example where you didn't get to make use of the final timeout, the play started with 21 seconds left

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100935

that play seems to take longer, so maybe it took the 21 seconds and there wasn't time for the timeout to be called


That's what I wondered as well. TO not called because there wasn't any time left on the clock once the whistle had blown (play called dead).
 
Bash E. Bull
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Originally posted by slughead42
The first one you posted, y'all did still have a timeout, but that second one you just posted, y'all had called all 3 timeouts available in the first half, the last one right before that last play, with 15 seconds left


My mistake- I hadn't realized we used it the previous drive. Its not often you get two scores in the last 2 minutes of the half like that. Legitimately, I don't think any team would really use a time out in the situation we used that first one, but whatever, that's a whole different story. I was just concerned about the 3rd timeout not being called at all and I saw somewhere another thread about it, and I don't want that. No one wants that. The last game we played, the time outs working fine again. In fact, it called the last TO with 1 second left for the FG exactly like it should have:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109492&pbp_id=154359
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109492&pbp_id=154360
too bad we missed it- he usually makes all the FGs from inside 50
 
Bash E. Bull
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Originally posted by reddogrw
1:03 3rd & 6 OPP 46 Tiffany W. Cat 2022 pass to Treylon Burks up the right side, caught (12 yd gain) [tackle: Battle zone]

0:45 1st & 10 OPP 34 Offensive Timeout Called: Felicus Feline Generals

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100917

in one example, it took 18 seconds from the start of a play until the timeout kicked in

given the example where you didn't get to make use of the final timeout, the play started with 21 seconds left

https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100935

that play seems to take longer, so maybe it took the 21 seconds and there wasn't time for the timeout to be called


That 18 seconds in itself is a glitch or poor time out logic. No way the play took 18 or 21 seconds. Not even in rookie. A play like that for us now takes 4 or 5 seconds tops. The sim waited at least good 10 seconds to call the time out in the play you indicated, maybe because there was more than a minute on the clock and that's what its logic thought it should do. Here is a much longer pass play that takes 6 seconds if you want proof:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=291
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=292

That's 6 seconds for a pass play that took way longer. There is no possible way any play we'd run would take over 20 seconds. This is regional minors now... the dots have like 130 speed...

Here is an example of the time out logic working better.
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109492&pbp_id=154359
There are 13 seconds on the clock before the play started, and note that the sim waited until the last second to call the time out, due to our offensive AI telling it to kick the FG on first down. Had our AI called for another offensive play, it could have called the timeout sooner, with more than 1 second left on the clock. These plays only take 6 or 7 seconds to run, tops. Honestly, there's no way a play could take more than 18 seconds lol. What are you thinking?


Originally posted by Tomcic
Slower dots, does it mean that the clock needs to be slower as well?
If the same issue occurs in Pros, then it might be a case. I presume in minors it takes more time to complete passes etx

Wrong
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=291
-that right there took 6 seconds, a much longer play. Why would a play take over 20 seconds to run? You aren't thinking.

Originally posted by Theo Wizzago
That's what I wondered as well. TO not called because there wasn't any time left on the clock once the whistle had blown (play called dead).

Wrong. You're not thinking either
Edited by Bash E. Bull on Oct 15, 2022 08:18:15
Edited by Bash E. Bull on Oct 15, 2022 08:16:18
Edited by Bash E. Bull on Oct 15, 2022 08:14:26
Edited by Bash E. Bull on Oct 15, 2022 08:11:37
 
Theo Wizzago
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Originally posted by Bash E. Bull

Wrong. You're not thinking either


Well, all I know is I've never had the problem and my AI's are set up based off Bort math so I don't have the problem. (fingers crossed).
 
Daedalus
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That's a lot of edits to keep telling everyone else they're wrong about something no one else is having a problem with.
 
Rocdog21
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Originally posted by Daedalus
That's a lot of edits to keep telling everyone else they're wrong about something no one else is having a problem with.


I agree. Red summed it up perfectly...I'm surprised it even needed to be said tbh
 
Theo Wizzago
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Not wanting to cause trouble but hoping this helps. I had the same issue when I 1st started making OAI's and not just that issue either. Just anything where something was done that I thought was stupid or wrong by Bort's AI such as trying to run an extra play when there wasn't enough time left to do so. Which is what causes many of these "why no timeout called?' issues. What I did is this (basically).

At the very top of the 2nd and 4th quarters;

Input; "Name of Input"
Time remaining [15 seconds] (You can choose more or less but I've found 15 to be pretty optimal for not letting clock expire.)
Time Outs left [any]
Opponent Time Outs left [any]
Clock Running? [either]

Output; FG try.

The other parameters you can set to your own specifications but those are the important ones. Just that one simple Input has stopped me from having TO/clock issues. I've since gotten more complicated but I've always kept those 2 Inputs at the top of the 2nd and 4th quarters. I'm even considering it for the OT as well. Just haven't had that issue in that part of the game yet though.
 
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https://youtu.be/P6gYjPrgfVk
 


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