Originally posted by reddogrw
1:03 3rd & 6 OPP 46 Tiffany W. Cat 2022 pass to Treylon Burks up the right side, caught (12 yd gain) [tackle: Battle zone]
0:45 1st & 10 OPP 34 Offensive Timeout Called: Felicus Feline Generals
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100917
in one example, it took 18 seconds from the start of a play until the timeout kicked in
given the example where you didn't get to make use of the final timeout, the play started with 21 seconds left
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109481&pbp_id=100935
that play seems to take longer, so maybe it took the 21 seconds and there wasn't time for the timeout to be calledThat 18 seconds in itself is a glitch or poor time out logic. No way the play took 18 or 21 seconds. Not even in rookie. A play like that for us now takes 4 or 5 seconds tops. The sim waited at least good 10 seconds to call the time out in the play you indicated, maybe because there was more than a minute on the clock and that's what its logic thought it should do. Here is a much longer pass play that takes 6 seconds if you want proof:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=291https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=292That's 6 seconds for a pass play that took way longer. There is no possible way any play we'd run would take over 20 seconds. This is regional minors now... the dots have like 130 speed...
Here is an example of the time out logic working better.
https://glb.warriorgeneral.com/game/replay.pl?game_id=3109492&pbp_id=154359There are 13 seconds on the clock before the play started, and note that the sim waited until the last second to call the time out, due to our offensive AI telling it to kick the FG on first down. Had our AI called for another offensive play, it could have called the timeout sooner, with more than 1 second left on the clock. These plays only take 6 or 7 seconds to run, tops. Honestly, there's no way a play could take more than 18 seconds lol. What are you thinking?
Originally posted by Tomcic
Slower dots, does it mean that the clock needs to be slower as well?
If the same issue occurs in Pros, then it might be a case. I presume in minors it takes more time to complete passes etxWrong
https://glb.warriorgeneral.com/game/replay.pl?game_id=3111876&pbp_id=291-that right there took 6 seconds, a much longer play. Why would a play take over 20 seconds to run? You aren't thinking.
Originally posted by Theo Wizzago
That's what I wondered as well. TO not called because there wasn't any time left on the clock once the whistle had blown (play called dead). 
Wrong. You're not thinking either