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psi
fur eel
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KR/PR

a) 27.75% fake, 15% notfumble
b) 26.25% fake, 21% notfumble
c) 25.5% fake, 22.5% notfumble
d) something else (can't be break tackle %)
 
King of Bling
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Are you just trolling?!
 
Kenshinzen
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a if you have 95+ carrying, b if you have less
 
psi
fur eel
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Originally posted by King of Bling
Are you just trolling?!

no why

Originally posted by Kenshinzen
a if you have 95+ carrying, b if you have less

feeling the same way
 
Bash E. Bull
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Originally posted by King of Bling
Are you just trolling?!


Apparently he is extremely serious about making subpar returners
 
Theo Wizzago
Coyote
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A = Ok if your build has high Carrying and some weight (would prefer around 200 pounds or better).
B = Best of the 3.
C = Not much difference than B, IMHO.
D = Cover Up. I have done this and it has had a pretty decent positive effect when I couldn't get all the % not fumble number I really wanted (generally 25% or better). Could combine with A for quality combined effect.
 
Theo Wizzago
Coyote
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This returner turned out to be one of my best but I would still say I didn't make my end goals for him.

Retired Player (Lv. 79 HB)
Ht/Wt: 5'10", 181lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $11300
Skill Points: 0
Training Points: 2
Bonus Tokens: 5
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 51.36
Speed: 158 (+52)
Agility: 97.1 (+3)
Jumping: 14
Stamina: 52.16
Vision: 73.1
Confidence: 40.26

Football Skills
Blocking: 6.1
Catching: 22.26
Tackling: 8
Throwing: 8
Carrying: 94.1
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 11
Head Fake: 7
First Step: 3
Juke: 5
Spin: 11

Power Back Abilities
Cover Up: 2
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Return Specialist: 10
Veteran Abilities
Quick: 10
Steady Grip: 15
Track Star: 15
Quick Feet: 15
Return Man: 15
Special Teamer: 15

Current Bonuses/Penalties
Speed: +4.77
Agility: +2.82
Carrying: +7.06
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%
Break tackle chance: +15%
Not fumble chance: +12%
Fake chance: +15%


Note, he didn't fumble much, even in WL. But I really wanted more 'Cover Up' than just the 2 I had in it because of the low 'Not Fumble %'. I suspect high (101.1) carrying helped a lot... plus he avoided a heckuv'a lotta tackles.
 
reddogrw
HOOD
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Originally posted by Theo Wizzago
This returner turned out to be one of my best but I would still say I didn't make my end goals for him.

Retired Player (Lv. 79 HB)
Ht/Wt: 5'10", 181lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $11300
Skill Points: 0
Training Points: 2
Bonus Tokens: 5
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 51.36
Speed: 158 (+52)
Agility: 97.1 (+3)
Jumping: 14
Stamina: 52.16
Vision: 73.1
Confidence: 40.26

Football Skills
Blocking: 6.1
Catching: 22.26
Tackling: 8
Throwing: 8
Carrying: 94.1
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 11
Head Fake: 7
First Step: 3
Juke: 5
Spin: 11

Power Back Abilities
Cover Up: 2
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Return Specialist: 10
Veteran Abilities
Quick: 10
Steady Grip: 15
Track Star: 15
Quick Feet: 15
Return Man: 15
Special Teamer: 15

Current Bonuses/Penalties
Speed: +4.77
Agility: +2.82
Carrying: +7.06
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%
Break tackle chance: +15%
Not fumble chance: +12%
Fake chance: +15%


Note, he didn't fumble much, even in WL. But I really wanted more 'Cover Up' than just the 2 I had in it because of the low 'Not Fumble %'. I suspect high (101.1) carrying helped a lot... plus he avoided a heckuv'a lotta tackles.


for a minute I went WTF - how did he get that many VA's - but then I realized he is retired and played into decline lol
 


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