User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Playcalling AI Input Auto adjust vs Package Auto Adjust
Page:
 
Theo Wizzago
Coyote
offline
Link
 
Ok. So several things to say here. Let's start with some of my mistakes.
#1. I confused Inputs and Outputs. Sorry. Old brain and ADHD can make things go backwards sometimes.
Each "Input" is for a specific situation. (Examples; 1st and 10, 2nd and 3-7 yds to go, 4th and 2 or less to go.) "Outputs" are the things inside the "Inputs" where you select which "Package[s]" you want to run.

#2. Wasn't Bort, but another (in fact several) OC that told me about the %'s and why my AI's weren't working and that was because my %'s didn't add up to 100. That's when I found the 'Bort Rules' on the AI page and have been doing it that way ever since.

#3. Reading the 'Bort Rules' again I find that Wise is >somewhat< right. To Quote the Bort Rules (under 'How It Works' in your AI when you are building it);


The playcalling engine will work its way down from the top to the bottom of your AI inputs until it finds a match.
When the engine finds a match, it will make the offensive play call based on the outputs listed underneath that input.
If you want to have multiple possible play calls for one situation, add multiple outputs and adjust the "Pct Chance" field to adjust how likely it will be to call that play.
If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic.
If you have outputs under an input that add up to less than 100%, they will be adjusted game-time to 100%.
If you choose a play calling situation that is not available in your custom playbook, a similar play will be selected, but you should make sure you have a play in your playbook for each situation you want to select.
You cannot call a QB kneel in a situation that would cause a safety.
You cannot call for a punt within the 30 yard line.

So, as it was explained to me, "Don't screw with the Bort" by making sure your "Output %'s" and "Package %s" add up to 100%... or as close as you can get it. Could you simply go 100% for everything and get equal just the same? As far as I can see from everything I have (links and notes) the answer is "Yes." So, in that Wise is right. However... I've been running all my AI's with the %'s adding up to 100 instead of the way Wise says and they work perfectly fine. No 'Bort-isms' or 'Bort-wrecks'... just smooth runnin AI's.
So I suspect both ways are right. IMHO. Sorry I doubted you, Wise.

Edited by Theo Wizzago on Jul 13, 2022 12:15:36
Edited by Theo Wizzago on Jul 13, 2022 12:13:32
 
WiSeIVIaN
offline
Link
 
Originally posted by vtech9
He's actually using a copy of your AI already.


Rip
 
WiSeIVIaN
offline
Link
 
Originally posted by Dr. E
I use both. Optimum is to use two plays in a package. Put two packages in the input/ output. If you really want to maximize auto adjust you do this in the quarter interrupts to avoid getting stuck on the wrong play when your opponents defense adjusts and of course to avoid the repeat play penalty


I don't suggest this at all. You only get like 80 plays a game, and you need to run the same play 8+ times for the repeat play penalty to even exist, and likely 10+ times for it to matter.


If you only have 30 1st down plays a game, splitting them up into 4 quarters means 7-8 plays a quarter. Your auto adjust is going to be worthless in a 10 play package running 8 plays every quarter then resetting. Cuz math.
 
WiSeIVIaN
offline
Link
 
Originally posted by Theo Wizzago

So I suspect both ways are right. IMHO. Sorry I doubted you, Wise.


Np bud. But yes agreed both ways work since the sim will normalize them all to a 100% total.

Just noting if you ever want to give up your superstitions, pretty annoying the way you're doing it (to add remove plays then have to change the percentage). I woulda ragequit again if I had to do that.

 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by WiSeIVIaN
Np bud. But yes agreed both ways work since the sim will normalize them all to a 100% total.

Just noting if you ever want to give up your superstitions, pretty annoying the way you're doing it (to add remove plays then have to change the percentage). I woulda ragequit again if I had to do that.



Why do you think I'm re-working the whole shebang? I mean... my damn packages page is so long I have to shave between start to finish. Just taking my time now, when I get time, and working on the packages only (new) until I have what I want, set in stone and won't need 'fixin'. Then I already have a blank AI made so I can just make copies of that and plug in the packages into the outputs and, finally, no more headaches.
 
Link
 
Theo - Take a look at how I do my packages. I run up to 9+ OAIs on some of the teams I OC for. The only problem is when I have to insert new dots dure to our draft.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Backes-to-Backes
Theo - Take a look at how I do my packages. I run up to 9+ OAIs on some of the teams I OC for. The only problem is when I have to insert new dots dure to our draft.


I did. That's one of the reasons I'm making the change. My AI's are fine... it's just the plethora of packages I have for each one... which is one helluva long tedious mess to make changes to when I need to. So I'm really grinding on my packages mostly. Going to pare then down to a single set, which will still be more than enough when I'm done, but not nearly as many as I have now. My AI blank I've been making AI's from works great so I won't be changing that... just making new ones. I'll keep my passing AI and likely one other for Rookie ball since Rookie is whack.
 
Little M
offline
Link
 
Originally posted by Kegatron
Package auto adjust seems straight forward, +/- on the plays called within the package.



Does the Playcalling AI Input Auto Adjust only adjust the outputs for that specific input? If I'm set at 60/40 run/pass will the auto adjust run more passes if they're successful?


To add to the confusion, in the Basic Offense tab of the Tactics page there is another auto adjustment setting labelled "Automatically Adjust In-Game Strategy to What's Working and away from What's Not Working?" with:

Auto Adjust Intensity (0 - 100):
How Quickly to Deviate from my Strategy? 0 = deviate slowly, 100 = deviate very fast.

 
Bash E. Bull
offline
Link
 
Originally posted by Little M
To add to the confusion, in the Basic Offense tab of the Tactics page there is another auto adjustment setting labelled "Automatically Adjust In-Game Strategy to What's Working and away from What's Not Working?" with:

Auto Adjust Intensity (0 - 100):
How Quickly to Deviate from my Strategy? 0 = deviate slowly, 100 = deviate very fast.



Those are only for 'Basic Offense' (there is also one for 'Basic Defense') and everything on both those pages are overwritten by the Offensive and Defensive AIs, which are what utilize the Offensive and Defensive Packages this thread references. If you are using basic settings for offense or defense, AI and packages are not utilized. On the other hand, if you are utilizing Offensive and Defensive AI (a must for non-casual) nothing on the tabs for Basic Offense or Defense matters whatsoever, because all of that is completely overridden by the settings in the AI.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.