Ok. So several things to say here. Let's start with some of my mistakes.
#1. I confused Inputs and Outputs. Sorry. Old brain and ADHD can make things go backwards sometimes.
Each "Input" is for a specific situation. (Examples; 1st and 10, 2nd and 3-7 yds to go, 4th and 2 or less to go.) "Outputs" are the things inside the "Inputs" where you select which "Package[s]" you want to run.
#2. Wasn't Bort, but another (in fact several) OC that told me about the %'s and why my AI's weren't working and that was because my %'s didn't add up to 100. That's when I found the 'Bort Rules' on the AI page and have been doing it that way ever since.
#3. Reading the 'Bort Rules' again I find that Wise is >somewhat< right. To Quote the Bort Rules (under 'How It Works' in your AI when you are building it);
The playcalling engine will work its way down from the top to the bottom of your AI inputs until it finds a match.
When the engine finds a match, it will make the offensive play call based on the outputs listed underneath that input.
If you want to have multiple possible play calls for one situation, add multiple outputs and adjust the "Pct Chance" field to adjust how likely it will be to call that play.
If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic.
If you have outputs under an input that add up to less than 100%, they will be adjusted game-time to 100%.
If you choose a play calling situation that is not available in your custom playbook, a similar play will be selected, but you should make sure you have a play in your playbook for each situation you want to select.
You cannot call a QB kneel in a situation that would cause a safety.
You cannot call for a punt within the 30 yard line.
So, as it was explained to me, "Don't screw with the Bort" by making sure your "Output %'s" and "Package %s" add up to 100%... or as close as you can get it. Could you simply go 100% for everything and get equal just the same? As far as I can see from everything I have (links and notes) the answer is "Yes." So, in that Wise is right. However... I've been running all my AI's with the %'s adding up to 100 instead of the way Wise says and they work perfectly fine. No 'Bort-isms' or 'Bort-wrecks'... just smooth runnin AI's.
So I suspect both ways are right. IMHO. Sorry I doubted you, Wise.
#1. I confused Inputs and Outputs. Sorry. Old brain and ADHD can make things go backwards sometimes.
Each "Input" is for a specific situation. (Examples; 1st and 10, 2nd and 3-7 yds to go, 4th and 2 or less to go.) "Outputs" are the things inside the "Inputs" where you select which "Package[s]" you want to run.
#2. Wasn't Bort, but another (in fact several) OC that told me about the %'s and why my AI's weren't working and that was because my %'s didn't add up to 100. That's when I found the 'Bort Rules' on the AI page and have been doing it that way ever since.
#3. Reading the 'Bort Rules' again I find that Wise is >somewhat< right. To Quote the Bort Rules (under 'How It Works' in your AI when you are building it);
The playcalling engine will work its way down from the top to the bottom of your AI inputs until it finds a match.
When the engine finds a match, it will make the offensive play call based on the outputs listed underneath that input.
If you want to have multiple possible play calls for one situation, add multiple outputs and adjust the "Pct Chance" field to adjust how likely it will be to call that play.
If you leave a field blank or there are no matching inputs for a situation, play calling will default to your "basic" settings and general football logic.
If you have outputs under an input that add up to less than 100%, they will be adjusted game-time to 100%.
If you choose a play calling situation that is not available in your custom playbook, a similar play will be selected, but you should make sure you have a play in your playbook for each situation you want to select.
You cannot call a QB kneel in a situation that would cause a safety.
You cannot call for a punt within the 30 yard line.
So, as it was explained to me, "Don't screw with the Bort" by making sure your "Output %'s" and "Package %s" add up to 100%... or as close as you can get it. Could you simply go 100% for everything and get equal just the same? As far as I can see from everything I have (links and notes) the answer is "Yes." So, in that Wise is right. However... I've been running all my AI's with the %'s adding up to 100 instead of the way Wise says and they work perfectly fine. No 'Bort-isms' or 'Bort-wrecks'... just smooth runnin AI's.
So I suspect both ways are right. IMHO. Sorry I doubted you, Wise.

Edited by Theo Wizzago on Jul 13, 2022 12:15:36
Edited by Theo Wizzago on Jul 13, 2022 12:13:32






Why do you think I'm re-working the whole shebang? I mean... my damn packages page is so long I have to shave between start to finish.
Just taking my time now, when I get time, and working on the packages only (new) until I have what I want, set in stone and won't need 'fixin'. Then I already have a blank AI made so I can just make copies of that and plug in the packages into the outputs and, finally, no more headaches. 




















