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Forum > Goal Line Blitz > Special Abilities vs. % Advanced EQ
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Dr. E
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Nice looking dot and good production. That of course is somewhat dependent on the OC, still I wouldn't frown on it in my offense.



Originally posted by Pwned
The thought is to fake to get open, and win the easy catch roll while open.

I have had this build: https://glb.warriorgeneral.com/game/player.pl?player_id=4758732

And it seems to work as planned, but it's hard to tell as he has only had 1 season of plateau that he was utilized and even then it was in a pretty weak Pro league at the time.

Edit: Watching his plays, he does fake a hell of a lot, and is open a lot as well, just not targeted a bunch.



 
Pwned
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Originally posted by reddogrw

you could also use SP to get Juke and CF to 8 and split the CEQ to add 2 to each and have them both at 10 while being able to add CB%

with only the 1 WL season it is hard to tell much as all other leagues skew stats with all the bad teams

one of our WL TE's this season (yes, the build is closed, but just showing you his stats)

https://glb.warriorgeneral.com/game/player.pl?player_id=4755310&playoffs=0

this one also - similar builds, similar stats lol

https://glb.warriorgeneral.com/game/player.pl?player_id=4755205&playoffs=0

both have CB%, catching 2/3 of the balls that came their way

edit - the 2nd TE has been on our team in WL the past 5 seasons


Thanks for the info, I am half tempted to not retire my TE to see if I can find a team that would use him, but he's a free dot and is likely going to be recycled into Blocking WR, lol.

 
Pwned
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Don't die on me thread..
 
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I'm an old player, just back for 1 year now since taking 8 years off, and now playing without scripts.

I still believe in SA's over AEQ mostly bc I haven't figured out how to get the base stats where I want and get 4 AEQ. For my build style it seems like too much of a sacrifice, I'll stick with 3 because it's safe.
 
nexill
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I'm a defense guy, but every single defense dot I build will have 3 AEQ plus custom, and every single piece will be a % piece. Double-stack major things (like break block for DL and make tackle for...everyone) and then single pieces for extra stuff like interceptions, avoid fake, pass deflect, force fumble, etc.

This player is obviously a good build, but I think the "don't need catch % because the fakes will get me open" is a logical fallacy. I used to see this among players building blitzers back in the day where there were still blitzers. They'd be all like "i'll take head of steam and a bunch of speed and agility and I don't need break block % because my build will focus on never allowing a block roll in the first place." Those builds were always awful, because the opposing players are going to be good enough that a single SA can't just rule them - you're simply going to get engaged in a block most of the time, and have to fight through it, head of steam or no. So if you can't *also* get off blocks, you're useless as a blitzer.

Similarly, even with a very good fake build, you're not going to be able to get super open all of the time against elite players. And sometimes that ball is going to come your way anyway. Catch ball %, even just a single piece of 15%, will greatly increase your chances of pulling those passes in.

There may be exceptions to every rule, of course! There may be good blitzing corners out there who have somehow built without break block. I once DC'd a team that had a 170 natural speed WR who was all about fakes and was horrible at volume catching but like 50% of his catches went for touchdowns because he would only be sent on long routes and either the fakes fired and he got wide open or they didn't. But you have to know when you're building that you're trying to fill a custom, niche spot for a specific OC for specific usage. The best WL players at most positions will have 3-4 pieces of % equipment.
 
psi
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I think the game and rolls being balanced around the existence of % AEQ necessitates at least 1 piece in it for a dot that's supposed to be performing that specific job. The question of whether to stack 2 or more of the same % pieces is still relevant. I personally don't VPB builds any more so the flexibility of having an expensive SA buffed by AEQ to 11 or 13 to save on SP is nice and I'd take that over another +7.5% bonus.
For shits and gigs here's a dot with 20 in a SA that's done pretty well, with only one % piece. And yes, Power Through fires wayyyy wayyyy more than Spin. https://glb.warriorgeneral.com/game/player.pl?player_id=4759525
 
Theo Wizzago
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For me this is a simple answer since I shop for all my AEQ instead of build all pieces from scratch. I do this because I've become pretty good at AEQ shopping over the years and, depending on the dot and type, I have no trouble getting great and appropriate pieces of gear. The answer is both % and SA but, like building a dot, you gotta have a plan.
When it comes to % pieces I don't accept anything that's not a 5% and I prefer those pieces come with a +3 to primary... or +3 to secondary. If I accept a 5% and +3 to secondary piece I ONLY do it once. All other gear must be +3 primary. I'll also accept a 5% and +2 to primary... but the same rule applies... ONE time only.
As for any SA pieces I target high tree SA's and/or, preferred SA's (where the dot gets a bonus). The higher the better. Classic example is 'Pancake' for most O-linemen. It's almost always the last SA on the tree... and the most expensive to raise up because you have to build up ALL the other SA's in front of it. One piece of AEQ gear boosts that 5 points (levels). Add in the basic 'SA tree' bonus from CEQ and that's +6. Now to raise it up to 10 it takes a LOT less SP's. If you use your CEQ bonus add-on's to add more you can actually hit 11 in that SA without ever spending a single SP there... or wasting SP's on SA's that come before it. More SP's for other things is always good.
And be aware that some dots are very hard to shop for AEQ for. A Bomber style QB built to be a power rusher, for example, is really hard to get the % and SA pieces you really want since the game thinks it's still a passing QB. That doesn't mean shopping isn't worth it... you just gotta be smart and look for those +3 only pieces than add on the % or SA you want and still save big on BT's. And some dots don't need % gear. Punter's and Kickers come to mind... there it's all about the SA's and most of my punters and kickers have over 10 in each SA on the tree because of that.
It's really all a matter of having a solid plan in what you want and being able to see how to get it the best way with the least cost.
Edited by Theo Wizzago on Dec 16, 2021 05:42:35
Edited by Theo Wizzago on Dec 16, 2021 05:40:45
 
RyanCane26
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I have become more accepting of 3% or even rare circumstances 2% gear IF it is being combined with a 5%. Especially if I am triple stacking with CEQ because the BT savings can sometimes be worth, or even necessary, the extra 1-1.5% that I’m losing

15+7.5+3= 25.5
15+6.5+3= 24.5
15+6+3=24

Or even if only double stacking

15+7.5= 22.5
15+6.5= 21.5
15+6= 21
 
sunder B
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Originally posted by RyanCane26
I have become more accepting of 3% or even rare circumstances 2% gear IF it is being combined with a 5%. Especially if I am triple stacking with CEQ because the BT savings can sometimes be worth, or even necessary, the extra 1-1.5% that I’m losing

15+7.5+3= 25.5
15+6.5+3= 24.5
15+6+3=24

Or even if only double stacking

15+7.5= 22.5
15+6.5= 21.5
15+6= 21


Agreed. I usually want at least 21% in most EQ. 22.5 is a bonus if you get lucky in the store for the BT savings, but if you can get 2 x 5%ers, even better.
 
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