I'm somewhat confused on bonus' and SA stacking. For instance, say you have EQ with 20% break block chance, 6 SAs in shed blocker and say the bull rusher VA. Do all of those bonus' stack together and if so how do you figure out what your total break block bonus is?
Forum > FAQ's, Player Guides and Newbie Help > How to figure out bonus stacking
==Stacking bonuses==
On advanced equipment, for each additional piece you wear the effectiveness of that piece is reduced by 50%. It works as follows:
*1st piece of AEQ - 100% value of the +%
*2nd piece of AEQ - 50% value of the +%
*3rd piece of AEQ - 25% value of the +%
*4th piece of AEQ - 12.5% value of the +%
For example, if you had three pieces of +20% Force Fumble gear, this would be the total stack value:
*+20%*100%=+20%
*+20%*50%=+10%
*+20%*25%=+5%

On advanced equipment, for each additional piece you wear the effectiveness of that piece is reduced by 50%. It works as follows:
*1st piece of AEQ - 100% value of the +%
*2nd piece of AEQ - 50% value of the +%
*3rd piece of AEQ - 25% value of the +%
*4th piece of AEQ - 12.5% value of the +%
For example, if you had three pieces of +20% Force Fumble gear, this would be the total stack value:
*+20%*100%=+20%
*+20%*50%=+10%
*+20%*25%=+5%

Originally posted by Montoya829
Thank you for this. Do these also stack with SAs?
I can't remember if the %'s are the same...I'll see if I have the info laying around in one of my PF's but pretty sure its the same
Thank you for this. Do these also stack with SAs?
I can't remember if the %'s are the same...I'll see if I have the info laying around in one of my PF's but pretty sure its the same

Edited by Team Nucleus on Mar 14, 2016 02:01:31
Montoya829
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Originally posted by Sonic
I think there is a 75% limit or something.
That actually makes sense since no bonus I have seen goes beyond 75%.
I think there is a 75% limit or something.
That actually makes sense since no bonus I have seen goes beyond 75%.
Originally posted by Sonic
I think there is a 75% limit or something.
this is for VA's, not SA's
and there is no interaction limit between AE and VA's
I think there is a 75% limit or something.
this is for VA's, not SA's
and there is no interaction limit between AE and VA's
Sonic
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Originally posted by reddogrw
this is for VA's, not SA's
and there is no interaction limit between AE and VA's
Thanks. I keep linking them for some reason.
I found this thread about the 75% VA stacking limit: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5069208
this is for VA's, not SA's
and there is no interaction limit between AE and VA's
Thanks. I keep linking them for some reason.
I found this thread about the 75% VA stacking limit: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5069208
WiSeIVIaN
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Originally posted by Montoya829
I'm somewhat confused on bonus' and SA stacking. For instance, say you have EQ with 20% break block chance, 6 SAs in shed blocker and say the bull rusher VA. Do all of those bonus' stack together and if so how do you figure out what your total break block bonus is?
Just to clarify.
#1 the only *limit* is your +% of one thing from VA stacking, which is 75%. If my memory serves, in modern GLB the only time you are hitting this limit is with bt% with the combo of slippery+yac attack, or Bruiser+yac attack. Power WR's suck ass so it's not a big deal regardless (though break tackle scat HB aka the unicorn of GLB can be successful but no one knows how to build right). Yac attack is 5% per level and slippery is 30% for 15 VP's, so the most you'd want is 15 slippery and 9 yac attack. Or if bruiser, it would be 15 bruiser (45% and 6 yac attack(30%).
I can't emphasize enough how bad break tackle WR/TE are though. Bort's balance shit is serious overkill, and basically until the player has the ball caught and secured completely, you aren't going to break a tackle. Add in the fact that WR's were left in a really shitty spot coming out of beta and even pure receiving WR can have trouble, it's a serious mistake to allocate a bunch of resources (SA/VA/SP) to breaking tackles when you'll never get open to get the ball.
#2 SA's bonus are hidden, so you will never know it.
#3 General concensus is SA's give a flat bonus to your break block roll (Rather than a multipler). Generally if your dot REALLY wants to do something, this doesn't matter since you want to be stacking VA's, 10-11 in SA, and 2 or 3x stacking AE +% to give yourself the best chance to break blocks for instance.
#4 Keep in mind your break block roll (when fully calculated) is not your chance to break a block, but rather a battle roll that goes against an offensive players hold block roll, resulting in either a held or broken block.
#5 Keep in mind every broken block does not result in you getting past the defender. When dots are bouncing around back and forth it's a bunch of held and broken blocks, won to varying degrees. When you HARD win a break block roll you can push/get past the offensive player in 1 battle roll, but generally you end up doing quite a few.
#6 Bull rusher is not +% bb. Rather it's making your strength attribute 15%/7.5% stronger when trying to break blocks vs the run and pass. When talking about breaking blocks specifically, you can just multiply your total strength (including equipment and flat VA's) by that percentage. So 150 strength guy would have 165 effective strength breaking blocks vs run and 157.5 effective strength breaking blocks vs pass with that VA.
==============
Hopefully the above is helpful. Questions are welcome though I might not check this thread for a few days/ever.
I'm somewhat confused on bonus' and SA stacking. For instance, say you have EQ with 20% break block chance, 6 SAs in shed blocker and say the bull rusher VA. Do all of those bonus' stack together and if so how do you figure out what your total break block bonus is?
Just to clarify.
#1 the only *limit* is your +% of one thing from VA stacking, which is 75%. If my memory serves, in modern GLB the only time you are hitting this limit is with bt% with the combo of slippery+yac attack, or Bruiser+yac attack. Power WR's suck ass so it's not a big deal regardless (though break tackle scat HB aka the unicorn of GLB can be successful but no one knows how to build right). Yac attack is 5% per level and slippery is 30% for 15 VP's, so the most you'd want is 15 slippery and 9 yac attack. Or if bruiser, it would be 15 bruiser (45% and 6 yac attack(30%).
I can't emphasize enough how bad break tackle WR/TE are though. Bort's balance shit is serious overkill, and basically until the player has the ball caught and secured completely, you aren't going to break a tackle. Add in the fact that WR's were left in a really shitty spot coming out of beta and even pure receiving WR can have trouble, it's a serious mistake to allocate a bunch of resources (SA/VA/SP) to breaking tackles when you'll never get open to get the ball.
#2 SA's bonus are hidden, so you will never know it.
#3 General concensus is SA's give a flat bonus to your break block roll (Rather than a multipler). Generally if your dot REALLY wants to do something, this doesn't matter since you want to be stacking VA's, 10-11 in SA, and 2 or 3x stacking AE +% to give yourself the best chance to break blocks for instance.
#4 Keep in mind your break block roll (when fully calculated) is not your chance to break a block, but rather a battle roll that goes against an offensive players hold block roll, resulting in either a held or broken block.
#5 Keep in mind every broken block does not result in you getting past the defender. When dots are bouncing around back and forth it's a bunch of held and broken blocks, won to varying degrees. When you HARD win a break block roll you can push/get past the offensive player in 1 battle roll, but generally you end up doing quite a few.
#6 Bull rusher is not +% bb. Rather it's making your strength attribute 15%/7.5% stronger when trying to break blocks vs the run and pass. When talking about breaking blocks specifically, you can just multiply your total strength (including equipment and flat VA's) by that percentage. So 150 strength guy would have 165 effective strength breaking blocks vs run and 157.5 effective strength breaking blocks vs pass with that VA.
==============
Hopefully the above is helpful. Questions are welcome though I might not check this thread for a few days/ever.
Montoya829
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Originally posted by WiSeIVIaN
Just to clarify.
#1 the only *limit* is your +% of one thing from VA stacking, which is 75%. If my memory serves, in modern GLB the only time you are hitting this limit is with bt% with the combo of slippery+yac attack, or Bruiser+yac attack. Power WR's suck ass so it's not a big deal regardless (though break tackle scat HB aka the unicorn of GLB can be successful but no one knows how to build right). Yac attack is 5% per level and slippery is 30% for 15 VP's, so the most you'd want is 15 slippery and 9 yac attack. Or if bruiser, it would be 15 bruiser (45% and 6 yac attack(30%).
I can't emphasize enough how bad break tackle WR/TE are though. Bort's balance shit is serious overkill, and basically until the player has the ball caught and secured completely, you aren't going to break a tackle. Add in the fact that WR's were left in a really shitty spot coming out of beta and even pure receiving WR can have trouble, it's a serious mistake to allocate a bunch of resources (SA/VA/SP) to breaking tackles when you'll never get open to get the ball.
#2 SA's bonus are hidden, so you will never know it.
#3 General concensus is SA's give a flat bonus to your break block roll (Rather than a multipler). Generally if your dot REALLY wants to do something, this doesn't matter since you want to be stacking VA's, 10-11 in SA, and 2 or 3x stacking AE +% to give yourself the best chance to break blocks for instance.
#4 Keep in mind your break block roll (when fully calculated) is not your chance to break a block, but rather a battle roll that goes against an offensive players hold block roll, resulting in either a held or broken block.
#5 Keep in mind every broken block does not result in you getting past the defender. When dots are bouncing around back and forth it's a bunch of held and broken blocks, won to varying degrees. When you HARD win a break block roll you can push/get past the offensive player in 1 battle roll, but generally you end up doing quite a few.
#6 Bull rusher is not +% bb. Rather it's making your strength attribute 15%/7.5% stronger when trying to break blocks vs the run and pass. When talking about breaking blocks specifically, you can just multiply your total strength (including equipment and flat VA's) by that percentage. So 150 strength guy would have 165 effective strength breaking blocks vs run and 157.5 effective strength breaking blocks vs pass with that VA.
==============
Hopefully the above is helpful. Questions are welcome though I might not check this thread for a few days/ever.
Good read, I wasn't aware of the limit on VAs only and how the BB roll is actually performed.
Just to clarify.
#1 the only *limit* is your +% of one thing from VA stacking, which is 75%. If my memory serves, in modern GLB the only time you are hitting this limit is with bt% with the combo of slippery+yac attack, or Bruiser+yac attack. Power WR's suck ass so it's not a big deal regardless (though break tackle scat HB aka the unicorn of GLB can be successful but no one knows how to build right). Yac attack is 5% per level and slippery is 30% for 15 VP's, so the most you'd want is 15 slippery and 9 yac attack. Or if bruiser, it would be 15 bruiser (45% and 6 yac attack(30%).
I can't emphasize enough how bad break tackle WR/TE are though. Bort's balance shit is serious overkill, and basically until the player has the ball caught and secured completely, you aren't going to break a tackle. Add in the fact that WR's were left in a really shitty spot coming out of beta and even pure receiving WR can have trouble, it's a serious mistake to allocate a bunch of resources (SA/VA/SP) to breaking tackles when you'll never get open to get the ball.
#2 SA's bonus are hidden, so you will never know it.
#3 General concensus is SA's give a flat bonus to your break block roll (Rather than a multipler). Generally if your dot REALLY wants to do something, this doesn't matter since you want to be stacking VA's, 10-11 in SA, and 2 or 3x stacking AE +% to give yourself the best chance to break blocks for instance.
#4 Keep in mind your break block roll (when fully calculated) is not your chance to break a block, but rather a battle roll that goes against an offensive players hold block roll, resulting in either a held or broken block.
#5 Keep in mind every broken block does not result in you getting past the defender. When dots are bouncing around back and forth it's a bunch of held and broken blocks, won to varying degrees. When you HARD win a break block roll you can push/get past the offensive player in 1 battle roll, but generally you end up doing quite a few.
#6 Bull rusher is not +% bb. Rather it's making your strength attribute 15%/7.5% stronger when trying to break blocks vs the run and pass. When talking about breaking blocks specifically, you can just multiply your total strength (including equipment and flat VA's) by that percentage. So 150 strength guy would have 165 effective strength breaking blocks vs run and 157.5 effective strength breaking blocks vs pass with that VA.
==============
Hopefully the above is helpful. Questions are welcome though I might not check this thread for a few days/ever.
Good read, I wasn't aware of the limit on VAs only and how the BB roll is actually performed.
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