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Darkstrand
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How does it trigger and when does it reset?
 
Theo Wizzago
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Someone with a ton more time than I could find this in the old Q&A's cuz I know it got asked there. I do know it accumulates in it's penalty (aka, the more ya spam the play, the more penalty). I don't think it resets in a game but I also don't think it carries from game to game. Also, consider, there's gotta be a counter balance because the basic AI will run certain plays MORE if they're successful and less if not so... it can't penalize itself for calling it's own plays more... I would think.
 
TJ Spikes
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basically does not exist

if you ran one play 100% of the time, it's doubtful you'd notice a difference between the 1st and last time

so if you run 4 different plays, you'll never see it
 
Darkstrand
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In my rookie league game I basically ran 1 play the whole time
Against 1 defense response and it did much worse after first few drives

Could be stamina and moral just hit offense harder


http://glb.warriorgeneral.com/game/game.pl?game_id=2785446

Tomorrow I'll run 3 plays and see what happens
Edited by Darkstrand on Nov 24, 2015 14:34:42
 
TJ Spikes
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1st Quarter


Santiago WannaBenitos 11:17
11:17 1st & 10 OPP 46 John Williams rush [missed tackle: Freddy Cottrell] [missed tackle: Solomon Calvert] up the middle (3 yd gain) [tackle: Abraham Hogue] Replay
10:40 2nd & 7 OPP 43 Bob Williams rush up the middle (3 yd gain) [tackle: Tyrell Holbrook] Replay
10:04 3rd & 4 OPP 40 John Williams rush up the middle (2 yd gain) [tackle: Freddy Cottrell] Replay
9:25 4th & 2 OPP 38 Bob Williams rush up the middle (2.5 yd gain) [tackle: Derek Schmidt]

===

4th Quarter

Santiago WannaBenitos 1:56
1:56 1st & 10 OWN 47 Bob Williams rush up the middle (2 yd gain) [tackle: Solomon Calvert] Replay
1:38 2nd & 8 OWN 49 John Williams rush up the middle (2.5 yd gain) [tackle: Freddy Cottrell] Replay
1:30 3rd & 5.5 OPP 48 Offensive Timeout Called: Santiago WannaBenitos Replay
1:30 3rd & 5.5 OPP 48 Bob Williams rush up the middle (2 yd gain) [tackle: Solomon Calvert] Replay
1:13 4th & 3 OPP 46 John Williams rush up the middle (2 yd gain) (turnover on downs) [tackle: Dallin Gann] Replay


===

So the difference between the first 4 times you ran it and the last 4 times, is like less than 1 yard per attempt?

Could that be your o-line getting tired?
Could that be a morale issue?

even if the alleged "repeat play penalty" is the issue, that's a crazy huge penalty there... maybe 1 whole YPC after an entire game.



try this http://glb.warriorgeneral.com/game/offense_play_list.pl
there's about 20 varieties of slams, blasts and dives alone. Build a playbook out of all of them, and I'll bet you'll see at least a 1 YPC drop between the 1st and 4th quarters

Edited by TJ Spikes on Nov 25, 2015 13:47:50
 


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