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Forum > Suggestions > A new thought on dots and teams.
Theo Wizzago
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Ok... so it's highly unlikely that GLB 1 is going to grow anymore, at least huge enough to make this suggestion a moot point (although most suggestions are moot points at this time), but there might be a way to change the game and make it much more active with who remains.
My idea is to sell 'entire teams' instead of what we have now. How it works; Someone buys a team and then gathers agents to 'fund' the team with flex. How many agents is up to the team owner but each agent must contribute flex to the team until a preset amount is reached. This 'Team flex' is what is used to fill the roster with dots. Dots would be assigned to each contributor by the owner. People who contributed more would be assigned more dots. The dots themselves would not cost anything at all to build... all dot expenses are covered in the 'Team flex' (hence the need for a preset value.) The agents would be responsible for training and maintaining the dots they were assigned.

So it would look roughly like this;
Owner spends 2500 flex for original purchase of the team and 250 flex for each season's renewal.
The team flex bank must be filled to field a full team of 'human built dots' so the bank must have 55,000 flex (that 1,000 flex cost for each dot) to build a complete team.

Dot building itself would not change and dot cost would be done away with. High vs Low demand would be done away with. Refunds would be greatly reduced since you're getting a huge benefit of cost reduction for building dots and for owning teams. The reason for the large up-front cost for buying a team is to inspire commitment from the owner (since you get NO refund for the original purchase of the team). The smaller season-to-season renewal cost is to make ownership much more likely to be sustained. Also the season-to-season renewal cost is refundable (say 100 flex for each renewal). The flex the agents donate to the team gets a 1/2 refund once the team is either sold OR the team recycles (starts from scratch again).

These are just rough estimates and ideas so feel free to post better thoughts but the gist of it is a larger up-front cost, less refund, but a highly reduced cost for dots overall AND a lot less hassle about high/low demand and free agent markets would be history. Trades, however, would be highly improved since there'd be no FA's out there.
I guarantee you some will laugh... some will gripe and shoot it down... but some will have quality input about it. Things that would NOT change is dot build time or how they're built. One other good effect would be that, should someone suddenly decided to leave a team (for whatever reason), then the dots would remain. The cost is up-front so nothing lost. The person leaving the team would receive their 'refund' once the team is either sold or resets (Incentive to stick to a team when you commit to them.) but could sign with another team easily enough. (should some other team want them.)
 
drewd21
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No thanks
 
Dub J
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Didn't read the suggestion but I'm giving it a +1 based on effort.

 
haole
the one who knocks
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Yeah, I read it far enough to realize that it's requesting a change that ownership would never consider, no matter how much sense it makes. I agree with Dub, +1 for effort, -1 for failing to understand that they're not going to change shit
 
Mike Martz
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skibodragula
McFroggin
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good idea....but alas I agree its like asking for HB throw plays or fake FG's great but bert won't do.............now if wizz ran dis shit then
 
Theo Wizzago
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Dude... If I ran this shit it'd be hell on wheels. #1, I have a rotating numerical system that changes every 3rd season... not greatly cuz that'd be too much psycho... but enough that you simply couldn't run the same offense and defense every single time, year after year after year, and have it work the exact same way each time. Little stuff like increasing the effect of certain SA's and VA's and Skills up or down by very small percentages. That would keep the game fresh AND the dot build styles fresh as well. One of my biggest beefs with MADDEN is that, once I figured out what worked and how, it was FAR too simple to exploit it and beat the living shit out of the game all the time. Winning is fun until it's mechanical... then it damned boring as hell. I'd also change the plays available each season in small bits. I'd also make it so the Defense has the SAME abilities to design plays... and so the offense could also move their players around before the snap (it's called man in motion... an amazing thing the real football uses a lot!). The money your dot gets paid to play would have a freakin USE besides player morale. Your homepage would be highly customizable, especially with STATS SHOWN and what order your dots and teams are in. I could go on but there are SO many simple suggestions that got hung out to dry that would've taken this game from merely great to FREAKIN AWESOME.
 
skibodragula
McFroggin
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If only you ran it it would be awesome! Well said sir
 
skibodragula
McFroggin
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My OOP team is a first just like PeeWEE masters, WL dominators, D-L dudes and MLF. SOOOOOOOOOOOOOOO much more can be done to make the game fun and DRAW back members!

Bert has his cash from us because we wanted to play. Now some of use want to play more!

The terds who just naysay are common critters-So many ideas since day one from RQB to tag beating cut TE's. I remember some guy...yup you know.....who put power HB's on the map. Never heard of back then

Well this is now and OOP is here as a new concept AND it save cash and can be fun!

Dig it, C stops were never in until someone built them!

Nuff said clearly by a frog and GLB does hear it, what why its got so much controversy
 


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