User Pass
Home Sign Up Contact Log In
Page:
 
El Kabong
gwar slash
offline
Link
 
Game has untapped potential IMO. Just allow for instant 79 builds, open the DPC up, and allow users to submit O plays and vote on them w/ a certain amount of votes granting its' inclusion, and introduce some new formations, also voted on by the user base.

With instant builds, up front fee and then fee to keep him going each season, I think more users stay and more come back because you get instant gratification and can see things through faster. Keep the old system in place also, maybe at a discount so people still do that one also, and have a new league for instant builds that works like an NCAA Tourney does, fashioned after either NCAA basketball with a tourney in the end or like BCS with a bowl system.
 
Dub J
offline
Link
 
DD said no. He's too busy chasing beer in outer space or something.

 
Manofplay
offline
Link
 
The game is stale all. We are all playing Madden 1 when we should be on Madden 20 or so. Game hasn't changed in a very long time to make it more attractive for new players or interesting enough to retain existing players. Finally you have happening what happens to many of this type of games. The elite players dominate, enjoy and stay. The upper tier players do well and enjoy until the newbies leave the game and than they begin to lose regularly to the only teams left, other upper tier or elite teams with the lower upper tier becoming the new lower class. Nobody enjoys losing all the time, so they leave the game. the line of upper tier keeps raising as fewer players remain.

Without new toys to play with and new chances for newbies, this game will likely continue its death spiral.
 
Dpride59
offline
Link
 
New users have a much greater advantage now - when I was coming up the sim changed year after year and it was a moving target - as a new user you build to what you see and you're behind the 8 ball every season - thankfully I had the ingenuity to build towards a moving target - but now a new user can watch, develop and execute a plan and in all likelihood the sim will be the same and they will either pass or fail due to builds and not the man behind the curtain
 
Manofplay
offline
Link
 
Dpride, I can appreciate your position, but it would seem that this position that newbies "should excel" is what has led to the demise of the game. Yes, there are things in place now to allow new players to compete on an even level. However , to take advantage of those things, one needs experience to know about it or find someone to mentor them (which of course since they are new, don't have the right relationships yet .

Glb has set up the system that makes it so only those that come in like gangbusters from the get go can succeed. I have been here for a very long time now, but having been independent from "groups" most of my time, have listened to some newbie complaints. Some smart people, but aren't willing to lose or be a backup for multiple seasons until they get it figured out. The game as a whole was a good concept. However, not enough time put into research to expand the game and keep it "fresh".
 
El Cunado
High Five Bro!
offline
Link
 
Originally posted by Manofplay
The game is stale all. We are all playing Madden 1 when we should be on Madden 20 or so. Game hasn't changed in a very long time to make it more attractive for new players or interesting enough to retain existing players. Finally you have happening what happens to many of this type of games. The elite players dominate, enjoy and stay. The upper tier players do well and enjoy until the newbies leave the game and than they begin to lose regularly to the only teams left, other upper tier or elite teams with the lower upper tier becoming the new lower class. Nobody enjoys losing all the time, so they leave the game. the line of upper tier keeps raising as fewer players remain.

Without new toys to play with and new chances for newbies, this game will likely continue its death spiral.


I agree with changing the game to keep it from being stale for vets. But adding "new toys" to shake the game up and keeping Vets interested and giving new chances to rookies is an oxymoron. (Unless your talking about adding a how to, player builder, ect to the game)

IE Make it continually different to add difficulty yet keeping it easier for new players to intergrate. There is sadly a trade off here. I am not saying which is better but you really can't have both.
Edited by El Cunado on Jun 8, 2014 20:57:19
 
ManOgwaR
offline
Link
 
Originally posted by Chessey
the trick is to bring back all the old people and force them to post.

post whatever.

more people posting means more people make friends, enemies, and frenemies. then said groups really start being mean to each other, mods crack the whip, everyone rallies against the mods. ta da forums are active again.

active forums and this new frenemy life means rivalries return and people want to build dots and coach teams so they can shame the other group.

it's really a win/win for all parties. except the mods who will return to having unjust hate thrown at them because they banned your buddy for saying that drk sandman is no longer active because the county jail only allows him on during the weekends.


see if it was made cheaper to play then this would be happening
 
ManOgwaR
offline
Link
 
Originally posted by TJ Spikes

You have the networking and coordinating issues where there's a tiny group of 'haves' and everyone else is a 'have not' .. Even if you manage to over come the learning curve with a group of agents you still run smack dab into the brick wall of needing 55 extremely well built dots, and a couple people with the arcane knowledge of how to work the DPC and which offense plays work, and which ones are useless. These issues are no problem for the networks who pass around playbooks and coordinators, and can pull a full team of pros almost out of thin air.

There are just too many strikes against this game to make it sustainable.
That is why GLB2 was invented

This game could be saved, but it would take major work, and no one on the admin side wants to do it. They made their cash on this game already. The only way this game is financially viable is to put zero effort into it. The development is done, the servers are paid for, so now it's basically just the electric bill. Once the light bill exceeds the income, they will shut this down. Until then, they're perfectly happy collecting whatever money comes in with no effort.



good read but I think that a lot of this wouldn't be such a concern if the game was made cheaper to build a team ...everything else would take care of itself imo
 
Clinton
offline
Link
 
Originally posted by ManOgwaR
good read but I think that a lot of this wouldn't be such a concern if the game was made cheaper to build a team ...everything else would take care of itself imo


There has been a few times, if it was cheaper, I would have just built my own team dots and all.

When it hits that point, there will definitely be a resurgence. Of course, to sustain that would mean a much, much larger play book to work with for the offense. New formations, plays, and that might just be enough.


Otherwise, I still think making CPU builds open, and with no penalties for having them on your team will HEAVILY make teams more competitive.
 
Bane
Baconologist
offline
Link
 
Originally posted by Clinton
There has been a few times, if it was cheaper, I would have just built my own team dots and all.

When it hits that point, there will definitely be a resurgence. Of course, to sustain that would mean a much, much larger play book to work with for the offense. New formations, plays, and that might just be enough.


Otherwise, I still think making CPU builds open, and with no penalties for having them on your team will HEAVILY make teams more competitive.


That would also stop people from buying/spending flex to build dots (if there was no CPU penalty)
 
Clinton
offline
Link
 
In another posting I stated that the cost to "sign a CPU dot" under this circumstance cost 50 flex points, and the dot was then treated as a normal player for the duration of the season. You can't drop them, and you can't trade them. They also are generic, without bonuses either.

This keeps people from having to get a human dot with a bad build, just to fill roster spots. It also commits people to the possibility of being competitive with CPU dots when they can't get a human dot.

Definitely not a perfect solution, but in my estimate as good as other suggestions.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.