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jdbolick
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Originally posted by rfick
But seriously, what is a 'win' to the sim logic?

Not much. Requests were made long ago for Bort to let us set "wins" per team so that we could control auto-adjust, but I guess it was too much trouble. This is also why screens are so strongly affected by auto-adjust since it seems that any completion is counted as a win regardless of yardage.
 
Novus
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Originally posted by rfick
3 yards on 3rd and 8 isn't a 'win' though.


Originally posted by Farlig
Unfortunately doesn't look at situation AFAIK, simply yardage.


I asked Catch22 about this once and he said that it does, in-fact, factor in whether or not the play went for a first down or not, so a 4-yard gain on 3rd & 8 wouldn't necessarily be counted as a win. I forgot about that when I wrote my post.

However, what were the down-and-distance situations for all of those plays? I'd be willing to bet most of them were on 1st or 2nd down just from the sheer fact that MOST plays are on 1st or 2nd down, which means my initial reply still probably explains what you're seeing.

Auto-Adjust is a powerful and useful tool... but you'd BETTER know what the fuck you're doing with it, or it will burn you badly. Kinda like a nuclear reactor... doesn't make the reactor bad in-and-of-itself, but it can get dangerous in a hurry in the wrong hands.
 
Moretti
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glb auto adjust = nuclear reactor.....got it.....
 
ninja turtles
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Originally posted by jdbolick

This is also why screens are so strongly affected by auto-adjust since it seems that any completion is counted as a win regardless of yardage.


yes this is one of the stupidest things in GLB.

 
SteveMax58
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Originally posted by Novus
I asked Catch22 about this once and he said that it does, in-fact, factor in whether or not the play went for a first down or not, so a 4-yard gain on 3rd & 8 wouldn't necessarily be counted as a win. I forgot about that when I wrote my post.


For some reason, 2 yds (or was it 4?) per carry is considered "successful" but I don't ever recall down/distance being a factor.

Perhaps the criteria Catch was referring to was "if HB runs for 1 yd AND gains a 1st down, its also considered a successful play". That would make sense with the overtly "simple" criteria I have always thought was applied.
 
Koowahn
Kid Cudi
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Lost to a team
7-66 reg ssn
0-55 glb tourny
34-59 growl tournament

Beat them 14-0 in 2nd round of playoffs
I love playoff sim.
 
bhall43
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Originally posted by rfick
3 yards on 3rd and 8 isn't a 'win' though.


Gaining yardage is a win. If they took the OAI and broke it down into every situation where you considered a play a win the AI would be ridiculously stupid complicated for most people. There is entirely no reason to set it up that way other than for the most extreme hardcore elitist coordinators which is about 1% of this game. The idea was always to make things more simplistic for coordinators as it is a thankless and time intensive job in GLB.

Originally posted by DarkRogue
Ikr, you see a play or plays that will tear it up, you put a good percentage in and the sim says fuck you and barely runs it


This rarely happens to me. Though i think I have my AI broken down perfectly enough at this point where I get what I want called when I want it called. With the exception being some rare situations like that Sunday Funday/Burnside ending where we threw that INT using my 3rd and long package.
 
bhall43
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Originally posted by jdbolick

Not much. Requests were made long ago for Bort to let us set "wins" per team so that we could control auto-adjust, but I guess it was too much trouble. This is also why screens are so strongly affected by auto-adjust since it seems that any completion is counted as a win regardless of yardage.


Ya screens are one huge exception to the rule of Auto Adjust. If using them you always put them in a package of their own.

Originally posted by SteveMax58
For some reason, 2 yds (or was it 4?) per carry is considered "successful" but I don't ever recall down/distance being a factor.

Perhaps the criteria Catch was referring to was "if HB runs for 1 yd AND gains a 1st down, its also considered a successful play". That would make sense with the overtly "simple" criteria I have always thought was applied.


I believe first downs and TD's in critical situations give better boosts to Auto Adjust much like they do with Morale. But if you are consistently putting together positive yardage whether that is just 3 yards at a time or 20, you get that the impact of a bunch of minor gains on the AA meter is going to play a good role.
 
Dub J
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pffftttt

I wrote the book on auto adjust.

Unfortunately, no one read it.

 
jdpbernal
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Originally posted by ManOnTheMoon
Lost to a team
7-66 reg ssn
0-55 glb tourny
34-59 growl tournament

Beat them 14-0 in 2nd round of playoffs
I love playoff sim.


I hate it!
 
rfick
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It seems like even a simple equation would be satisfactory. I drew this up in a couple of minutes and it seems to be better than the current answer.

if (gain) > yards to go / (4-down) = victory

first and 10 would necessitate 3.5 yards.
2nd and 8, would need 4
2nd and 9, needs 4.5
3rd and 6, needs 6 (any distance, needs first down)
2nd and 4, needs 2

And I'm sure they could come up with a better formula than that.
 
Koowahn
Kid Cudi
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Originally posted by jdpbernal
I hate it!


 
tpaterniti
Lead Mod
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The only ones I set on quickly or very quickly are the 3rd/4th and short/long packages. Everything else is on medium.
Edited by tpaterniti on Apr 17, 2014 21:38:27
 
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