Originally posted by jdbolick
It is guaranteed on kickoffs. IN1, IN2, and IN3 will be blocked and stay blocked regardless of the dots on coverage or the return until a certain point when they're released into the normal interaction. The same is usually true for OU3 and OU4 unless the speed discrepancy is huge, in which case the coverage dots will get by while OU2 and OU3 on the return will chase them wherever they go.Yup. Not 100% always but it's a good guide to most kickoffs and coverages. Sometimes you can alter the outcome by where you place slow dots vs fast ones.
