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awsalick
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If you're, say, a new player coming to GLB2 to check it out - is there any reason you wouldn't create a superstar/max-salary type dot? Wouldn't you want to make the best possible?

Wouldn't it also suck for that player to create non-superstars, only to always lose out on MVPs to superstars, to always come in 2nd, etc. Again, I'm looking at this from a perspective of a random person trying to get into GLB2, not necessarily someone who is all oooh-rah-rah team first. Am I missing something there?
 
RiverRat2
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Originally posted by awsalick
If you're, say, a new player coming to GLB2 to check it out - is there any reason you wouldn't create a superstar/max-salary type dot? Wouldn't you want to make the best possible?

Wouldn't it also suck for that player to create non-superstars, only to always lose out on MVPs to superstars, to always come in 2nd, etc. Again, I'm looking at this from a perspective of a random person trying to get into GLB2, not necessarily someone who is all oooh-rah-rah team first. Am I missing something there?


No it will be a huge problem.
 
bhall43
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Originally posted by awsalick
If you're, say, a new player coming to GLB2 to check it out - is there any reason you wouldn't create a superstar/max-salary type dot? Wouldn't you want to make the best possible?

Wouldn't it also suck for that player to create non-superstars, only to always lose out on MVPs to superstars, to always come in 2nd, etc. Again, I'm looking at this from a perspective of a random person trying to get into GLB2, not necessarily someone who is all oooh-rah-rah team first. Am I missing something there?


You couldn't just come create a superstar because you would have had to go through the tiers with a regular player to do so. You don't need superstars to win MVP's. You create a good player and he could be pretty good. Some of my best defenders on my teams so far have been non superstars for whatever reason. Sometimes superstars pave the way for other guys to shine bright. But if someone is creating an offense around a certain guy, it isn't gonna matter if he is a superstar or not because that is just what they are doing.
 
Time Trial
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Originally posted by bhall43
You couldn't just come create a superstar because you would have had to go through the tiers with a regular player to do so. You don't need superstars to win MVP's. You create a good player and he could be pretty good. Some of my best defenders on my teams so far have been non superstars for whatever reason. Sometimes superstars pave the way for other guys to shine bright. But if someone is creating an offense around a certain guy, it isn't gonna matter if he is a superstar or not because that is just what they are doing.


True. My superstar DT on his team makes the holes that the non-superstar gets through to get the stats.
 
SteveMax58
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Originally posted by awsalick
If you're, say, a new player coming to GLB2 to check it out - is there any reason you wouldn't create a superstar/max-salary type dot? Wouldn't you want to make the best possible?

Wouldn't it also suck for that player to create non-superstars, only to always lose out on MVPs to superstars, to always come in 2nd, etc. Again, I'm looking at this from a perspective of a random person trying to get into GLB2, not necessarily someone who is all oooh-rah-rah team first. Am I missing something there?


Well...2 things.

1) You couldn't build a superstar day 1. You'd have to build a regular player first, then eventually you could build a SS. I forget if its just 1 career (non-boosted count?) or the details around it, but you'd have to earn the ability to make a SS. And I believe this is true for each of the player types (i.e. 50/100/150 flex players being a player type).

2) After you earned the SS ability for a player type...sure, you could be a me first type of player. From what I've read though, the salary dynamics will only allow a team to have so many superstars so unless you are one of the truly special players in the game...you will be a me first player on a bad team most likely. Nothing wrong with that imo.

What isn't as clear to me is how does one differentiate builds without the build mechanic strategy similar to what ALGs do? I guess you could pump up odd skills or something but seems like the player building piece has been commoditized to the point that I question how much there is to do after you figure out your desired player builds.

I'm not a tester and haven't been reading much of late on it so I could be missing some things.
 
bhall43
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Builds kinda differentiate in similar matters to GLB1 without looking at the hard mathematical SP value of them.

WR's will still be differentiated by

Super speed
super catch
break tackle
blocker
some sort of combination...

From there is comes down to the Signature Abilities. Something I hope Bort continues adding more and more of as time goes by.

 
Time Trial
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Originally posted by bhall43
Builds kinda differentiate in similar matters to GLB1 without looking at the hard mathematical SP value of them.

WR's will still be differentiated by

Super speed
super catch
break tackle
blocker
some sort of combination...

From there is comes down to the Signature Abilities. Something I hope Bort continues adding more and more of as time goes by.



I think each player should start with some AP. It sucks that you have almost no abilities in the first season unless you are a superstar.
 
bhall43
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I have watched so many sims lately with SA's turned off that I forget they are even part of the game.
 
Corndog
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Originally posted by Time Trial
I think each player should start with some AP. It sucks that you have almost no abilities in the first season unless you are a superstar.


The general idea that Bort was going for is you get more of the "basic build blocks" at low levels, in the form of SP, then you get more of the "specialization" stuff at higher levels in the form of APs.
 
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