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Forum > Suggestions > blow out adjusted stats
Rowdie
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If watered down Nat Pro Leagues are going to be the norm now, it'd be great if the blow out adjustments were tweaked to lessen the impact on stats. It just seems ridiculous to "try" to keep a game close only to watch your KR/PR run back 15 of 17 punts and in turn effect the offensive outputs of everyone else.
 
Guppy, Inc
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i've always hated adjusted stats for this reason. you have 2 offenses that each score 40 points against the same team. yet 1 returner scores 10 tds and the other scores 1. the 1 scoring more is actually penalized for being better.
 
Gambler75
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I had a suggestion related to this back in June after a 36 return TD game. (387-0)

Had a "try to kill the clock" package that was supposed to kick in @ +50 points, but the offense could barely get on the field.

The problem is worse than ever with the penalty slapped onto human owned, but gutted teams ... CPU dots suck bad enough. 75% of a CPU dot with that penalty slapped on gets stupid really quickly.

+1 to not needing to shove an OL dot in at KR/PR to stop games from getting out of hand ...
 
fogie55
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+1 to some kind of fix

this isn't a new problem, and it going to be tough to adjust things that still won't have some way people can game the system. at some point in the past, GLB was supposedly going to crack down on people who try to exploit the stats (and MVP formulas), but hasn't really happened.
 
Dub J
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haha plus one haha
 


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