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Forum > Suggestions > Run the clock
buckets99
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A somepoint teams should start running the clock....160 to nothing sort of says the sim is broke. Especially when the losing team cant help but throw the ball 100 times and complete 10 of them.
 
lexden11
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Best Suggestion Ever

 
AlexSD44
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It doesn't mean the sim is broke, it means the matchup is horribly unbalanced and/or there is bad AI.

I do think a slider with how much clock you'd like to chew when up by x would be good. As would a general offensive pace, it would actually give stamina a meaning. For example - A fast paced offense weads themselves and the defense down much quicker. This could open up some builds with a bit more stamina for this purpose.
 
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Originally posted by AlexSD44
It doesn't mean the sim is broke, it means the matchup is horribly unbalanced and/or there is bad AI.

.


 
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Originally posted by buckets99
A somepoint teams should start running the clock....160 to nothing sort of says the sim is broke. Especially when the losing team cant help but throw the ball 100 times and complete 10 of them.


seriously ? .... lol ..... as the coor or agent with the right boxes checked, you can nerf your own team's offensive/defensive production at any point you like .....

you are paying for that ability .... use it
 
BadgerPhil
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Yeah... pretty sure you can do that now, whether you are the ass kicker or kickee. Even in Casual there's steps to fight this.
 
We_Rule
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Not exactly off subject, but I've always wanted an option for hurry-up offense, or bleed the clock offense as an option or situational input function. When you are up by 7 with 2 minutes left, plays really shouldn't take 7 seconds or whatever.
 
DarkRogue
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The thing is I don't want to bleed the clock, I want to put up as many stats as I can.
 
DarkPraetor
This!
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Originally posted by DarkRogue
The thing is I don't want to bleed the clock, I want to put up as many stats as I can.


+1
 
fogie55
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do this after they implement sportsmanship and people don't run up scores.

http://wiki.goallineblitz.com/index.php/Sportsmanship_-_Not_Implemented
 
T2
Killuh
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I was hoping this suggestion was about running the clock down at the end of the game with the score tied so you could kick a FG with little time left without having to burn timeouts.

I leave disappoint
Edited by T2 on Oct 8, 2013 07:22:56
 
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Originally posted by fogie55
do this after they implement sportsmanship and people don't run up scores.

http://wiki.goallineblitz.com/index.php/Sportsmanship_-_Not_Implemented


^too out of date^ ...... running up the score is not necessarily based on cheating .....

be aware of what you have , or are capable of , or not .....

Mr BORT has acknowledged the blowouts and has addressed them ......

if you get blown-out , then maybe that is what is deserved based on your weaknesses .... you get your chance to do well as you improve ....

kneel downs are possible .... end of game score based play-calling is available ...... almost infinite adjustments are possible to the AI's ....

if you could watch the game and control your production , sportsmanship would come down to an agent's desire to do that , or not .... no one should EVER have their production nerfed by the MAN ......

what goes around comes around ....

otherwise , blow-out based adjustments have been made in the areas that matter .... have you ever noticed how the weak , blue-faced little cpu's just keep plugging ?? .... some of the agent owned dots get beaten so badly that they should just lay down , cry and die ... but they don't .... (exception: TDRC ...... lol)

thank you BORT !!
 
jtrav21
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Originally posted by T2
I was hoping this suggestion was about running the clock down at the end of the game with the score tied so you could kick a FG with little time left without having to burn timeouts.

I leave disappoint


 
tommy mac
And cheese
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Originally posted by jtrav21
Originally posted by T2

I was hoping this suggestion was about running the clock down at the end of the game with the score tied so you could kick a FG with little time left without having to burn timeouts.

I leave disappoint




 
Jim Dangle
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AI Input

score between 50 and 100
downs between 1 and 3

AI Output

QB Kneel



problem solved
 


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