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fogie55
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i understand there's a penalty for using the same play over and over in a game.

1) my understanding is this is actually a bonus to the D rather than a penalty to the O...is this correct? is it just a % bonus to their vision or something more?
2) when exactly does it come in? 10 times? 15 times? more?
3) is the penalty progressive, that is, does it get bigger the more you use that play(s)?
4) do same plays from different formations count? suppose there's a I formation off tackle play and and Strong I off tackle play... are they considered one play or two?
5) if the same play is in a package twice with different personnel in the custom slots, is this one play or two for the purposes of this penalty/bonus? example: QB rollout with QB1 vs QB rollout with QB2.
6) will autoadjust somehow consider whether or not this penalty has kicked in?
 
AirMcMVP
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1) I believe this is correct. It is a bonus to the defense's vision.

2) I do not believe that was defined. I'd actually be somewhat surprised it if was.

3) For some reason I want to say yes. I'm not certain, though.

4) I believe they are different plays, unfortunately. Otherwise there would have to be "play groups" developed and that's just another layer of complexity.

5) I don't know that it was defined, but I believe it is based only on the play, not on who is in the game during the play.

6) I do not believe it cares why a play is repeated. A repeated play is a repeated play.
 
WiSeIVIaN
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Originally posted by fogie55
i understand there's a penalty for using the same play over and over in a game.

1) my understanding is this is actually a bonus to the D rather than a penalty to the O...is this correct? is it just a % bonus to their vision or something more?
2) when exactly does it come in? 10 times? 15 times? more?
3) is the penalty progressive, that is, does it get bigger the more you use that play(s)?
4) do same plays from different formations count? suppose there's a I formation off tackle play and and Strong I off tackle play... are they considered one play or two?
5) if the same play is in a package twice with different personnel in the custom slots, is this one play or two for the purposes of this penalty/bonus? example: QB rollout with QB1 vs QB rollout with QB2.
6) will autoadjust somehow consider whether or not this penalty has kicked in?


As an oldschool GLBer lets see...

1. Bonus to the D. Vision and I think confidence. Possibly bonus to all nonphysical attributes (so maybe vision+conf+tackle+stam)

2. After 5 times. Keep in mind it gets worse each additional time. I'd run plays up to 8 times without worrying about it, more than that and you probably have AI problems and need to get a couple more plays in there anyhow.

3. Yes. It is indeed progressive. If you ran 50 of the same play, on that 50th play the defense should be godmode unless they get burned still (since physical atty's don't increase)

4. No it only counts when the exact same play (ie exact play exact formation) gets repeated more than 5 times.

5. Personnel doesn't matter. It's a repeat play penalty not a repeat personnel penalty.

6. No, auto adjust is its own beast and was created way before the RPP, they have nothing to do with each other.

Again, if you are using a play 8x or less I wouldn't worry about it at all. More than 8x and you likely should vary your play selection a bit more. Honestly I haven't worried about the RPP a single time since it has came out, and neither should you.
 
ezra_
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I remember catch saying it is always in force. 2 is worse than 1. 3 worse than 2. etc, which makes perfect sense.

That said, I would never worry about it. if you bust a defense in your scouting, do it more and more.

@ Wise: Well auto adjust will make a difference as follows, and as I understand it

1) the play worked, and thus it will fire more in any auto adjusted package

2) oncee the play begins to fail, auto will trim it back some and favor other plays. The distribution of auto adjust is continuous, such that a failed play will redistribute percentages back to the previously downward auto adjusted plays.
 
Baustin
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Originally posted by WiSeIVIaN
As an oldschool GLBer lets see...



2. After 5 times. Keep in mind it gets worse each additional time. I'd run plays up to 8 times without worrying about it, more than that and you probably have AI problems and need to get a couple more plays in there anyhow.



Have you looked at your own Offense? You break 8 with HB Screen Weak and HB Dive Strong almost every game.
 
AirMcMVP
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Originally posted by Baustin
Have you looked at your own Offense? You break 8 with HB Screen Weak and HB Dive Strong almost every game.


Originally posted by WiSeIVIaN
Again, if you are using a play 8x or less I wouldn't worry about it at all. More than 8x and you likely should vary your play selection a bit more. Honestly I haven't worried about the RPP a single time since it has came out, and neither should you.


 
TJ Spikes
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yeah, for the most part RPP is a joke. it's a very weak adjustment, and it really doesn't affect much.

each play has it own unique code number in the sim, so it's only when the exact code is repeated that there is any kind of adjustment.

for example -- the I form, Big I, and Strong I all have a HB slam that runs the HB to the right side B gap, with the FB lead blocking. you could do 30 rush attempts in that same gap and have nothing to fear. Do 60 rush attempts and your YPC might drop a little.

RPP is a nice concept that is supposed to keep Coordinators honest and avoid exploits, but it's just extra math that sim has to do that has no real affect on anything.

forget it exists
 
fogie55
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Originally posted by TJ Spikes


forget it exists


my problem is an offense based entirely on GL formation. there's barely enough plays to avoid the Repeat penalty, and autoadjust makes its impossible to avoid (sometimes dials in the same play 4 or 5 times in a row). afraid to turn of AA though.
 
WiSeIVIaN
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Originally posted by fogie55
my problem is an offense based entirely on GL formation. there's barely enough plays to avoid the Repeat penalty, and autoadjust makes its impossible to avoid (sometimes dials in the same play 4 or 5 times in a row). afraid to turn of AA though.


Complaining that a goal-line spam offense has to deal with RPP is funny because I'm sure most DCs would be annoyed to play such a cheezy team. As such, they'd be glad the RPP exits.

tldr; your problem is exactly the reason RPP was made, so you can't do that without consequences.
 
fogie55
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Originally posted by WiSeIVIaN
Complaining that a goal-line spam offense has to deal with RPP is funny because I'm sure most DCs would be annoyed to play such a cheezy team. As such, they'd be glad the RPP exits.

tldr; your problem is exactly the reason RPP was made, so you can't do that without consequences.


i thought there wasn't supposed to be trolling in FAQ
 
AirMcMVP
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Its amazing how many different definitions exist for trolling.
 


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