Originally posted by coreyls18
oh well good, looks like he learned you dont need that much strength/tackling as a CB
It can work just fine if you do it right.
http://goallineblitz.com/game/player.pl?player_id=2298026
This was my 2nd attempt and when you include KL's, his actual reception allowed percent was 42%, while also being useful against the run and tacking on the odd fumble. I DCed the dot including a second CB I build exactly like him for his entire career up to season 29 and it made my job a lot easier.
My 3rd attempts just plateaud at the beginning of this season, and they are faster and have more of every attribute, a 43% rec allowed rate and a 19% fumble rate per tackle attempt. He also does not play ANY special teams, so all of his fumbles come strictly from playing defense, you can check the game log if you don't believe me.
http://goallineblitz.com/game/player.pl?player_id=4262238
I also have a 4th wave coming that will be even better than the 1st, 2nd, and 3rd wave of HH CB's I made, but there is more than one type of DB to be made use of in the secondary.
I'm sorry if I de-railed the thread so I'll post something on topic.
For a man or int CB, any less than 70 jumping is absolutely silly. My man plateau CB had 80 jumping, and my work in progress int CB will have 75 jumping, which I consider low.
As far as catching goes, if you are making a purely defensive Cb who disrupts plays but doesn't quite have the ability to come down with the ball in hand often, don't touch catching. You either need to softcap catching, or avoid it altogether. 30 catching, as compared to 22 (or whatever the minimum is for man archetypes) has no discernible difference except the time, TP's, and SP's you wasted training catching. But the difference from 22 to 50 is quite a bit as far as performance is concerned. And if you are making a CB who you intend to be good at making picks, you'll want to get catching past 74. My int CB will have 82 catching with the Soft Hands Va included, along with 10 sticky hands.
Your dots attributes should reflect what you intend them to be good at, no dot is perfect and every dot has weaknesses.
Aaasahi did not learn one archetype to be inferior to others, he is more likely trying his hand at them all. Without people testing the limits and differences that every conceivable player type and archetype has to offer we'd all be stuck with cookie cutter builds and nothing would matter in this game except the coordinators who would most likely all just run the same plays.
You would also probably tell someone that no DT ever needs 80+ jumping, and yet, you probably also would never envision a DT who gets more than one PD a game in USAPL and has 83 career PD's in his first season of plateau.
http://goallineblitz.com/game/player.pl?player_id=4256446
oh well good, looks like he learned you dont need that much strength/tackling as a CB
It can work just fine if you do it right.
http://goallineblitz.com/game/player.pl?player_id=2298026
This was my 2nd attempt and when you include KL's, his actual reception allowed percent was 42%, while also being useful against the run and tacking on the odd fumble. I DCed the dot including a second CB I build exactly like him for his entire career up to season 29 and it made my job a lot easier.
My 3rd attempts just plateaud at the beginning of this season, and they are faster and have more of every attribute, a 43% rec allowed rate and a 19% fumble rate per tackle attempt. He also does not play ANY special teams, so all of his fumbles come strictly from playing defense, you can check the game log if you don't believe me.
http://goallineblitz.com/game/player.pl?player_id=4262238
I also have a 4th wave coming that will be even better than the 1st, 2nd, and 3rd wave of HH CB's I made, but there is more than one type of DB to be made use of in the secondary.
I'm sorry if I de-railed the thread so I'll post something on topic.
For a man or int CB, any less than 70 jumping is absolutely silly. My man plateau CB had 80 jumping, and my work in progress int CB will have 75 jumping, which I consider low.
As far as catching goes, if you are making a purely defensive Cb who disrupts plays but doesn't quite have the ability to come down with the ball in hand often, don't touch catching. You either need to softcap catching, or avoid it altogether. 30 catching, as compared to 22 (or whatever the minimum is for man archetypes) has no discernible difference except the time, TP's, and SP's you wasted training catching. But the difference from 22 to 50 is quite a bit as far as performance is concerned. And if you are making a CB who you intend to be good at making picks, you'll want to get catching past 74. My int CB will have 82 catching with the Soft Hands Va included, along with 10 sticky hands.
Your dots attributes should reflect what you intend them to be good at, no dot is perfect and every dot has weaknesses.
Aaasahi did not learn one archetype to be inferior to others, he is more likely trying his hand at them all. Without people testing the limits and differences that every conceivable player type and archetype has to offer we'd all be stuck with cookie cutter builds and nothing would matter in this game except the coordinators who would most likely all just run the same plays.
You would also probably tell someone that no DT ever needs 80+ jumping, and yet, you probably also would never envision a DT who gets more than one PD a game in USAPL and has 83 career PD's in his first season of plateau.
http://goallineblitz.com/game/player.pl?player_id=4256446






























