I have several players at different positions that need to be better at Pass Defense and Pass Rushing. Where should I be using Skill Points in order to improve?
Forum > Goal Line Blitz > What Attributes are important for upgrading Pass Defense or Pass Rushing?
You need to focus on building for the future.
You should be maximizing your primary (most important major) at this juncture in your dots' careers.
You should be maximizing your primary (most important major) at this juncture in your dots' careers.
Originally posted by InRomoWeTrust
A few tidbits that might help from me:
The biggest four things to understand in GLB are:
a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.
b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.
c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.
d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.
A few tidbits that might help from me:
The biggest four things to understand in GLB are:
a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.
b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.
c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.
d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.
Originally posted by Guchman
I have several players at different positions that need to be better at Pass Defense and Pass Rushing. Where should I be using Skill Points in order to improve?
Pass defense...Speed, agility, vision
I have several players at different positions that need to be better at Pass Defense and Pass Rushing. Where should I be using Skill Points in order to improve?
Pass defense...Speed, agility, vision
Good post Romo.
What is happening to your builds is something that so many have done as well, including myself. When you first get to GLB, the most "logical looking" thing to do is to build a balanced dot... or, at least, more balanced than what you'll eventually build when you learn the game's quirks. The biggest one as far as dot building goes is pouring ALL of your SP's into ONE skill (your main/primary skill) for a LONG time (like until it hits around 85+). This usually takes ALL of your first season of building. Even then, with some builds, you still push it higher if you want super dots (as high as 90+ before you FINALLY let auto training gains take over and stop putting SP's into that skill).
Building this way makes for some sorta ugly looking dots that don't always act, or do, right all the time at the lower levels of play. But you'll be MUCH happier when those builds round out later at the high-mid levels and beyond.
What is happening to your builds is something that so many have done as well, including myself. When you first get to GLB, the most "logical looking" thing to do is to build a balanced dot... or, at least, more balanced than what you'll eventually build when you learn the game's quirks. The biggest one as far as dot building goes is pouring ALL of your SP's into ONE skill (your main/primary skill) for a LONG time (like until it hits around 85+). This usually takes ALL of your first season of building. Even then, with some builds, you still push it higher if you want super dots (as high as 90+ before you FINALLY let auto training gains take over and stop putting SP's into that skill).
Building this way makes for some sorta ugly looking dots that don't always act, or do, right all the time at the lower levels of play. But you'll be MUCH happier when those builds round out later at the high-mid levels and beyond.
buckets99
offline
offline
pass defense tell the dc to make sure every possible dot on offense has ONE man on him in coverage. make sure every possible eceiver has one dude on him. next always plsy close coverage and go for aggressive deflections setting as opposed to playing loose or going for interceptions. they just ainthappening. interceptions are probaly impossible to force unless your dc finds a perfe defensive set . but with tha said after making sure the AI is set for everytime always everyone covered go ahead and blitz evry other motherfuccker. off the edge is best.. superfast linebacleoff the edge every play is an absolute sure way to fuck up a passing game and get some tfl on rbs. t
sorry this is lower lvel stuff Ive experienced i cant speak to higher levels.
whole defense with speed and agility will keep you in a game.
OH! tell the oc to run the shit outta the ball. that can work too
sorry this is lower lvel stuff Ive experienced i cant speak to higher levels.
whole defense with speed and agility will keep you in a game.
OH! tell the oc to run the shit outta the ball. that can work too
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