I say that we can throw away the throwing games fear, as a team full of CPUs is going to lose any ways. And if the team was full of real players, how long would it last on the market before someone bought it in order not to have to recruit? IIRC, last season, in a CPU dominated league, 4-6 teams were bought after mid season, and I do not believe any of them were the teams with bad records.
I agree that someone might try to exploit, but to what gain, considering the cost involved. Say you buy me a team, and then sell back immediately, that is going to cost you about 300-400 FP. Why do it knowing that Theo can come along 3 days later and buy that same team, thus your FP is completely wasted? And would not a minimum time owned requirement eliminate that option? Say for each season owned, the GMs get an extra 4 days.
I do remember playoff races being screwed up because good teams belly up mid season. So team A beats teams C and D, but bellies up before team B giving team B a leg up on the other 2. Being that defensive points allowed is the tie breaker, and CPU teams have a hard time scoring, not only does team B get a full game, but in any multi team scenario, they get a points advantage too.
So the issue comes down to, just because people CAN do something, WOULD they? I really think a time owned requirement would all but end any exploits.
I agree that someone might try to exploit, but to what gain, considering the cost involved. Say you buy me a team, and then sell back immediately, that is going to cost you about 300-400 FP. Why do it knowing that Theo can come along 3 days later and buy that same team, thus your FP is completely wasted? And would not a minimum time owned requirement eliminate that option? Say for each season owned, the GMs get an extra 4 days.
I do remember playoff races being screwed up because good teams belly up mid season. So team A beats teams C and D, but bellies up before team B giving team B a leg up on the other 2. Being that defensive points allowed is the tie breaker, and CPU teams have a hard time scoring, not only does team B get a full game, but in any multi team scenario, they get a points advantage too.
So the issue comes down to, just because people CAN do something, WOULD they? I really think a time owned requirement would all but end any exploits.






























