Im not to sure about this but it says it in the wiki that confidence is a main attribute. I like carrying as my other main and then confidence as a secondary. Anyone?
Forum > FAQ's, Player Guides and Newbie Help > Speed reciever. Confidence as a main atrribute?
ChildishGambino
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I wouldn't worry about confidence until the very end tbh. and even then I'd probably have it 40-48 (since it's a main ALGs should take care of most of that, and some training rotated in could finish it up)
just my 2 cents on the matter. But I've never really built up a WR so you may need more/less idk.
just my 2 cents on the matter. But I've never really built up a WR so you may need more/less idk.
The archetype system was designed to prevent any archetype from being "must have" for a dot to be successful.
Timetoshine-Metta
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its a major in the archetype, i mean technically everything is going to be a secondary to your speed/agility/catching
what i usually do is just train in the first slot a little earlier as im rotating through secondaries
what i usually do is just train in the first slot a little earlier as im rotating through secondaries
Novus
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Originally posted by frankiebee
Im not to sure about this but it says it in the wiki that confidence is a main attribute. I like carrying as my other main and then confidence as a secondary. Anyone?
WR Speedster
Majors: Speed, Agility, Catching, Vision, Confidence (+.4)
Minors: Carrying, Jumping, Stamina (+.33)
As AirMcMVP alluded to, the reason the Archetype was set up this way is, not because Bort believes Confidence is more important than Carrying or Jumping, but rather because Bort believes that swapping Confidence down for Carrying or Jumping would make the Speedster Archetype too powerful.
The same is true for pretty much any Archetype in the game... no matter what you're trying to build, odds are at least one of your most-important attributes is going to be a Minor, while at least one of your Majors is going to be something useless. That's by design. Bort wants you to have to put some thought into your build plan to get the type of dot you want, rather than just picking the "right" Archetype and letting a great dot just happen.
EDIT: Basically, don't read too much into the labels "Major" and "Minor". All "Major" means is that those Attributes will each get +0.4 every time you level up, while all "Minor" means is that those Attributes will each only get +0.33 every time you level up. That's it.
And while you're at it, don't read too much into the name of the Archetype itself either. The names are just there because each Archetype has to be called something. I've seen Coverage-Archetype LBs that were better at blitzing than at coverage, and I've seen Blitzing-Archetype LBs that were better at coverage than at blitzing, just as an example.
Just decide which attributes are most important for what you're trying to build, and then pick the Archetype that gives you the best combination of those attributes as Majors. Don't read too much into what these things happen to be named.
Im not to sure about this but it says it in the wiki that confidence is a main attribute. I like carrying as my other main and then confidence as a secondary. Anyone?
WR Speedster
Majors: Speed, Agility, Catching, Vision, Confidence (+.4)
Minors: Carrying, Jumping, Stamina (+.33)
As AirMcMVP alluded to, the reason the Archetype was set up this way is, not because Bort believes Confidence is more important than Carrying or Jumping, but rather because Bort believes that swapping Confidence down for Carrying or Jumping would make the Speedster Archetype too powerful.
The same is true for pretty much any Archetype in the game... no matter what you're trying to build, odds are at least one of your most-important attributes is going to be a Minor, while at least one of your Majors is going to be something useless. That's by design. Bort wants you to have to put some thought into your build plan to get the type of dot you want, rather than just picking the "right" Archetype and letting a great dot just happen.
EDIT: Basically, don't read too much into the labels "Major" and "Minor". All "Major" means is that those Attributes will each get +0.4 every time you level up, while all "Minor" means is that those Attributes will each only get +0.33 every time you level up. That's it.
And while you're at it, don't read too much into the name of the Archetype itself either. The names are just there because each Archetype has to be called something. I've seen Coverage-Archetype LBs that were better at blitzing than at coverage, and I've seen Blitzing-Archetype LBs that were better at coverage than at blitzing, just as an example.
Just decide which attributes are most important for what you're trying to build, and then pick the Archetype that gives you the best combination of those attributes as Majors. Don't read too much into what these things happen to be named.
Edited by Novus on May 29, 2013 14:51:09
Edited by Novus on May 29, 2013 14:46:51
Originally posted by Novus
Just decide which attributes are most important for what you're trying to build, and then pick the Archetype that gives you the best combination of those attributes as Majors. Don't read too much into what these things happen to be named.
Excellent advice
Just decide which attributes are most important for what you're trying to build, and then pick the Archetype that gives you the best combination of those attributes as Majors. Don't read too much into what these things happen to be named.
Excellent advice
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