User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Various Changes to SAs and VAs that will make the game more interesting
SikoraP13 DTD
offline
Link
 
This is the first I've posted this, iirc, although I may have posted it before. I honestly don't remember. I'd like to see a few changes made to the VAs and SAs.

Starting with the VAs:

Never Give Up should apply to both pancakes and revcakes and should be usable on both O and D. Furthermore, have it also reduce time spent down from catches/ints/fumbles/etc.

Add a new VA similar to Showboat Blocker for the Defense for revcakes.

Death Grip VA- Add a morale reduction, let's say +1%/level for the time when the player is being dragged. Also, increase the time that the player gets dragged for by +1% per level.

Intimidation VA- Since Aura works on both sides of the ball, make this VA work for both sides as well.

Add a VA similar to Long Reach that allows a 1% chance/level to reroll the int check

Fearsome VA- Make Fearsome work from the CB position

Clever Instincts- Since we're in age based leagues now, either remove all players being treated the same age after 280, or make it based off of fame.

Add a VA opposite Hometown Hero to give a similar boost when on the road.

Add a VA that allows Defensive players an opportunity to reroll fake checks, similar to break tackle checks from Sure Tackler

SAs:

First off, update all the SA descriptions. They need to be updated.

Gang Tackle should be modified to add a drag component to it, making it similar to an actual "gang tackle"

Tone up Hurdle
Make Pancake work for defenders with Revcakes
Tone up Pummel and make it work on both sides of the ball (change breaking a block to engaged in a block)
Severely Tone up Zone Focus to make Zone Defenses somewhat runable as an entire scheme
Tone Up Turn the Shoulder
Tone Up Jump Catch/Diving Catch/ 1Hand Catch
Tone Up Trash Talk/The Glare/Snarl/Growl


Change Absorb Pain to make it so that the defender does not necessarily have to be stronger to reduce the morale/stamina loss

Tone up Smooth Operator

I think that these changes could make the game more fun and add more potentially viable strategies when playing the game. Thoughts?
Edited by SikoraP13 DTD on May 18, 2013 21:25:04
Edited by SikoraP13 DTD on May 18, 2013 15:06:01
Edited by SikoraP13 DTD on May 18, 2013 15:01:35
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by SikoraP13 DTD
This is the first I've posted this, iirc, although I may have posted it before. I honestly don't remember. I'd like to see a few changes made to the VAs and SAs.

Starting with the VAs:

Never Give Up should apply to both pancakes and revcakes and should be usable on both O and D. Furthermore, have it also reduce time spent down from catches/ints/fumbles/etc.


Agree.

Originally posted by SikoraP13 DTD

Add a new VA similar to Showboat Blocker for the Defense for revcakes.


There's already a buncha VA's for defense on the blocking side... perhaps if you only wanted a little morale hit like SB gives they could tack that onto Heavyweight.

Originally posted by SikoraP13 DTD

Death Grip VA- Add a morale reduction, let's say +1%/level for the time when the player is being dragged. Also, increase the time that the player gets dragged for by +1% per level.


Nah. We already have Helmet Crash for this and we have more than enough issues with morale spirals destroying games as it is without adding even more.

Originally posted by SikoraP13 DTD

Intimidation VA- Since Aura works on both sides of the ball, make this VA work for both sides as well.


I could see this.

Originally posted by SikoraP13 DTD

Add a VA similar to Long Reach that allows a 1% chance/level to reroll the int check


Nah. If you want a better shot at INT's, upgrade your catching on your DB.

Originally posted by SikoraP13 DTD

Fearsome VA- Make Fearsome work from the CB position


Agree.

Originally posted by SikoraP13 DTD

Clever Instincts- Since we're in age based leagues now, either remove all players being treated the same age after 280, or make it based off of fame.


I'll take Fame for 1,000, Alex.

Originally posted by SikoraP13 DTD

Add a VA opposite Hometown Hero to give a similar boost when on the road.


No. The main reason (I suspect) that this VA even exists is to reflect HOME FIELD ADVANTAGE that is a part of football. While some teams might play well on the road, it's because those teams are damn good... not because they get a thrill out of playing away games. The ONLY possibility I can even REMOTELY see for this would be a 'Villain" VA where the player gets off on the "Boos" from the opposing teams fans. And even then it should NEVER be greater than Hometown Hero as a VA.

Originally posted by SikoraP13 DTD

Add a VA that allows Defensive players an opportunity to reroll fake checks, similar to break tackle checks from Sure Tackler


Nah. If you don't like being faked out of your shoes, then give your dots more vision to avoid this. And even then it should never be completely avoidable... just avoided more by those with more vision than by those with less.

Originally posted by SikoraP13 DTD

SAs:

First off, update all the SA descriptions. They need to be updated.

Gang Tackle should be modified to add a drag component to it, making it similar to an actual "gang tackle"

Tone up Hurdle (Define)
Make Pancake work for defenders with Revcakes
Tone up Pummel and make it work on both sides of the ball (change breaking a block to engaged in a block)
Severely Tone up Zone Focus to make Zone Defenses somewhat runable as an entire scheme
Tone Up Turn the Shoulder (Define)
Tone Up Jump Catch/Diving Catch/ 1Hand Catch (Define)
Tone Up Trash Talk/The Glare/Snarl/Growl (Define)


Change Absorb Pain to make it so that the defender does not necessarily have to be stronger to reduce the morale/stamina loss (Nah... A mosquito laying the smackdown on an elephant is still a mosquito.)

Tone up Smooth Operator (Define)

I think that these changes could make the game more fun and add more potentially viable strategies when playing the game. Thoughts?


And now you have my thoughts.

 
SikoraP13 DTD
offline
Link
 
Originally posted by Theo Wizzago
And now you have my thoughts.



My thoughts on the fake reroll is that it unfairly hurts powerbacks, as they only have BT abilities, which have rerolls, while EHBs don't have that. As for the other ones, I'd be fine with the morale hit being added to heavyweight.

As for the SA's, make the effects more powerful. Increase the boosts from them or the effects. and the absorb pain one seems silly because getting demoralized by someone weaker than you more than someone stronger than you, doesn't really make much sense to me. The hometown hero one I see your point on, but I'd like to see either a boost to morale reductions to the opposite team or something to that extent (ie, being humiliated at home in front of your fans). Nice to see someone actually respond to one of my suggestions for a change though, and for that I thank you.
 
bhall43
offline
Link
 
I am highly confused most of what I just read in the OP is already the way those VA's work. >_<
 
bhall43
offline
Link
 


As far as the SA's go Hurdle already works VERY well. You just have to have the build to make it work. Look around a bit and you will find that it fires quite often now.

As much as I would love to see all the morale things work better, I think you are hitting dangerous territory with it by making them any stronger. Though I will agree that the dedicated SP spent to take those SA's to 10+ might not be well spent currently.

 
SikoraP13 DTD
offline
Link
 
Originally posted by bhall43
I am highly confused most of what I just read in the OP is already the way those VA's work. >_<


Which VAs are you talking about?
 
bhall43
offline
Link
 
Never Give up works for either knock down already (pancake or rev cake). The INT/Catch slow down relies on your attributes/SA's. VA wouldn't make sense for fumbles.

Intimidation works both offensively and defensively.
 
bhall43
offline
Link
 
The INT reroll seems senseless considering the large amount of INT's already in the game. I don't think we should further reward builds with less catching for other skills than they already are. There should however be some balance in how many INT td's there are though...unfortunately morale sort of ruins that aspect.
 
SikoraP13 DTD
offline
Link
 
Originally posted by bhall43
Never Give up works for either knock down already (pancake or rev cake). The INT/Catch slow down relies on your attributes/SA's. VA wouldn't make sense for fumbles.

Intimidation works both offensively and defensively.


Really? Is there documentation of this? I'll admit I don't completely follow all the Q&As due to sheer bulk. I didn't see anything in the changelog either. Also, if they work for either side, shouldn't it be under the general section, not the Defense section, or has that fallen by the wayside like updating the SA descriptions?

 
bhall43
offline
Link
 
They started as defense VA's. But over time Bort has stated they work both offensively and defensively.
 


You are not logged in. Please log in if you want to post a reply.