The idea was spawned by this thread. http://goallineblitz.com/game/forum_thread.pl?thread_id=5067565&page=1
With the removal of regions and the creation of the WL, rivalries have gone the way of the Dodo. Removing the mixture of competitive and non-competitive teams with the Elite/Competitive/Regular structure have left the teams stretched way too thin and have made far too much lateral movement to make rivalries possible. Here's what I propose:
Structure
Instead of having competitive/elite/normal leagues, lump leagues together into new leagues of 4 divisions. Each division will have 8 teams. Each season a team in a division will play each of the teams in it's own division. Then it will play 3 teams from each of the other 3 divisions. These will in essence be the balancing of Elite/Competitive/Normal. 1 division will be the Elite Teams, 2 division of Competitive Teams, and 1 division of normal teams. Teams will move fluidly between these division, but never outside of their league (without a request being filled from support). This will keep teams playing the same people throughout their dots' careers, allowing rivalries to spur.
For those who like non-wall of text:
Elite Division -8 teams
Competitive Divisions - 16 teams
Normal Division - 8 teams
Playoffs: The top 4 teams from each division would play each other for the divisional championship. Then the victors from those would go on to play the champions from the other division. Elite would play Normal, Competitive would play Competitive. Call these Conference Championships. Then the final league championship would be the winner of these 2 matches. That's a total of 7 .gifs given instead of 3. Everyone loves an E-peen boost.
Promotion/Demotion: So, here's how the promotion/demotion under my league structure would work. The playoff teams from normal would drop out the 2 lowest teams from each competitive division. The playoff teams from competitive would drop out the lowest 8 from the elite league, allowing for maximum fluidity of the league. Everyone will play everyone else, a lot.
Thoughts? Ideas to improve?
With the removal of regions and the creation of the WL, rivalries have gone the way of the Dodo. Removing the mixture of competitive and non-competitive teams with the Elite/Competitive/Regular structure have left the teams stretched way too thin and have made far too much lateral movement to make rivalries possible. Here's what I propose:
Structure
Instead of having competitive/elite/normal leagues, lump leagues together into new leagues of 4 divisions. Each division will have 8 teams. Each season a team in a division will play each of the teams in it's own division. Then it will play 3 teams from each of the other 3 divisions. These will in essence be the balancing of Elite/Competitive/Normal. 1 division will be the Elite Teams, 2 division of Competitive Teams, and 1 division of normal teams. Teams will move fluidly between these division, but never outside of their league (without a request being filled from support). This will keep teams playing the same people throughout their dots' careers, allowing rivalries to spur.
For those who like non-wall of text:
Elite Division -8 teams
Competitive Divisions - 16 teams
Normal Division - 8 teams
Playoffs: The top 4 teams from each division would play each other for the divisional championship. Then the victors from those would go on to play the champions from the other division. Elite would play Normal, Competitive would play Competitive. Call these Conference Championships. Then the final league championship would be the winner of these 2 matches. That's a total of 7 .gifs given instead of 3. Everyone loves an E-peen boost.
Promotion/Demotion: So, here's how the promotion/demotion under my league structure would work. The playoff teams from normal would drop out the 2 lowest teams from each competitive division. The playoff teams from competitive would drop out the lowest 8 from the elite league, allowing for maximum fluidity of the league. Everyone will play everyone else, a lot.
Thoughts? Ideas to improve?






























