Originally posted by SciFi not Syfy
I think that you are missing my point. For whatever reason, the team is going to kick a FG and the clock is running. Why would any team not run it down to 3 secs before kicking? I understand why the FG was selected as the play. If you read the OP, I have already stated that the FG has been selected as the play. My issue is with how much time gets left on the clock. As far as I know, there is no way to saykick the FG but run as much time off the clock as possible. The sim knows when to go into hurry so it should also know how to run the clock. And I am sure that someone will point out that the AI does not know what we are going to do, and my point is that this only comes into play when the FG or even P has already been selected as the play to run.
Originally posted by bhall43
This is an AI error. You can pinpoint running the clock down to 1 second. Took me awhile to pinpoint it many seasons back.
Bhall is right... Try using the timeout constraints in your ai. If 1 timeout remaining, < 20 seconds remaining then run another play, if 0 timeout remaining then kick the fg. The sim will run it to 1 second but not if your ai tells it to kick first. We are trying to help you not troll you. Can probably close this thread because there are no "game is broken" threads allowed.
I think that you are missing my point. For whatever reason, the team is going to kick a FG and the clock is running. Why would any team not run it down to 3 secs before kicking? I understand why the FG was selected as the play. If you read the OP, I have already stated that the FG has been selected as the play. My issue is with how much time gets left on the clock. As far as I know, there is no way to saykick the FG but run as much time off the clock as possible. The sim knows when to go into hurry so it should also know how to run the clock. And I am sure that someone will point out that the AI does not know what we are going to do, and my point is that this only comes into play when the FG or even P has already been selected as the play to run.
Originally posted by bhall43
This is an AI error. You can pinpoint running the clock down to 1 second. Took me awhile to pinpoint it many seasons back.
Bhall is right... Try using the timeout constraints in your ai. If 1 timeout remaining, < 20 seconds remaining then run another play, if 0 timeout remaining then kick the fg. The sim will run it to 1 second but not if your ai tells it to kick first. We are trying to help you not troll you. Can probably close this thread because there are no "game is broken" threads allowed.






























