okay, we need to add an audible probability mark for games and whatnot. it's about to go to half time, you call a timeout and then you run the ball??? your team should have a probability marker to change it to a pass play. and the QB should have a new attribute to train called "intelligence" hell, all players can have it. but the higher it is, the better the audible would be if the QB has the option to call it.
Forum > Suggestions > actual audibles
Skinny Lister
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you can set what to do in that situation via your ai.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
Originally posted by Burger Kang
you can set what to do in that situation via your ai.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
you can set what to do in that situation via your ai.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
kinserboy111
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Originally posted by Burger Kang
you can set what to do in that situation via your ai.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
here's a situation: it is a close game, you want to win it or go to halftime on top. you follow? now, there's 40 seconds left, and you call a timeout and you're at the opponent's 35. your team's next play is a running play and your QB COULD audible for a pass play instead, but he can't.
you can set what to do in that situation via your ai.
The ai enables you to take in to account every similar situation and specific exactly what plays to run...
The intelligence you speak of is user-controlled.
If you are referring to casual, then I suppose its a valid suggestion but I just don't care about casual.
here's a situation: it is a close game, you want to win it or go to halftime on top. you follow? now, there's 40 seconds left, and you call a timeout and you're at the opponent's 35. your team's next play is a running play and your QB COULD audible for a pass play instead, but he can't.
bamaplaya1
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Originally posted by kinserboy111
here's a situation: it is a close game, you want to win it or go to halftime on top. you follow? now, there's 40 seconds left, and you call a timeout and you're at the opponent's 35. your team's next play is a running play and your QB COULD audible for a pass play instead, but he can't.
don't your AI set to run in this situation?
here's a situation: it is a close game, you want to win it or go to halftime on top. you follow? now, there's 40 seconds left, and you call a timeout and you're at the opponent's 35. your team's next play is a running play and your QB COULD audible for a pass play instead, but he can't.
don't your AI set to run in this situation?
BadgerPhil
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In regular this is possible. Play regular if you want the ability to control this.
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